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In those few pictures the art style looks to my eyes positively bleh. I'm don't give a shit about old, obsolete or aged graphic but this plastic, trippy clusterfuck? Gahd.
Still, if the reviews speak well of the plot and gameplay, I'm gonna go for it.
In those few pictures the art style looks to my eyes positively bleh. I'm don't give a shit about old, obsolete or aged graphic but this plastic, trippy clusterfuck? Gahd.
Still, if the reviews speak well of the plot and gameplay, I'm gonna go for it.
I played the demo and I must say that the skillful writing and Malachi's snobby Big Apple attidute felt captivating from the beginning. And I say that as someone who is neither a seasoned point-and-click adventure gamer nor a Jane Jensen fanboy. It's presentation and atmosphere is quite in contrast to the more magical and quirky Lucas Arts or Tim Schafer adventures. It's definitely targeted for a more serious audience. In other words, it impressed me enough to consider buying it if reviews don't completely trash it for whatever silly reasons.
From a technical/production value standpoint, the game has it's problems, but the core (writing, VO, puzzles) is quality stuff, in my humble opinion.
Last time I played an adventure games that had the same captivating feeling was Culpa Innata.
Okay, played the demo:
The animations and 3d models are going to be crap, really crap.
The 2d scenarios are okay, nothing mind blowing but acceptable.
It's impossible to know the difficulty of the puzzles in the final game, but the ones in the demo are really simplistic and obvious, adventure games veterans are going to solve them on auto pilot.The puzzles in there are a little contrived as well.
The atmosphere is kinda nice and I liked the idea of being a specialist on antiques.
There is a mini game to judge the personality of someone, on the demo it was cool but pointless as it didn't made any difference, it appears that its impossible to really judge the person wrong and be really punished by it.
Dialogue was from okay to good as expected, not terrible bad.
The story is really hard to judge as for some reason the demo starts at chapter 02 and the demo is really short.
You have to inspect an antique to see if it's fake while helping the blond guy to fight mysterious assassins that don't know what a fire arm is. The blond guy appear to help the main guy two times and the coincidence of those two meeting each other two times in the middle of Cairo and on the road is a little too convenient.
I like the comic book style cutscenes even if the crappy animations make them unintentionaly funny sometimes.
You analyze the muscles of blond ex military guy , while he is unconcious on a bed in your room while a suspicious music plays. Man I never watched a gay porn movie but if I had to bet how one looked like, that scene would fit perfectly.
The main guy voice sounds like a gay snob comming straight from fashion show.
There are a few akward looks between the the blond and the main guy. Sometimes I thought they were about to fall in love at any moment.
Malachi makes snobby remarks about objects you interact what is a nice touch and remind of old Sierra and Lucas Arts games sometimes.
Well, the demo wasn't mind blowing but wasn't crap.
I think the worst thing about the demo, and quite possibly about the full game, are those 3D animations. Them being horrible is not even the worst thing, but the fact that they are TERRIBRY SLOW is annoying as fuck. Although at least you can fastforward through generic walking.
Gamespot is the last place I'd go looking for "merit". In hindsight Jensen and co. are probably regretting not having that game journalism dorito stretch goal.
Gamespot is the last place I'd go looking for "merit". In hindsight Jensen and co. are probably regretting not having that game journalism dorito stretch goal.
Which makes sense somewhat, because you know a small developer won't be able to afford "influencing" a review/score or causing a shitstorm if the review doesn't meet their expectations. The issue here is this: look at what you're implying with the above and tell me how you're able to treat anything from Gamespot seriously. It doesn't matter if some of the reviews are fair - what matters is that you even question whether all the reviews are fair, and that there's legitimate reasons for you to do so.