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Jagged Alliance 3 from Haemimont Games

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
This should have stayed in sprite based 2d isometric. :argh:
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,090
My biggest issue is the lack of interrupt mechanic (looks like it has overwatch instead),
I'd be willing to settle for a hybrid of the two systems, putting down a cone then letting the player decide how many and what kind of shots they take based on remaining AP at enemies that cross that area. If they weren't going to give us a full interrupt system of course.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,860
Strap Yourselves In Pathfinder: Wrath
I haven't followed this in the least but saw some gameplay vids coming up on YT but have no time to engage really atm.

Whats the codex opinion, will this end up decent?
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,090
I haven't followed this in the least but saw some gameplay vids coming up on YT but have no time to engage really atm.

Whats the codex opinion, will this end up decent?
I think it's safe to say it will be the best Jagged Alliance game in the last 19 years but it remains to be seen if it will be anything more than just good for what it is since it's got overwatch instead of interrupts, doesn't appear to have full ballistic modelling, and it's got an xcom pod system.
 

don_tomaso

Liturgist
Joined
Jan 9, 2006
Messages
292
I always thought I had outgrown the codex. I enjoy good gfx and causal stuff nowadays, I don't care much about stuff. And I only got good feelings when hearing about ja3, nothing bad.

And then then the pod talk came now. Im ok with the occasional pod like shown in the video. But a full blown pod assault?? I can't take this. I'm going to become a codexer again :( why... Can't we have good things? Why?
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,152
Location
Platypus Planet
I haven't followed this in the least but saw some gameplay vids coming up on YT but have no time to engage really atm.

Whats the codex opinion, will this end up decent?
I think it's safe to say it will be the best Jagged Alliance game in the last 19 years but it remains to be seen if it will be anything more than just good for what it is since it's got overwatch instead of interrupts, doesn't appear to have full ballistic modelling, and it's got an xcom pod system.
noooo :negative:
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,317
No idea why they put overwatch and the silly reposition after you start firing against an enemy. The guy was just wounded by a surprise Attack but has the time to run and warn the others before the mercenary next the one who wounded them has the time to simply pull the trigger.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,619
Don't trust packs of Whydoibother and Fantadomats, considering that the developer never made a single game that could be considered "classic" but instead made mediocre to "ok" games. It was sealed from the beginning.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,198
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Guys guys guys, check the combat again, it's not like Xcom 2. To me, it's leaning much more toward having real ballistics. Environments seem to block bullets and deny line of sight. The devs just need to confirm how it works, which is a little weird they haven't done so yet. So even if it has a pod system, you won't get swamped like in that game or have to be afraid of activating them. I don't like pods myself, but to me, it seems to work more as a scramble system, instead of "Oh fuck I activated another pod, I'm gonna die" like in Xcom 2 - since it isn't using board-game rules. This means you can probably do the good old JA2 strategy of waiting for dudes to come around the corner to fill them the lead. At least, I hope so, but I have been going over the combat, and it looks nothing like Xcom 2 combat. Walls, going prone, etc, seem to give your men 100% protection, or close to it.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,400
Guys guys guys, check the combat again, it's not like Xcom 2. To me, it's leaning much more toward having real ballistics. Environments seem to block bullets and deny line of sight.
There also are APs and you can target different areas of the body.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Is there actually a pod system, or is it just enemies getting a free move into cover when the player forces are first detected?
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
The stealth gameplay from what I've seen looks serviceable; in that you can pick off enemies alone before engaging directly, even when enemies were close there was no guarantee they'd become instantly aware if one of their buddies had a knife thrown in their neck or a silenced rifle shot in their brain. There is something going on with how individual and groups of enemies get in on combat; I've seen some instances where enemies get surprised and don't fire off warning shots which appears to effect if those in the nearby area get alerted to combat. Enemies don't always travel in pods, and they don't appear to always activate as one.

But regardless, very few here are going to pour through hours of footage to see any of that. And no one is going to be convinced by anything until the devs make an official statement on it. Hopefully the next thing they make a diary about is combat so they lay bare the part of this game that matters the most.
 
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Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,198
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I decided to ask Microsoft AI about Jagged Alliance 3 and the combat system, and this is the response:
Jagged1.jpg
Jagged2.jpg

Looking good boys :)
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,179
Location
Potatoland aka Prussia
Is there actually a pod system, or is it just enemies getting a free move into cover when the player forces are first detected?
What is the difference?
It is shit in both versions.
There's a massive difference if most enemy troops are just standing around in passive "pods" while the fight goes on 30m away.
This. In JA2 all enemies worked together on one sector (in 1.13 they even could support from adjusted sectors). A stupid nuXCOM system (even if enjoyable by itself) would spoil any feel of a real battle.
 

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