Mr. Magniloquent
Arcane
Working out the kinks in your own system can be difficult, because you generally regard it as a whole. You know the big picture--the intent. A person who finds the system, like a layman picking up an unfamiliar tool on a jobsite, will imagine many other purposes for it. In attempting to figure it out, they'll pull at the threads rather than regard the whole cloth. I've spent years developing a homebrew RPG. I've had about 7 iterations. After returning to it after stopping because of life or because I got bored, I invariably find an insurmountable problem/inconsistency or two that will cause me to significantly rework it. You don't typically get that luxury on a project with deadlines.
Trying that is a good way to be deadfired. *cue laugh track*
Trying that is a good way to be deadfired. *cue laugh track*