Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Jagged Alliance 3 from Haemimont Games

Percy

Cipher
Joined
Sep 17, 2009
Messages
645
Location
Cunt
I liberated Ernie, then fought the major and then accidentally started the colonel fight after going through the nazi tunnel. Didn't touch any of the map to the east.

Livewire had to be a self-insert of one of the programmers right, kinda like how that poojeeta Mindy Kaling made Velma an ugly fat brown.

Gotta say Spikes special attack is fun. If I replay will definitely go back to Ernie last.

I think I got the bad ending, the only thing I achieved was getting the mamasan and the communist married, didn't save anything and didn't cure the outbreak.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,040
Location
Flowery Land
Gilius Thunderhead
Flo is actually internally tagged as having poor looks

Fidel whose tone is just completely off, a reddit user's idea of what a madman is like.
I hired Fidel as C team and only got his late game lines, but I think he has some pretty good ones there.
DOELadx.jpeg

I69NptU.jpeg


Characters who are nothing like the original except a few lines, I think Grunty is a good candidate. JA2 Grunty is super professional with slight ego, JA3 Grunty is just weird and talks about his mother regularly.

Edit: I think Barry is one who improves from making his entire personality a couple of lines from JA2. Somewhat generic character in JA2 who in JA3 leans heavily on the two lines showing he is religious.
 
Last edited:
Joined
Sep 1, 2020
Messages
1,498

What is this in reference to? I admitted the mod I posted is AI trash. It has none of the character of the JA2 original. Still a good effort from the modder, who made something serviceable. Just being able to use JA2 mercs alongside the new ones immensely improves the game, imo.

I'm using it together with Surray's AI Generated Portrait Replacements , which fixes the JA3 mercs somewhat and they gel quite well together.

I'm not nostalgic, I just have high standards, specially when it comes to the coolest video game series of all time.
 

Papill0n

Educated
Joined
Dec 11, 2021
Messages
109
I think I got the bad ending, the only thing I achieved was getting the mamasan and the communist married, didn't save anything and didn't cure the outbreak.
Well I guess you could say...

...it doesn't matter
:yeah:
 

Kruyurk

Learned
Joined
Nov 16, 2021
Messages
503
So, did the game sell well?
It has 8700 steam reviews, so I would imagine that it was profitable. The other game that Haemimont released around the same time, Stranded: Alien Dawn, has a comparable review count, so probably it was not more profitable than JA3. If that is the case there would be no incentive to prioritize this other game compared to more JA. Of course, this is all speculations based on steam reviews count, but I am good with reading numbers and their hidden messages.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,272
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Haemimont are just contractors and whatever a game sells or not is not that big of a difference for them. If THQ made money, DLC/expansions or another game is up to be negotiated separately. Even if Haemimont is the oldest and most famous gaming studio in Bulgaria they are not even in top 5 by size or revenue and they often take whatever project they can to survive so I would not be surprised if their next game is something completely different (most likely city builder type game as that is their proficiency).

Looking at their 2022 financial statement just before JA3 release found this part

heamimont.png


Jagged Alliance working title was "Zulu", "Beacon" is probably Stranded:Alien Dawn. Another interesting thing is that the studio has 71 people working for them and paid 4 million euro for salary for 2022 and their yearly revenue was 4,6 million euro (up from 3,6m in 2021).

Their stated plans for 2023 are finishing existing projects and starting to work on a "new one". So unless something changed they are working on non JA game.
 
Last edited:
Joined
Sep 1, 2020
Messages
1,498
I've overcome my distaste of this game to a certain degree and I've been playing it a lot lately. I must admit a large part of it was a kneejerk reaction to their treatment of Ice, who I made the mistake of hiring for my first squad. I was offended, and rightly so. Come on, I've been playing with him since JA1! Thankfully, other known characters have been disappointing to a lesser degree.

I'm now in my second campaign in the Mission Impossible difficulty. The first came to an abrupt end as I found myself in a rather impossible financial situation. I'm not a bank, so no bailouts for me. Good of the devs for staying true to the old school game design, though. My second campaign is going much better.

I'm playing with the Key's Mercs mod, which adds a lot of cool characters, including old favorites like Razor, Hamoun and Maddog, who are of course 10x funnier than anything originally in this game. There are also some I don't remember, like Diego "Coach" Mendoza, a motivational speaker with 95 Leadership. He's also much funnier than the vanilla characters, despite his voice being obviously AI generated, which isn't entirely negative as it adds to his uncaniness. The mod does make the game slightly easier, though. For example, Razor is a killing machine, since melee is so strong now, and you can get him for peanuts. Flo is also dirt cheap, but still an excellent utility character due to her high Wisdom. All in all, I like having more choice in Recruit level mercs for this difficulty, as money is so tight.

