Harthwain
Magister
- Joined
- Dec 13, 2019
- Messages
- 5,400
Can we trust the answer though? I heard the AI likes to confabulate.Looking good boys
Can we trust the answer though? I heard the AI likes to confabulate.Looking good boys
Who knows. Easy way to check is the wargaming article, I guess.Can we trust the answer though? I heard the AI likes to confabulate.Looking good boys
I didn't have too much fun hunting down single stragglers in JA2 maps.
It's a problem in all games - how people are willing to throw their life away for a sweet roll. I always wished more games had some kind of surrender mechanics since it makes sense people don't go and die for the most trivial of things. I don't even think Arma has it, and that is supposed to be a military simulator.I didn't have too much fun hunting down single stragglers in JA2 maps.
That's true. I think JA2 lacked some morale mechanic - I mean in real battle only like 10-20% of fighters end dead/severely wounded, so I believe the rest just run away, so after big losses Dedriana's men should surrender (which is a mechanic in 1.13 IIRC) or run.
Yeah you really appreciate when games have systems in place for enforcing the law other than entire villages fighting you to death because someone saw you pickup an apple. Like in game prison stays in KCD and TES games or Gothic npcs knocking you out and taking their shit back. Someone should really make a list of games with such systems.It's a problem in all games - how people are willing to throw their life away for a sweet roll.
I like how in Wartales when you murder a certain percentage of enemy soldiers other want to flee and you can choose to let them or murder the rest as well.It's a problem in all games - how people are willing to throw their life away for a sweet roll. I always wished more games had some kind of surrender mechanics since it makes sense people don't go and die for the most trivial of things. I don't even think Arma has it, and that is supposed to be a military simulator.I didn't have too much fun hunting down single stragglers in JA2 maps.
That's true. I think JA2 lacked some morale mechanic - I mean in real battle only like 10-20% of fighters end dead/severely wounded, so I believe the rest just run away, so after big losses Dedriana's men should surrender (which is a mechanic in 1.13 IIRC) or run.
Looking at pcgamingwiki, there's a few different "versions" to choose from, is the Gold version sufficient without mods/bugfixes? (Going to try the first game anyway)How can anyone never have played JA2.
Do gold + Stracciatella. https://ja2-stracciatella.github.io/features/Looking at pcgamingwiki, there's a few different "versions" to choose from, is the Gold version sufficient without mods/bugfixes? (Going to try the first game anyway)How can anyone never have played JA2.
Wasn't there an option (Called abundance of weapons, or something like that) where every enemy dropped the weapon they had on 'em? Or it worked differently and I confused it with 1.13Can you actually loot enemy corpses? Vanilla JA2 was really annoying about this where you had to resort to bizarre, hokey tactics in order to make sure you actually got the enemy's guns.
Can someone with a current install of JA2 shoot me a screengrab of Shank's dialogue box when you turn down his fee after trying to hire him. You know, the one where he says "What's the matter, can't spare 20 crummy dollars?" or something like that.
I want to have that ready for when they start announcing DLC for this thing.
It's a 1.13 feature, maybe stracciatella had it but I doubt it.Wasn't there an option (Called abundance of weapons, or something like that) where every enemy dropped the weapon they had on 'em? Or it worked differently and I confused it with 1.13Can you actually loot enemy corpses? Vanilla JA2 was really annoying about this where you had to resort to bizarre, hokey tactics in order to make sure you actually got the enemy's guns.
just do a quick speedrun with cheats to reach that partCan someone with a current install of JA2 shoot me a screengrab of Shank's dialogue box when you turn down his fee after trying to hire him. You know, the one where he says "What's the matter, can't spare 20 crummy dollars?" or something like that.
I want to have that ready for when they start announcing DLC for this thing.
Like what? Was it possible to knock someone unconscious and pickpocket the weapons from them or something? I don't think every enemy dropping every weapon was good when I tried it in 1.13 though. Far too easy to gear up cheaply that way.Can you actually loot enemy corpses? Vanilla JA2 was really annoying about this where you had to resort to bizarre, hokey tactics in order to make sure you actually got the enemy's guns.
Yep, making everyone lootable unsettled the game's economy. And iirc correctly was precisely the reason why you couldn't loot everything in the first place.Like what? Was it possible to knock someone unconscious and pickpocket the weapons from them or something? I don't think every enemy dropping every weapon was good when I tried it in 1.13 though. Far too easy to gear up cheaply that way.Can you actually loot enemy corpses? Vanilla JA2 was really annoying about this where you had to resort to bizarre, hokey tactics in order to make sure you actually got the enemy's guns.
Yes, and in the original version, it had to be done that way or you got screwed out of your loot. I found having to do this so incredibly hokey and tiresome that I ultimately got fed up with it and stopped playing until I found out 1.13 had made doing this unnecessary.Like what? Was it possible to knock someone unconscious and pickpocket the weapons from them or something?
Look, looting is an integral part of killing people. If you didn't want me to take their shit, you shouldn't have given them that shit. In real life, you don't necessarily field all your shiniest shit at the enemy because they WILL get their grubby mitts on it if you're not careful.I don't think every enemy dropping every weapon was good when I tried it in 1.13 though. Far too easy to gear up cheaply that way.
Eh, not really. You still had to haul all the loot to Tony and sell it, and he only has so much money. Now, magic autosell, THAT unsettled the economy. Moreover, nothing stopped you from doing it in vanilla, it was just really tedious, hokey, and obnoxious, yet you were still obligated to do it.Yep, making everyone lootable unsettled the game's economy. And iirc correctly was precisely the reason why you couldn't loot everything in the first place.
You really, really, really weren't.yet you were still obligated to do it