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Jagged Alliance 3 from Haemimont Games

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,757
Do we know how big the pods/battle maps are?

I wouldn't mind so much if the pods are the sector. I didn't have too much fun hunting down single stragglers in JA2 maps.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,179
Location
Potatoland aka Prussia
I didn't have too much fun hunting down single stragglers in JA2 maps.

That's true. I think JA2 lacked some morale mechanic - I mean in real battle only like 10-20% of fighters end dead/severely wounded, so I believe the rest just run away, so after big losses Dedriana's men should surrender (which is a mechanic in 1.13 IIRC) or run.
 

Alienman

Retro-Fascist
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I didn't have too much fun hunting down single stragglers in JA2 maps.

That's true. I think JA2 lacked some morale mechanic - I mean in real battle only like 10-20% of fighters end dead/severely wounded, so I believe the rest just run away, so after big losses Dedriana's men should surrender (which is a mechanic in 1.13 IIRC) or run.
It's a problem in all games - how people are willing to throw their life away for a sweet roll. I always wished more games had some kind of surrender mechanics since it makes sense people don't go and die for the most trivial of things. I don't even think Arma has it, and that is supposed to be a military simulator.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,090
It's a problem in all games - how people are willing to throw their life away for a sweet roll.
Yeah you really appreciate when games have systems in place for enforcing the law other than entire villages fighting you to death because someone saw you pickup an apple. Like in game prison stays in KCD and TES games or Gothic npcs knocking you out and taking their shit back. Someone should really make a list of games with such systems.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,263
I didn't have too much fun hunting down single stragglers in JA2 maps.

That's true. I think JA2 lacked some morale mechanic - I mean in real battle only like 10-20% of fighters end dead/severely wounded, so I believe the rest just run away, so after big losses Dedriana's men should surrender (which is a mechanic in 1.13 IIRC) or run.
It's a problem in all games - how people are willing to throw their life away for a sweet roll. I always wished more games had some kind of surrender mechanics since it makes sense people don't go and die for the most trivial of things. I don't even think Arma has it, and that is supposed to be a military simulator.
I like how in Wartales when you murder a certain percentage of enemy soldiers other want to flee and you can choose to let them or murder the rest as well.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,598
You could see on the splattercat gameplay video that when he kill off everyone in a group, the last enemy suicidaly leaps out of cover blurting something like "it's time to end this".
I reckon nobody enjoys combing the map for that last guy, but that seems a rather moronic way of doing it.

Then again, this could have been done in a more elegant fashion, like last enemies attempting to withdraw at the edge of the map (combat encounter ends when they do),
or civilians pointing you towards the location of the last enemy.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,046
Here is the guy trying to figure out how stealth works/not the whole map getting alarmed:

First try:

Second try:

Third try:

Going on:

Not the whole map got alerted:


So yes indeed it seems like a pod system, you can do stealth kills thought that will not alarm the whole pod/map
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,046
Huh also enemies might get "surprised" I wonder if it only happens if a head explodes nearby?
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,926
How can anyone never have played JA2.
Looking at pcgamingwiki, there's a few different "versions" to choose from, is the Gold version sufficient without mods/bugfixes? (Going to try the first game anyway)
Do gold + Stracciatella. https://ja2-stracciatella.github.io/features/

Stracc is great for first timers because it isn’t really a mod, it’s an updated executable that makes the game run well and offers high resolution support and expanded hotkeys, among other things.

Don’t let anyone convince you to play the v1.13 mod for your first time.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Can someone with a current install of JA2 shoot me a screengrab of Shank's dialogue box when you turn down his fee after trying to hire him. You know, the one where he says "What's the matter, can't spare 20 crummy dollars?" or something like that.

I want to have that ready for when they start announcing DLC for this thing.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Can you actually loot enemy corpses? Vanilla JA2 was really annoying about this where you had to resort to bizarre, hokey tactics in order to make sure you actually got the enemy's guns.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,101
Can you actually loot enemy corpses? Vanilla JA2 was really annoying about this where you had to resort to bizarre, hokey tactics in order to make sure you actually got the enemy's guns.
Wasn't there an option (Called abundance of weapons, or something like that) where every enemy dropped the weapon they had on 'em? Or it worked differently and I confused it with 1.13
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Can someone with a current install of JA2 shoot me a screengrab of Shank's dialogue box when you turn down his fee after trying to hire him. You know, the one where he says "What's the matter, can't spare 20 crummy dollars?" or something like that.

I want to have that ready for when they start announcing DLC for this thing.


I just liberated Tixa 30 mins before reading this post, damn
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,179
Location
Potatoland aka Prussia
Can you actually loot enemy corpses? Vanilla JA2 was really annoying about this where you had to resort to bizarre, hokey tactics in order to make sure you actually got the enemy's guns.
Wasn't there an option (Called abundance of weapons, or something like that) where every enemy dropped the weapon they had on 'em? Or it worked differently and I confused it with 1.13
It's a 1.13 feature, maybe stracciatella had it but I doubt it.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,348
Just checked Steam and you can't buy JA2 Gold, only Wildfire that brings JA2 Classic as DLC
the hell?
Can someone with a current install of JA2 shoot me a screengrab of Shank's dialogue box when you turn down his fee after trying to hire him. You know, the one where he says "What's the matter, can't spare 20 crummy dollars?" or something like that.

I want to have that ready for when they start announcing DLC for this thing.
just do a quick speedrun with cheats to reach that part
 

KazikluBey

Cipher
Patron
Joined
Feb 10, 2007
Messages
790
PC RPG Website of the Year, 2015
Can you actually loot enemy corpses? Vanilla JA2 was really annoying about this where you had to resort to bizarre, hokey tactics in order to make sure you actually got the enemy's guns.
Like what? Was it possible to knock someone unconscious and pickpocket the weapons from them or something? I don't think every enemy dropping every weapon was good when I tried it in 1.13 though. Far too easy to gear up cheaply that way.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,026
Can you actually loot enemy corpses? Vanilla JA2 was really annoying about this where you had to resort to bizarre, hokey tactics in order to make sure you actually got the enemy's guns.
Like what? Was it possible to knock someone unconscious and pickpocket the weapons from them or something? I don't think every enemy dropping every weapon was good when I tried it in 1.13 though. Far too easy to gear up cheaply that way.
Yep, making everyone lootable unsettled the game's economy. And iirc correctly was precisely the reason why you couldn't loot everything in the first place.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Like what? Was it possible to knock someone unconscious and pickpocket the weapons from them or something?
Yes, and in the original version, it had to be done that way or you got screwed out of your loot. I found having to do this so incredibly hokey and tiresome that I ultimately got fed up with it and stopped playing until I found out 1.13 had made doing this unnecessary.

I don't think every enemy dropping every weapon was good when I tried it in 1.13 though. Far too easy to gear up cheaply that way.
Look, looting is an integral part of killing people. If you didn't want me to take their shit, you shouldn't have given them that shit. In real life, you don't necessarily field all your shiniest shit at the enemy because they WILL get their grubby mitts on it if you're not careful.

Yep, making everyone lootable unsettled the game's economy. And iirc correctly was precisely the reason why you couldn't loot everything in the first place.
Eh, not really. You still had to haul all the loot to Tony and sell it, and he only has so much money. Now, magic autosell, THAT unsettled the economy. Moreover, nothing stopped you from doing it in vanilla, it was just really tedious, hokey, and obnoxious, yet you were still obligated to do it.
 

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