I've also installed a mod that adds the JA2 voice to the respective characters, although it doesn't work that well for me. I still haven't heard any of Buns' iconic lines, which was all I wanted. The music mods also work inconsistently for me. I find the original selection too generic, and resent the addition of "wholesome African music", which doesn't fit the tone of JA, imo. Then again, that is part of the new game's "modern sensibility", its reversion to the mean in other words.

The gameplay is quality, even if it differs considerably from the classic JA formula. Some observations:

- Melee was barely there in JA2, now melee is king. Couple it with Commandos style stealth, and you have a super effective combination. I'd almost say it's broken, but then again, the game also throws Brutes at you, and you need your own melee guys to defend against them effectively. Like in Commandos, they work much better as a team.
- Perks are a real departure from the semi-simulationist design of before. There's a lot of fantasy stuff in the game now.
- High Wisdom is like a super power. I trained my IMP, Buns and MD to 90 Leadership in basically one day(with Coach Mendoza as a trainer). It also took one day for MD, Barry and Livewire to get their Marksmanship in the high 80s. Kind of broken, yes.
- The new interrupt system is a double edged sword. It's more predictable, but for that reason lets you play more offensively. I think one of the flaws of classic JA combat is that it privileged camping too much. Normally you'd want your mercs to have superior range and hide behind layers of defense, while here you can make more use of fancy squad tactics.

All the nitpicking aside, I'm having fun with the game and it's already made me lose a couple of nights sleep, just like good old JA.
 
Last edited:
Joined
Sep 1, 2020
Messages
1,498
I just tried the Tactical AI Project with Rato's Balance and Overhaul and it was fantastic. I suppose Tac AI is responsible for the new behaviors like flanking, suppressing and the new reliance on grenades. I barely survived the second map in Ernie, and I've been replaying it trying to come up with more dependable strategies. Entering sectors at night now seems much more optimal, even taking into account wasted time, and melee stealth now seems to require the stealth perk to use consistently, which is great. Timing stealth kills with aimed shots to down two enemies in the first turn is something I had to learn how to do, although it's not my favorite mechanic.

I'm quite apprehensive about going further in the campaign with the mod, though. The enemies now seem to have the ability to see you much before you can see them as soon as they go into Surprised state, even if you're in Stealth mode. And they'll put you in Overwatch without you noticing. The fact that even the lousiest enemies in the game have at least one grenade to lob at my mercs(I disabled extra grenades in mod options) also bodes ill for the future. Another thing they love to do is empty their clips at solid walls, but I can live with that.

Maybe having Tac AI and Rato's is too much and there's a more optimal setup. Or maybe I should just git gud at the expense of my sanity.

Something that really bothered me in vanilla was the broken training. No reason to hire expensive mercs, when you can turn Mouse into a sharpshooter in a single day. Audaki's Training Overhaul seems to take care of this, although I have no idea what a "train boost" is. I need to fiddle with the values, as it's probably too slow now.

I like the veteran voice from More IMP voices better than the default IMP voice.

Any good merc mods out there(apart from Key's Mercs)? I'm starting to get bored of picking the same mercs every time. Barry seems pretty much indispensable. Livewire/Buns are also no brainers if they don't haggle. Then either MD, Mouse/Fox or maybe Igor. The early game is definitely lacking in some choices, notably Leadership/Explosives mercs.
 
Last edited:

destinae vomitus

Educated
Joined
Apr 25, 2021
Messages
144
Livewire/Buns are also no brainers, Mouse/Fox
The literal womanly size of their inventory is going to make you want to ALT+F4 later on when you're getting loaded up on stuff and you happen to have two or more of these skinny bitches in a squad, speaking from experience. The game plays far better IMO with a squad of mostly if not entirely beefy/manly mercs that have decent or high STR since it really isn't a dump stat, unless you consider mid-lategame Quality Of Life and good loot to be things worth dumping, quite literally.
 
