Papill0n
Educated
- Joined
- Dec 11, 2021
- Messages
- 100
I think I only used Steroid in one playthrough and I ended up using him as some sort of tank with a machinegun (when even using him in combat). If you pick some good perks and strong armour, get him prone with an LMG, he can tank damage like the classical RPG meatshield while the others do the damage.Steroid can be useful in the beginning if you can't hire Livewire, but his stat distribution is all wrong. He can't be a frontline fighter due to his bad AGI, as it's crucial to be able to move from cover to cover. He has to stay in the back, but for that he'd need high DEX for sniping and he doesn't have that, either. What he does have is high Health and Marksman, which is more suited to the frontline. I suppose you could make him a machinegunner, but you already have Grizzly, who is cheaper, and Meltdown is much superior for only a little more. He's just not particularly good at anything and he's more expensive than more useful characters.
I find his lines very annoying too, more than Livewire, who I actually like.
But characters like Grizzly and Steroid are bad due to bad game design. Ja2 had the firing cost AP defined relative to a character's max AP in a turn. In Ja3, gun firing AP is absolute. So we'll sometiems end up with characters who can barely pull a trigger during their entire turn. I am also not sold on how essential dexterity should be for hand-to-hand combat. I mean do we expect a concert pianist to be most efficient at slashing somebody with a machete or rather a lumberjack? I think the skill system has a large flaw there which also punishes low dex characters that would normally be considered decent hand-to-hand or melee guys.