don_tomaso
Liturgist
- Joined
- Jan 9, 2006
- Messages
- 293
No no no despair plz.
Yeah, causality is a blast.I enjoy good gfx and causal stuff nowadays,
nooooI think it's safe to say it will be the best Jagged Alliance game in the last 19 years but it remains to be seen if it will be anything more than just good for what it is since it's got overwatch instead of interrupts, doesn't appear to have full ballistic modelling, and it's got an xcom pod system.I haven't followed this in the least but saw some gameplay vids coming up on YT but have no time to engage really atm.
Whats the codex opinion, will this end up decent?
No one sane would ever thought so.The POD system is cancer. I can already tell this won't be on par with JA2...
One can simply dream...No one sane would ever thought so.The POD system is cancer. I can already tell this won't be on par with JA2...
There also are APs and you can target different areas of the body.Guys guys guys, check the combat again, it's not like Xcom 2. To me, it's leaning much more toward having real ballistics. Environments seem to block bullets and deny line of sight.
What is the difference?Is there actually a pod system, or is it just enemies getting a free move into cover when the player forces are first detected?
There's a massive difference if most enemy troops are just standing around in passive "pods" while the fight goes on 30m away.What is the difference?Is there actually a pod system, or is it just enemies getting a free move into cover when the player forces are first detected?
It is shit in both versions.
This. In JA2 all enemies worked together on one sector (in 1.13 they even could support from adjusted sectors). A stupid nuXCOM system (even if enjoyable by itself) would spoil any feel of a real battle.There's a massive difference if most enemy troops are just standing around in passive "pods" while the fight goes on 30m away.What is the difference?Is there actually a pod system, or is it just enemies getting a free move into cover when the player forces are first detected?
It is shit in both versions.
Can we trust the answer though? I heard the AI likes to confabulate.Looking good boys
Who knows. Easy way to check is the wargaming article, I guess.Can we trust the answer though? I heard the AI likes to confabulate.Looking good boys
I didn't have too much fun hunting down single stragglers in JA2 maps.
It's a problem in all games - how people are willing to throw their life away for a sweet roll. I always wished more games had some kind of surrender mechanics since it makes sense people don't go and die for the most trivial of things. I don't even think Arma has it, and that is supposed to be a military simulator.I didn't have too much fun hunting down single stragglers in JA2 maps.
That's true. I think JA2 lacked some morale mechanic - I mean in real battle only like 10-20% of fighters end dead/severely wounded, so I believe the rest just run away, so after big losses Dedriana's men should surrender (which is a mechanic in 1.13 IIRC) or run.
Yeah you really appreciate when games have systems in place for enforcing the law other than entire villages fighting you to death because someone saw you pickup an apple. Like in game prison stays in KCD and TES games or Gothic npcs knocking you out and taking their shit back. Someone should really make a list of games with such systems.It's a problem in all games - how people are willing to throw their life away for a sweet roll.
I like how in Wartales when you murder a certain percentage of enemy soldiers other want to flee and you can choose to let them or murder the rest as well.It's a problem in all games - how people are willing to throw their life away for a sweet roll. I always wished more games had some kind of surrender mechanics since it makes sense people don't go and die for the most trivial of things. I don't even think Arma has it, and that is supposed to be a military simulator.I didn't have too much fun hunting down single stragglers in JA2 maps.
That's true. I think JA2 lacked some morale mechanic - I mean in real battle only like 10-20% of fighters end dead/severely wounded, so I believe the rest just run away, so after big losses Dedriana's men should surrender (which is a mechanic in 1.13 IIRC) or run.