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Incline Josh Sawyer appreciation station

NecroLord

Dumbfuck!
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The man who had terrible taste in cities


City I dislike: Las Vegas
City I think is overrated: Seattle
City I think is underrated: Chicago
City I like: London
City I love: Berlin
City I feel most myself in: Costa Mesa (lol/rip)
City I still need to visit: Florence
City I dream of living in: Berlin

Chicago underrated?
That's rich...
 

Butter

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Anyone here interested in RPG...Gaems???


In reality it was a little different.

origin_of_fampyr.png
 

NecroLord

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This is the key to understanding Josh Sawyer's design principles.




:littlemissfun:

Interesting.
So he deprives the character of his most crucial ability and makes him deal with challenges in other ways?...
This seems like a far cry from his Icewind Dale 2 days of throwing literal armies of goblinoids and orcs at the playet party.
Fun times, let me tell you.
 
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I read that more as an "If I Were the Evil Overlord" joke, i.e. if Sawyer designed a death trap dungeon in the real world he would get rid of the nonsensical stuff we see in games. Games are not supposed to be totally realistic, they're supposed to be fun.
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
I read that more as an "If I Were the Evil Overlord" joke, i.e. if Sawyer designed a death trap dungeon in the real world he would get rid of the nonsensical stuff we see in games. Games are not supposed to be totally realistic, they're supposed to be fun.
If I were an evil overlord I'd give the heroes a chance because otherwise it'd be boring.

Seriously, if you're an immortal 300 year old wizard who unlocked the most powerful magicks in the world and oppresses several nations, what you need the most is entertainment. And what's more entertaining than watching heroes try to brave your cool deathtraps?
 

Robert Erick

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I read that more as an "If I Were the Evil Overlord" joke, i.e. if Sawyer designed a death trap dungeon in the real world he would get rid of the nonsensical stuff we see in games. Games are not supposed to be totally realistic, they're supposed to be fun.
If I were an evil overlord I'd give the heroes a chance because otherwise it'd be boring.

Seriously, if you're an immortal 300 year old wizard who unlocked the most powerful magicks in the world and oppresses several nations, what you need the most is entertainment. And what's more entertaining than watching heroes try to brave your cool deathtraps?
The hallmark of aging, single Gen X men that work in "entertainment" like Sawyer is that they want to suck the fun out of everything they used to enjoy and to ruin it for you, too. Star Wars was cool? Sure, but making Luke lame and gay is MORE REALISTIC!!! D&D was fun? Yes it was, but it would be better if your sword of ogre decapitation +5 was balanced against ogres so you can't instakill them.
 

Atlantico

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Make the Codex Great Again!
Sawyer does not seem to be making games that he would enjoy playing, but he seems to be making games that the people he's trying to impress would enjoy talking about over a soy latté and avocado toast
 

Tyranicon

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Sawyer does not seem to be making games that he would enjoy playing, but he seems to be making games that the people he's trying to impress would enjoy talking about over a soy latté and avocado toast
Literally the only people who would be impressed by good cRPG systems is in this forum.

Nobody in the real world cares about that nerd shit.
 

Atlantico

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Sawyer does not seem to be making games that he would enjoy playing, but he seems to be making games that the people he's trying to impress would enjoy talking about over a soy latté and avocado toast
Literally the only people who would be impressed by good cRPG systems is in this forum.

Nobody in the real world cares about that nerd shit.
True, though I had Pentiment in mind when I wrote that
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2

Kem0sabe

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Grounded and Penistent were both succesful and noticeably both were made without old guard involvement.
I don't think Pentiment did very well financially, it got some good reviews but almost no one else talked about it, sales must have been abysmal.

Grounded has 2-3 thousand concurrent people playing it on steam, I have no clue if that's sucesful or not
 

Tyranicon

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Grounded and Penistent were both succesful and noticeably both were made without old guard involvement.
I don't think Pentiment did very well financially, it got some good reviews but almost no one else talked about it, sales must have been abysmal.

Grounded has 2-3 thousand concurrent people playing it on steam, I have no clue if that's sucesful or not

Grounded made bank just judging by steam review volume (50k).

Pentiment also apparently had a team of less than 20 people, so they might still turn a profit.
 

Roguey

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I don't think Pentiment did very well financially, it got some good reviews but almost no one else talked about it, sales must have been abysmal.
~152.4 k by VG Insights
~152.7 k by PlayTracker
~243.0 k by Gamalytic
~260.0 k by SteamSpy

That's pretty good for what it is, especially since it's also on gamepass.
 
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