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Pentiment's core team was 13 people (scaling up from an initial two). Sawyer compared it to Night in the Woods which was released in 2017.A 150-200k sales is pretty bad for a game that was in development for 4+ years and had a decently sized team, even getting assistance from Microsoft after they acquired Obsidian. Indie games routinely sell more than that.
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What do you think a narrative adventure made by up to a baker's dozen would have to sell to be successful? Here's what a pro said:
Whatever Schafer was communicating, fans adored it. Monkey Island sold “north of 100,000, far south of 1 million,” Grossman says. “Back in those days, a few hundred thousand was a giant smash hit.”