3 others
Augur
- Joined
- Aug 11, 2015
- Messages
- 234
Well, to paraphrase Soren Johnson, the purpose of AI in single-player games is to lose in an intetesting manner, so making concessions to realism is acceptable, and usually essential in game design.
The Drassen counterattack in JA2 1.13 is a notorious example of an AI adversary behaving rationally, and it produces a scenario that's probably impossible for 99% of players to pass without savescumming. There's a time and a place for that kind of experience, but it is a hardcore niche.
Personally, I enjoy the "pistol round" early game against low-level mooks. It creates a steady sense of accomplishment as you progress to Mini-14s and SMGs in the midgame, and further into AUGs and PSGs later on.
The Drassen counterattack in JA2 1.13 is a notorious example of an AI adversary behaving rationally, and it produces a scenario that's probably impossible for 99% of players to pass without savescumming. There's a time and a place for that kind of experience, but it is a hardcore niche.
Personally, I enjoy the "pistol round" early game against low-level mooks. It creates a steady sense of accomplishment as you progress to Mini-14s and SMGs in the midgame, and further into AUGs and PSGs later on.