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Josh Sawyer Q&A Thread

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Soydevs getting what they deserve
 

DalekFlay

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There's definitely a place for shocking results stemming from a seemingly good choice. Fallout 3, for all its massive, MASSIVE narrative issues, had that rare great moment where you help the ghouls and Tenpenny people live in peace, only to come back later and find that the ghouls murdered all of them. If you make every quest, or even a significant number of quests, end like that though you'll make it rote and annoying. So not to sound too simplistic, but I think the key is just to keep it rare and impactful.
 

Rivmusique

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Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
Is that Killian/Gizmo thing from a mod? A very early version perhaps? I hear a few people say that. But my version had the help Killian > happy ending, I think. Fallout Wiki says: "In the original write-up of Junktown, the "ending sequence" was reversed from its final incarnation. See the alternate endings for the original versions" with the Fallout Bible as the source.
 

Endemic

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As I understand it, basically Killian was too harsh and drove away business with his uncompromising rule, Gizmo was willing to allow things Killian didn't and meant Junktown flourished in the long run. Someone higher up at Interplay vetoed it apparently.

I can sort of see the appeal in that ending, but you'd also need to edit the Junktown quests and dialogue to avoid contradicting what is already shown of the two characters. So it's understandable the end slides were changed instead.
 

Roguey

Codex Staff
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Do you mind if I ask the story of how you hopped from being a webmaster to designing games there?
I harassed Colin McComb, Chris Avellone, and Feargus Urquhart relentlessly until Feargus agreed to allow me to do junior design work on Icewind Dale part-time.

Imagine a world where he was humble and this never happened.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath


Do you mind if I ask the story of how you hopped from being a webmaster to designing games there?
I harassed Colin McComb, Chris Avellone, and Feargus Urquhart relentlessly until Feargus agreed to allow me to do junior design work on Icewind Dale part-time.

Imagine a world where he was humble and this never happened.


Humility for thee but not for me. It’s the progtard way.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In
Imagine a world where he was humble and this never happened.
- Icewind Dale 2 would still be using the 2E ruleset.
- There would be no one to save Neverwinter Nights 2 from being a trainwreck at launch.
- I guess Avellone would've been the lead designer on the Aliens RPG, as opposed to him just being a Creative Lead reporting to Josh. Maybe under his leadership things would've went more smoothly and Sega wouldn't have cancelled it.
- Assuming Avellone still moved to Alpha Protocol, he might've ditched it mid-development to lead New Vegas (which would be a shame, because Alpha Protocol is awesome).

Yeah, keep your Sawyer-free world. I'm not giving up Alpha Protocol.
 

luj1

You're all shills
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I harassed Colin McComb, Chris Avellone, and Feargus Urquhart relentlessly until Feargus agreed to allow me to do junior design work on Icewind Dale part-time.

After the double debacle of Pillars I can see why they might have been hesitant
 

Avarize

Magister
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Nov 17, 2019
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Handmaid's Tale
Once the devs pay for the development of the game they can expect royalties. Just start a game company and try to hire by telling them you won't pay anything but they'll get a part of the profits. See how many sign up.
 

Major_Blackhart

Codexia Lord Sodom
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Jersey for now
It's easier to achieve balance in a game system he didn't design than one he did? And what the fuck does he mean by enjoyable balance? Best part is he doesn't elaborate on anything. Just leaves it all vague with regards to balance.

Basically, it sounds like all classes function the fucking same in all situations, no matter what. So why design a game with classes then if you don't like the concepts of strengths and weaknesses?
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
414
Well, poe has magic (both spells and magic items) which is always a pain to balance. I mean, no weapon in FNV can cause as much balance problem as Frostseeker with a crit build.
 

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