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Incline Josh Sawyer appreciation station

luj1

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As he started to invest more time into hipster shit like cycling, bitches, tattoos, drinking and partying, his abilities declined.

He just isn't a good lead and never will be. Doesn't have the balls for system design

Soyer works best when he is led, not the other way around
 

0sacred

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As he started to invest more time into hipster shit like cycling, bitches, tattoos, drinking and partying, his abilities declined.

He just isn't a good lead and never will be. Doesn't have the balls for system design

Soyer works best when he is led, not the other way around

Pillows 1 was kind of ballsy, though for Deadfire my guess is there was a lot more input from other people (dangerhairs) he didn't have the guts to dismiss. Maybe he even welcomed that kind of contribution, depending on how many soy lattes he had before.
 

Roguey

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Beaton's mega cringe because she had multiple mental breakdowns because all the dudes who worked on the oil sands were into her (on account of there being virtually no women there of course, it's hard physical labor).
 
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Pillows 1 was kind of ballsy, though for Deadfire my guess is there was a lot more input from other people (dangerhairs) he didn't have the guts to dismiss. Maybe he even welcomed that kind of contribution, depending on how many soy lattes he had before.
Pillars of Eternity suffered from stretch goals. Rather than develop a core basis of its systems, they began fishing for money by selling everyone on niches. In an attempt to make those niches meaningful and distinct, the fundamental systems suffered. They could have started with magic users and non-magic users, then branched out from there. Instead they got overly granular and turned everything into a gimmick that sucked.

The only smart choice that came from all of that was to disconnect skills from classes.
 

luj1

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Pillars of Eternity suffered from stretch goals. Rather than develop a core basis of its systems, they began fishing for money by selling everyone on niches.

Hopefully someone understands, expressed im one simple sentence, one of the major problems of modern RPGs.
 

luj1

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In an attempt to make those niches meaningful and distinct, the fundamental systems suffered.

I doubt there was an effort to make them meaningful and distinct. The effort was only in making them in basic form. These are shallow systems.

Pillars is not the only culprit, but also Owlcat games.
 

gurugeorge

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In an attempt to make those niches meaningful and distinct, the fundamental systems suffered.

I doubt there was an effort to make them meaningful and distinct. The effort was only in making them in basic form. These are shallow systems.

Pillars is not the only culprit, but also Owlcat games.
Yeah I think this a big factor. They try to stuff everything in and a lot of it ends up poorly integrated - often, you can see that it might have been better if they'd spent more time on it, but they seldom do and are always rushed.

It's a painful thing to contemplate for me, because I want all the things in my computer games. But we're always bumping up against limitations of budget, manpower, enthusiasm, ROI for suits, etc.
 

Oberon

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Beaton's mega cringe because she had multiple mental breakdowns because all the dudes who worked on the oil sands were into her (on account of there being virtually no women there of course, it's hard physical labor).
Nah, the unions make sure that no hard physical labor takes place, and there are plenty of women working there as hiring is based entirely on who you know and getting the wife a job there means two six figure incomes in the household.
 
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Yeah I think this a big factor. They try to stuff everything in and a lot of it ends up poorly integrated - often, you can see that it might have been better if they'd spent more time on it, but they seldom do and are always rushed.

It's a painful thing to contemplate for me, because I want all the things in my computer games. But we're always bumping up against limitations of budget, manpower, enthusiasm, ROI for suits, etc.

It's not so much that he tried to have everything. It's that Sawyer was cutting up the cake before it was even baked. That's a recipe for disaster. You get the wizard and spells right before you get the specialist correct. You get your basic fighter correct before you start creating barbarians and monks. He oversold something that didn't exist, and he fell on his face. Not merely that, but he made the general gaming public think that this kind of game was a relic, and not worth reviving. PoE was the standard bearer for the next wave of IE-like games, and it died at birth.
 

Roguey

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Not merely that, but he made the general gaming public think that this kind of game was a relic, and not worth reviving. PoE was the standard bearer for the next wave of IE-like games, and it died at birth.
PoE and the Pathfinder games did just fine sales-wise.
 

Beastro

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Will Josh transition before announcing his next game?
"Will"? Nigga already looks like a lesbian librarian

hCQmC25.png
Looking more like a Stephen Colbert impersonator there.
 

luj1

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And do not insult IE games. You are a retard who plays Fallout 76.
I predict BG3 is going to blow the previous games out of the water sales-wise, and while being turn-based too.

And one can't say "b-but co-op" because the BG games were also co-op. :lol:
I fail to see your point.

Sales bear no implications for the individual gamer. Why would I care about sales?
 

Roguey

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It already has and it's not released yet.
Estimates:
1.12 M .. 3.09 M on reviews
~1.08 M by PlayTracker
~1.68 M by VG Insights
~2.52 M by SteamSpy

In the 00s Bioware boasted that the combined sales of both BGs was 5 million so I wouldn't state that definitively yet. At most, it's matched it, though it's an achievement to do so at at full price (I'm sure a lot of those copies of the BGs were moved at a discount).
 

Häyhä

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And do not insult IE games. You are a retard who plays Fallout 76.
I predict BG3 is going to blow the previous games out of the water sales-wise, and while being turn-based too.

And one can't say "b-but co-op" because the BG games were also co-op. :lol:

Comparing and speculating sales of a title released in 1998-2000 and one to be released in 2023...

:nocountryforshitposters:
 
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