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Josh Sawyer Q&A Thread

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Todd's tech was ahead of its time.


Kind of surprised to learn it was actually still in place by the time they were making FNV, not even sure how much of it makes an appearance in FO3.
Essentially all the interesting parts of "radiant" behavior was largely removed by skyrim.

what he's describing happens in oblivion, except to get food the NPCs know to tend to their jobs(either to trade goods for currency to trade currency for food, or to grow food, hunting as he describes, etc.,)
also, whether they'd commit a crime to get what they wanted depended on how lawful the NPC was and how desired said object is

a lot of the simulation stuff was removed by skyrim, sad.
 

Humbaba

Arcane
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SADAT HQ
The narrator choice is just...

Sure she did good as the young chick in Last of Us. But narrating a grand adventure, involving gods and what not. Yeah, she is way out of her league.

Ashley is a beautiful angel, I mean look at her

images
 
Joined
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Messages
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Codex Year of the Donut
wat
did he even play the games?

cipher gets the most interaction by far, followed closely by priests of certain gods.
iirc, barbarian gets 1 whole unique dialogue in the entirety of dumpsterfire and like 3 or something in the first game.

also, cipher is easily the most story-relevant class hands down.
 
Joined
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wat
did he even play the games?

cipher gets the most interaction by far, followed closely by priests of certain gods.
iirc, barbarian gets 1 whole unique dialogue in the entirety of dumpsterfire and like 3 or something in the first game.

also, cipher is easily the most story-relevant class hands down.


? I think he's tacitly acknowledging literally exactly that.
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,383
the writers found it hard to tell the difference between a cipher and a Watcher.
I disagree, I find the distinction pretty clear, just like with animancers. From my understanding:
- animancers study adra and souls like a science, they're scholars, not mages
- necromancers are animancers who transplant souls into dead flesh or objects
- ciphers are mindbenders who use souls as an energy source to cast "spells"
- watchers perceive souls and can communicate with them, also anybody can be a watcher no matter their class, knowledge or skills

cipher gets the most interaction by far, followed closely by priests of certain gods.
also, cipher is easily the most story-relevant class hands down.
So? They're clearly talking about game mechanics as in actual gameplay, and he's 100% right, it's doesn't matter which class you pick.
 
Last edited:

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,182
For watcher the game makes BBBWWOOOOAAAA sound and cutscene starts but for ciphers there's no BWOOOOOOAAA and its just text.

Hopefully that helps clear it up.
 

Humbaba

Arcane
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Hey. Someone needs to do it.

We need to ask him questions along the lines of 'how do you feel about the bland, awful world you've created?'

Over and fucking over.

It's gotta be fucking soul crushing to live with the knowledge that once you were given the chance to finally create something of your own it ended up being trash. He's been punished enough.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
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18,329
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Jersey for now
Hey. Someone needs to do it.

We need to ask him questions along the lines of 'how do you feel about the bland, awful world you've created?'

Over and fucking over.

It's gotta be fucking soul crushing to live with the knowledge that once you were given the chance to finally create something of your own it ended up being trash. He's been punished enough.

Hey, is he still in the industry? Technically working on making more awful RPGs? Then fuck him.
 
Joined
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Messages
4,120
Location
Chicago, IL, Kwa
Hey. Someone needs to do it.

We need to ask him questions along the lines of 'how do you feel about the bland, awful world you've created?'

Over and fucking over.

It's gotta be fucking soul crushing to live with the knowledge that once you were given the chance to finally create something of your own it ended up being trash. He's been punished enough.


He wasn't given the chance to create something of his own. He was forced to create something a hair's breadth's distance from a bog-standard fantasy setting that he's been fairly vocal about not liking. Eora is undeniably a failure of a setting (and for some reason Deadfire doubled-down on a lot of those failures), but his current project is almost certainly one for which he has much more creative control. We'll see how that turns out.
 
Joined
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Messages
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First half of pillows created a fine setting, and WM 1+2 were a decent continuation.

WM 1+2 are easily the best content in the franchise so far.

1st half of the base game is generous. Gilded Vale and Raedric's Hold are good, but things quickly go downhill once Maerwald shows up, and then they go full pants-on-head once you get to Defiance Bay.
 

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