razvedchiki
Magister
im tempted to restart with ratos overhaul, anyone tried it?
Play on medium or better yet hard. Ignore whatever the game might say about the easiest difficulty being "standard", it really is just easymode and labeled that way for the sake of retards/gamejournos to not deal a blow to their ego.I'm about to start my first playthrough of JA3. Any recommendations on difficulty level? Anything else I should know before I start? Is there a mod so good and useful that you would recommend it even for a first run? Hit me!
Combat difficulty goes to max, no question. I did try a couple of mods that I would recommend even on a first playthrough, but that was many months ago and they're probably deprecated by now due to patches. The good news is that the game is good without them. I don't think there are any mods out there that will make you like the game if you'd dislike vanilla or vice versa.I'm about to start my first playthrough of JA3. Any recommendations on difficulty level? Anything else I should know before I start? Is there a mod so good and useful that you would recommend it even for a first run? Hit me!
Nothing in this game is vital. You can get by just fine without any high leadership mercs. You don't even need the IMP at all if you don't want him.When you make your own merc give them at least 60-70 leadership if not max, the tooltip doesn't say it but it also increases travel speed on the map which is vital.
https://af.gog.com/forum/rimworld/guide_how_to_download_mods_directly_from_steam?as=1649904300Is it possible to download Steam Workshop mods for games that you own elsewhere? I have the GOG version of JA3, and both UI enhancements & Darker Nights mod aren't available in Nexusmods.
I'm about to start my first playthrough of JA3. Any recommendations on difficulty level? Anything else I should know before I start? Is there a mod so good and useful that you would recommend it even for a first run? Hit me!
In that starting squad, you would have no mechanic (Barry is not good enough from the start). Mechanics are important/useful, even early on. There are many options for starting mercs but without explosive experts and mechanics, you're always missing out on some content or on additional options.
I guess you skip modding any guns until later when you have guns that are actually worth it and a better mechanic?
Does 65 reliably open chests and doors? The mechanical checks for quests are indeed not that important (but still nice to have), so missing these is not a big deal I guess.
Agree on the merc relations. And then you get Meltdown for the psycho perk? because without it, you miss out on content. And scoundrel? Fox later on?
Agreed, it's OP in a way that makes encounters less fun.You also want to avoid Livewire because her unique trait actively makes the game worse.
That's because natural stat/skill leveling is heavily throttled behind the scenes, and for no good reason IMO considering how powerful training is compared to JA2 on the other hand, which is why I'd recommend this mod.and wisdom doesn't carry weaker characters to nearly the extent that it did in JA2.
Oh your starting squad is very strong no doubt about it. Good take to fill the gaps with another squad, though, so not to miss out on content (i played it through a few times now and there's still lotsa stuff in the game files that I didn't activate).I guess you skip modding any guns until later when you have guns that are actually worth it and a better mechanic?
Does 65 reliably open chests and doors? The mechanical checks for quests are indeed not that important (but still nice to have), so missing these is not a big deal I guess.
Agree on the merc relations. And then you get Meltdown for the psycho perk? because without it, you miss out on content. And scoundrel? Fox later on?
I didn't have a problem with chests between Wolf and a crowbar on Thor. He was able to do mods just fine too as I recall.
You could go with meltdown. I think I went with buns for the sixth merc so I would have a 'sniper' character. She also has the negotiator perk. You're right that that squad of 6 lacks mercs with at least two of the three conversation perks. I still think it's very strong overall, but an argument could be made for Livewire instead for the scoundrel perk. She's squishy as hell though, and wisdom doesn't carry weaker characters to nearly the extent that it did in JA2.
In my third playthrough I made a second squad that provided the conversation perks I was missing in this one.
yeah stat increases sounds like another intersting aspect to look into. I'm kinda modding a few simple things these days and the relation between traning stats gains and experience stat gains is indeed odd.
As for wisdom: it's still a very important stat. There are many wisdom checks in conversations, spotting objects and figuring clues/hints is wisdom-related and of course the perks that are available.