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- May 29, 2010
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Is Josh Sawyer starting to be jealous of Larian? It is extremely unclear to me why Obsidian couldn't make a game on the level of BG3 if the people there are competent enough.
The guy he's quote tweeting explains it.
1) Dev cycle stretching back to ~2017
1) Two massive games--and their Definitive editions--worth of tech and institutional knowledge to draw from
3) Super successful Early Access period lasting 3 years, providing crucial community feedback, bug hunting, and cash flow
4) Over 400 developers in 7 different offices around the world [not including outsourcing partners]
5) The license, brand, and world of one of the largest entertainment IPs in the world (D&D), at the apex of its popularity with the rise of the actual play movement, and a movie
This is a small, incomplete list.
Larian is coming into this game SWINGING, with a gigantic weight of expectation to deal with--but they're also doing it with an *immense* amount of wind (direct experience + resources + specialty tooling +++ etc.) at their backs.
As a TL;DR:
In an era of megagames, Baldur's Gate 3 is one of the largest attempted, built by a specialized group of people using mature tech specially built to make *this specific game*, reinforced by invaluable mass player feedback AND market validation ahead of its launch
Sawyer's thinking back to how Feargus forced him to add full voice over to Deadfire mid-development to "keep up with Larian" and how it nearly killed him. This is a "don't you dare put me through this again, Fearg" subtweet.
The same also applies to Skyrim, which is why Obsidian's attempt to make their own Skyrim went down like a lead balloon. You have to start with Morrowind-sized game first.