@pedrothedagger said:
i think the worst thing was the self-fufilling vibes about a certain genre or mechanic or whatever not selling well, so the retailers wouldn't stock games with it and thus they wouldn't sell. the early 00s were so brutal for this, one reason why that era was so homogenous imo
Yep. The death of "iso" party-based RPGs on PC imo.
BioWare made Baldur's Gate, which sold well, and BG2 sold very well. Black Isle made Icewind Dale, which sold also sold well, but after BioWare announced Neverwinter Nights, retailers decided that 2D iso games were dead. Temple of Elemental Evil was the last for a long time.
I can't stress enough how often I'd hear a retail rep declare a genre/style/look was dead with zero supporting data. Truly vibes-based forecasting, which resulted in self-fulfilling prophecies.
"See? The thing we refused to stock didn't sell. No one wants these games anymore."
Yes. The only way we were able to make Pillars is because of our backers on Kickstarter.