Gilius Thunderhead
Tourist
- Joined
- Sep 1, 2020
- Messages
- 1,457
I just tried the Tactical AI Project with Rato's Balance and Overhaul and it was fantastic. I suppose Tac AI is responsible for the new behaviors like flanking, suppressing and the new reliance on grenades. I barely survived the second map in Ernie, and I've been replaying it trying to come up with more dependable strategies. Entering sectors at night now seems much more optimal, even taking into account wasted time, and melee stealth now seems to require the stealth perk to use consistently, which is great. Timing stealth kills with aimed shots to down two enemies in the first turn is something I had to learn how to do, although it's not my favorite mechanic.
I'm quite apprehensive about going further in the campaign with the mod, though. The enemies now seem to have the ability to see you much before you can see them as soon as they go into Surprised state, even if you're in Stealth mode. And they'll put you in Overwatch without you noticing. The fact that even the lousiest enemies in the game have at least one grenade to lob at my mercs(I disabled extra grenades in mod options) also bodes ill for the future. Another thing they love to do is empty their clips at solid walls, but I can live with that.
Maybe having Tac AI and Rato's is too much and there's a more optimal setup. Or maybe I should just git gud at the expense of my sanity.
Something that really bothered me in vanilla was the broken training. No reason to hire expensive mercs, when you can turn Mouse into a sharpshooter in a single day. Audaki's Training Overhaul seems to take care of this, although I have no idea what a "train boost" is. I need to fiddle with the values, as it's probably too slow now.
I like the veteran voice from More IMP voices better than the default IMP voice.
Any good merc mods out there(apart from Key's Mercs)? I'm starting to get bored of picking the same mercs every time. Barry seems pretty much indispensable. Livewire/Buns are also no brainers if they don't haggle. Then either MD, Mouse/Fox or maybe Igor. The early game is definitely lacking in some choices, notably Leadership/Explosives mercs.
I'm quite apprehensive about going further in the campaign with the mod, though. The enemies now seem to have the ability to see you much before you can see them as soon as they go into Surprised state, even if you're in Stealth mode. And they'll put you in Overwatch without you noticing. The fact that even the lousiest enemies in the game have at least one grenade to lob at my mercs(I disabled extra grenades in mod options) also bodes ill for the future. Another thing they love to do is empty their clips at solid walls, but I can live with that.
Maybe having Tac AI and Rato's is too much and there's a more optimal setup. Or maybe I should just git gud at the expense of my sanity.
Something that really bothered me in vanilla was the broken training. No reason to hire expensive mercs, when you can turn Mouse into a sharpshooter in a single day. Audaki's Training Overhaul seems to take care of this, although I have no idea what a "train boost" is. I need to fiddle with the values, as it's probably too slow now.
I like the veteran voice from More IMP voices better than the default IMP voice.
Any good merc mods out there(apart from Key's Mercs)? I'm starting to get bored of picking the same mercs every time. Barry seems pretty much indispensable. Livewire/Buns are also no brainers if they don't haggle. Then either MD, Mouse/Fox or maybe Igor. The early game is definitely lacking in some choices, notably Leadership/Explosives mercs.
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