ADULF HITLOR FAN KLUB
Arcane
Sawyer's retardation is expanding exponentially.
No, but Roguey wish he'd do herDoes Sawyer do drugs?
The evolution of a man who becomes more boring with age.Josh swayer's office in three acts (third one it his home office):
Current Costa Mesa home office:
there is no fathomable reason to use 5 monitors
I could see a reason https://redgifs.com/watch/plaindigitalxantusthere is no fathomable reason to use 5 monitors
object his lizard brain put there to help him remember that he wasn't always a soy consumerAnd what is an Orthodox icon doing in his office?
Josh swayer's office in three acts:
2003 black isle office
2006 Obsidian office:
Current Costa Mesa home office:
Looks like Paris Hilton.Who's the milf?
I assumed it was his old gf Erica though I don't ever remember her being blonde.Who's the milf, and why is she under an Orthodox icon? And what is an Orthodox icon doing in his office?
When I first started working at Interplay, my goal was always to move over to development, climb up the ranks, and work on Fallout 3. Though I had played RPGs and CRPGs all my life, Fallout was the first RPG since the original Pool of Radiance to really kick me in the ass and excite me (Darklands was more of a slow burn). Well, as fate had it, I wound up working on the original Icewind Dale. I wasn't particularly thrilled with how my work on it came out but hey -- one step closer to Fallout 3, man. I then did some work on Heart of Winter, and that managed to actually be worse than my Icewind Dale stuff. Icewind Dale II came out better than I expected, but still, not exactly awe-inspiring. Along the way, I designed the magic sub-system for Torn, gave worthless spell/feat implementation feedback on Baldur's Gate: Dark Alliance, and helped come up with some of the background story for Lionheart. All of this gave me a lot of time to think about the work I'm doing on our unannounced "Jefferson" project (which is not a Fallout title).
this is what a storyteller should be interested in:Who's the milf, and why is she under an Orthodox icon? And what is an Orthodox icon doing in his office?
It sounds like he has severe emotional issues.I'm reading some old Codex articles, and stumbled on this interview with Josh from 2002. It seems he always had a problem with self-loathing, constantly unhappy with what he does, but unable to improve on what he considers "failure." Remember that PoE GDC talk? It had similar apologetic tone.
https://rpgcodex.net/content.php?id=24
When I first started working at Interplay, my goal was always to move over to development, climb up the ranks, and work on Fallout 3. Though I had played RPGs and CRPGs all my life, Fallout was the first RPG since the original Pool of Radiance to really kick me in the ass and excite me (Darklands was more of a slow burn). Well, as fate had it, I wound up working on the original Icewind Dale. I wasn't particularly thrilled with how my work on it came out but hey -- one step closer to Fallout 3, man. I then did some work on Heart of Winter, and that managed to actually be worse than my Icewind Dale stuff. Icewind Dale II came out better than I expected, but still, not exactly awe-inspiring. Along the way, I designed the magic sub-system for Torn, gave worthless spell/feat implementation feedback on Baldur's Gate: Dark Alliance, and helped come up with some of the background story for Lionheart. All of this gave me a lot of time to think about the work I'm doing on our unannounced "Jefferson" project (which is not a Fallout title).
There is, if you need to look at a lots of graphs at once, such as network availability stats.there is no fathomable reason to use 5 monitors
Game dev, spec. AAA game dev, is much harder / more complicated now than it was ~20 years ago. I’m making a small game now but I work w/ and talk to people making AA and AAA. It’s changed enormously. Can people stop talking out of their asses for a second on this dumb site lol
Making a AA game now is comparable to making a AAA game 10 years ago - and it’s *still* harder and more complicated.
If your contribution to the discussion is to disagree without recalling your own dev experience or the testimonials of other devs contradicting what I’m saying, contemplate if this is a) smart b) incredibly dumb.
Decline (of cognitive functioning)What, specifically, is responsible for games being "harder and more complicated" to make now?