MLMarkland
Arcane
I’m not commenting on his design decisions.Advertising a spiritual successor to the old much-loved isometric games is unquestionably part of what netted them so much cash in the KS. Obsidian was on its last legs... they needed that KS to be a hit.
Sawyer's inability to do his job is not the fans' fault. He tried to make as many changes to the template as he could, and for the most part, those changes sucked.
I’m pointing out Josh didn’t have any actual control over marketing & advertising that kickstarter. At best he had some influence, he could say he didn’t like something or did like something to his employer, he could escalate up to “threatening to quit” and “actually quitting.” That’s the extent of his control on how PoE was originally presented.
I’m also not blaming Obsidian for making the decision to “not go bankrupt” and Feargus’ / Owners choices on the PoE pitch to the fans were authentic and well-intended. They intended to make PoE as much like BG series as humanly possible (I am not speaking from second hand information in this regard).
Most (All) Kickstarters underestimated the complexity & cost in the 2010s of “being both the publisher & the developer” as well as “locking themselves into a specific feature set / content generation” upfront to the audience.