Surf Solar
cannot into womynz
- Joined
- Jan 8, 2011
- Messages
- 8,837
This should have stayed in sprite based 2d isometric.
Looks that way, yeah.You mean like nuXCOM?
I'd be willing to settle for a hybrid of the two systems, putting down a cone then letting the player decide how many and what kind of shots they take based on remaining AP at enemies that cross that area. If they weren't going to give us a full interrupt system of course.My biggest issue is the lack of interrupt mechanic (looks like it has overwatch instead),
I think it's safe to say it will be the best Jagged Alliance game in the last 19 years but it remains to be seen if it will be anything more than just good for what it is since it's got overwatch instead of interrupts, doesn't appear to have full ballistic modelling, and it's got an xcom pod system.I haven't followed this in the least but saw some gameplay vids coming up on YT but have no time to engage really atm.
Whats the codex opinion, will this end up decent?
That's my main impression.Certainly much better than I expected when I first heard about it.
Yeah, causality is a blast.I enjoy good gfx and causal stuff nowadays,
nooooI think it's safe to say it will be the best Jagged Alliance game in the last 19 years but it remains to be seen if it will be anything more than just good for what it is since it's got overwatch instead of interrupts, doesn't appear to have full ballistic modelling, and it's got an xcom pod system.I haven't followed this in the least but saw some gameplay vids coming up on YT but have no time to engage really atm.
Whats the codex opinion, will this end up decent?
No one sane would ever thought so.The POD system is cancer. I can already tell this won't be on par with JA2...
One can simply dream...No one sane would ever thought so.The POD system is cancer. I can already tell this won't be on par with JA2...
There also are APs and you can target different areas of the body.Guys guys guys, check the combat again, it's not like Xcom 2. To me, it's leaning much more toward having real ballistics. Environments seem to block bullets and deny line of sight.
What is the difference?Is there actually a pod system, or is it just enemies getting a free move into cover when the player forces are first detected?
There's a massive difference if most enemy troops are just standing around in passive "pods" while the fight goes on 30m away.What is the difference?Is there actually a pod system, or is it just enemies getting a free move into cover when the player forces are first detected?
It is shit in both versions.
This. In JA2 all enemies worked together on one sector (in 1.13 they even could support from adjusted sectors). A stupid nuXCOM system (even if enjoyable by itself) would spoil any feel of a real battle.There's a massive difference if most enemy troops are just standing around in passive "pods" while the fight goes on 30m away.What is the difference?Is there actually a pod system, or is it just enemies getting a free move into cover when the player forces are first detected?
It is shit in both versions.