Joined
Sep 1, 2020
Messages
1,498
I've been experimenting with Tac AI and Rato's/Gunfight Reworked(Rato's is more customizable) but I wasn't able to find the right balance for me. On one hand, I really like the new enemy behaviors and the tactical challenge, but turning every mook into the Terminator isn't my idea of fun. It's not that they're that smart, they just have the uncanny ability to hit you multiple times with auto fire from 30 meters away at night, or to run all the way around you and still have AP left to empty their clip into your back. Meanwhile, my interrupts can barely graze them even with height advantage. Are they using aimed shots every time when they already spent 15 AP on movement? Maybe.

I'm not sure if it's the buffed stats of MI difficulty combined with the new behaviors, or if the mods are solely responsible. I turned the difficulty down to Commando just to test it for a bit, and in fact the enemies seemed less accurate, but then, Steroid still got hit for 90 damage with AK auto fire while lying prone at night and some 15 tiles away. He's a big guy, but still...

If I weren't so autistic I could just play the game normally, but now I can't. Oh well...

EDIT: I've just found the mod Custom Difficulty Settings, which lets you fiddle with a bunch of parameters for each difficulty, including enemy stat bonuses. Apparently it's true, the enemy does get a ridiculous amount of free movement and accuracy bonuses in MI(and somewhat less in Commando), which isn't that big of a deal in vanilla, but with this new AI and Rato giving full damage to auto fire... that's just... too much. At least for me.

I'm going to start over(again!) and try do to a full campaign this time. It's starting to feel right.
 
Last edited:

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,341
I've overcome my distaste of this game to a certain degree and I've been playing it a lot lately. I must admit a large part of it was a kneejerk reaction to their treatment of Ice, who I made the mistake of hiring for my first squad. I was offended, and rightly so. Come on, I've been playing with him since JA1! Thankfully, other known characters have been disappointing to a lesser degree.

I'm now in my second campaign in the Mission Impossible difficulty. The first came to an abrupt end as I found myself in a rather impossible financial situation. I'm not a bank, so no bailouts for me. Good of the devs for staying true to the old school game design, though. My second campaign is going much better.

I'm playing with the Key's Mercs mod, which adds a lot of cool characters, including old favorites like Razor, Hamoun and Maddog, who are of course 10x funnier than anything originally in this game. There are also some I don't remember, like Diego "Coach" Mendoza, a motivational speaker with 95 Leadership. He's also much funnier than the vanilla characters, despite his voice being obviously AI generated, which isn't entirely negative as it adds to his uncaniness. The mod does make the game slightly easier, though. For example, Razor is a killing machine, since melee is so strong now, and you can get him for peanuts. Flo is also dirt cheap, but still an excellent utility character due to her high Wisdom. All in all, I like having more choice in Recruit level mercs for this difficulty, as money is so tight.

I've also installed a mod that adds the JA2 voice to the respective characters, although it doesn't work that well for me. I still haven't heard any of Buns' iconic lines, which was all I wanted. The music mods also work inconsistently for me. I find the original selection too generic, and resent the addition of "wholesome African music", which doesn't fit the tone of JA, imo. Then again, that is part of the new game's "modern sensibility", its reversion to the mean in other words.

The gameplay is quality, even if it differs considerably from the classic JA formula. Some observations:

- Melee was barely there in JA2, now melee is king. Couple it with Commandos style stealth, and you have a super effective combination. I'd almost say it's broken, but then again, the game also throws Brutes at you, and you need your own melee guys to defend against them effectively. Like in Commandos, they work much better as a team.
- Perks are a real departure from the semi-simulationist design of before. There's a lot of fantasy stuff in the game now.
- High Wisdom is like a super power. I trained my IMP, Buns and MD to 90 Leadership in basically one day(with Coach Mendoza as a trainer). It also took one day for MD, Barry and Livewire to get their Marksmanship in the high 80s. Kind of broken, yes.
- The new interrupt system is a double edged sword. It's more predictable, but for that reason lets you play more offensively. I think one of the flaws of classic JA combat is that it privileged camping too much. Normally you'd want your mercs to have superior range and hide behind layers of defense, while here you can make more use of fancy squad tactics.

All the nitpicking aside, I'm having fun with the game and it's already made me lose a couple of nights sleep, just like good old JA.
It would be viable Reuban from Ja1 in Ja3 since melee Is king? He wasn't that good in melee too but he had 32 markmanship.
 
Joined
Sep 1, 2020
Messages
1,498
It would be viable Reuban from Ja1 in Ja3 since melee Is king? He wasn't that good in melee too but he had 32 markmanship.

Sorry, I don't understand your question. You need high stats to make melee work.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom