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Incline Josh Sawyer appreciation station

Joined
Dec 24, 2018
Messages
1,783
writing ever more complicated shaders requiring different languages for every hardware vendor etc.
? GLSL if you're using OpenGL, HLSL if you're using Direct3D, MSL if you're using Metal, and any one of them that you want if you're using Vulkan.
This doesn't change with different hardware. Available device features might, but you can write all your shaders in the same language. And at least in GLSL's case it doesn't matter if you're doing graphics or compute, GLSL is fine for either.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
that's the kind of attention to detail I wish gamedevs had, where are you keeping these troves of games?
hardcore gamers who have trained themselves to look past the bells and whistles anyway.

As I was saying. The Outer Worlds, for instance, does this.
I think that broadly speaking what's going on here is that the difference between releasing a product that's 95% polished and one that's 99% polished

Outerworlds never even got close to the 95% mark to begin with, that's why people shit on it.
I in fact already praised it for the kind of things you're mentioning, and it seemed many codexers agreed:

After combat if a banter gets interrupted one of them will say "Now where was I" and then continue talking.

There is no escape from the POZ.
That's incline though.
Just had this happen to me, neat feature. I hope other party-based games pick it up.

The issue is that it was nowhere near enough to carry the rest of the abortion of a game.
I also praised it for extensive reactivity, yet that does not offset the terrible parts.
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,407
Pathfinder: Wrath
Who's the milf, and why is she under an Orthodox icon? And what is an Orthodox icon doing in his office?
image.png

It's not just a random orthodox icon, it's the "three-handed" mother of god.

6ESZLg3.png


LiMlbpQ.png

I wonder if it has more meaning then just being an "exotic picture" for Sawyer.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,279
seems bullshit

i was playing and modding an alleged "AA" game that sold for 40 bucks on steam, aliens fireteam
- almost all gameplay logic is simple and implemented with blueprint LEGO blocks that a total newbie can use
- very simple combinations and recombinations of the forementioned LEGO blocks are used to deliver most new content in updates
- scenes are built with random asset packs from the unreal marketplace
- devs create bugs with patches and repeatedly bring back very old bugs, community is understanding
- game shipped with an ability that didn't work at launch, and still doesn't work 1 year later
- on discord when discussing bugs you can tell devs the exact place where they made a mistake in a blueprint, as in what checkboxes they need to check and uncheck to fix the bug, and they won't find time to put in the fix through multiple seasonal updates

AohxSrk.png
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,660
How much is AA? Is Underrail AA? How about Age of Decadence?

"AA" or Double-A games are mid-market video games that typically have some type of professional development though typically outside of the large first-party studios of the major developers; these may be from larger teams of indie developers in addition to larger non-indie studios. Double-A studios tend to range from 50 to 100 people in size.[27] A double-A development studio will typically be backed by a publisher but not fundamentally part of that publisher, and thus have somewhat more freedom to innovate and experiment compared to triple-A studios, though will still be constrained by specific risk-limiting targets and goals from their funding source. Double-A games tend to be priced $10–40 compared to $60–70 (as of 2021) that triple-A games are priced at.

As of 2022 Game publishers and studios that are currently considered to be AA include Devolver Digital, Warhorse Studios, Obsidian Entertainment, and PlatinumGames.[29]
To me, single-A is a budget in the single millions, AA is tens of millions (what was AAA in the 00s), AAA is now hundred million and more. Those are just regular basement dev games.
 

mediocrepoet

Philosoraptor in Residence
Patron
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Sep 30, 2009
Messages
11,486
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
It's soy chorizo, figured that'd be obvious based on context. That being said, I always thought the "soy" thing was just a meme, but I guess "Soyer" really earns his name. He(?) is such a walking cringefest.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,124
As I was saying. The Outer Worlds, for instance, does this.

I in fact already praised it for the kind of things you're mentioning, and it seemed many codexers agreed

Yeah, TOW had many cute improvements to problems that would routinely plague older games. Companions don't do the usual companion shit like poping you out of stealh or blocking the door. Party banter doesn't abruptly end. Inhaler was a cool solution to potion hoarding...and we could go on, but none of it matters when the game itself is boring as fuck.
 

Dadd

Learned
Joined
Aug 20, 2022
Messages
2,725
I wish he didn't broadcast every little retarded thing about his life like a teenage girl.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,825
29 year old woman who looks like she's well into her 40s already.
I knew you were salty about sawyer not delivering. But damn, thats a good burn.
 

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