undecaf
Arcane
- Joined
- Jun 4, 2010
- Messages
- 3,521
Guns enter the picture, which alone could be quite bit of a difference if implemented well.
I'm more into the mid/later industrial revolution era than renaissance.
Guns enter the picture, which alone could be quite bit of a difference if implemented well.
A historical RPG sounds pretty boring. Having a space game or a spy rpg or something will be a lot more fun.
Out of context I would kinda agree but what he wants to make is something similat to Darklands. It's not meant to be realistic, it's meant to be set in a place and time with the actual superstition of the time as fantasy elements, which is very cool.A historical RPG sounds pretty boring. Having a space game or a spy rpg or something will be a lot more fun.
Maybe if there are a lot of intrigue will be kinda fun but not sure, still sounds pretty boring tho.
actual superstition of the time as fantasy elements
Maybe make sure you understand what is written before writing in reply that you disagree (or agree)?Disagrees with no arguments. Oh, ok.An RPG needs isles of civilization amid defunct social order. That's how you get premises for quests, character motivations, etc. I don't see these conditions in 19th c. USA except if the game is based during the Civil War, which sounds pretty boring at first glance.
I disagree you on two fronts.
A RPG doesn't need isles of civilisation amid defunct social order at all. It can have isles of defunct social order amid civilisation for one if we want to go that route, say a RPG concerning criminal underworld in a fairly functional society otherwise. It can have no defunct anything and can have a conflict of interest and interest of conflict between different factions. I could expand on this more but I think you get the idea, to be sure what you purpose is easiest and thus most common way to give player quests and character motivations, especially in fantasy RPG but it's by no means a necessity.
I also disagree that 19th century USA doesn't have isles of civilisation amid defunct social order, especially at frontiers, mid-west, south and northern borders, there is Texan war and Spanish-American war on top for two extremely easy settings.
An RPG needs isles of civilization amid defunct social order
Prince of Qin is actually a decent game disguised as a Diablo clone. Not Divine Divinity level but elevated nevertheless.An RPG set in medieval Japan or China that incorporated elements of those nations' mythology would be pretty interesting.
It is not a Diablo clone mate,the game is a decent rpg. It have a lot of quests and shit to go around. If you are in to asian rpgs go for Tale of Wuxia.Prince of Qin is actually a decent game disguised as a Diablo clone. Not Divine Divinity level but elevated nevertheless.An RPG set in medieval Japan or China that incorporated elements of those nations' mythology would be pretty interesting.
I believe that's what he said - that it's disguised as a Diablo clone, but is actually a decent game more in the vein of Divine Divinity, albeit not quite on the same level.It is not a Diablo clone mate,the game is a decent rpg. It have a lot of quests and shit to go around. If you are in to asian rpgs go for Tale of Wuxia.Prince of Qin is actually a decent game disguised as a Diablo clone. Not Divine Divinity level but elevated nevertheless.An RPG set in medieval Japan or China that incorporated elements of those nations' mythology would be pretty interesting.
Ahhhh ok,sorry i was tired and didn't read it well.I believe that's what he said - that it's disguised as a Diablo clone, but is actually a decent game more in the vein of Divine Divinity, albeit not quite on the same level.It is not a Diablo clone mate,the game is a decent rpg. It have a lot of quests and shit to go around. If you are in to asian rpgs go for Tale of Wuxia.Prince of Qin is actually a decent game disguised as a Diablo clone. Not Divine Divinity level but elevated nevertheless.An RPG set in medieval Japan or China that incorporated elements of those nations' mythology would be pretty interesting.
Prince of Qin is actually a decent game disguised as a Diablo clone. Not Divine Divinity level but elevated nevertheless.
I believe that's what he said - that it's disguised as a Diablo clone, but is actually a decent game more in the vein of Divine Divinity, albeit not quite on the same level.It is not a Diablo clone mate,the game is a decent rpg. It have a lot of quests and shit to go around. If you are in to asian rpgs go for Tale of Wuxia.Prince of Qin is actually a decent game disguised as a Diablo clone. Not Divine Divinity level but elevated nevertheless.An RPG set in medieval Japan or China that incorporated elements of those nations' mythology would be pretty interesting.
The game was great but too repetitive.I believe that's what he said - that it's disguised as a Diablo clone, but is actually a decent game more in the vein of Divine Divinity, albeit not quite on the same level.It is not a Diablo clone mate,the game is a decent rpg. It have a lot of quests and shit to go around. If you are in to asian rpgs go for Tale of Wuxia.Prince of Qin is actually a decent game disguised as a Diablo clone. Not Divine Divinity level but elevated nevertheless.An RPG set in medieval Japan or China that incorporated elements of those nations' mythology would be pretty interesting.
The freaking item crafting system is light years beyond Diablo. It's disguised as D because at the time, Diablo clone is all the rage in game development.
The freaking item crafting system is light years beyond Diablo. It's disguised as D because at the time, Diablo clone is all the rage in game development.
Maybe make sure you understand what is written before writing in reply that you disagree (or agree)?Disagrees with no arguments. Oh, ok.An RPG needs isles of civilization amid defunct social order. That's how you get premises for quests, character motivations, etc. I don't see these conditions in 19th c. USA except if the game is based during the Civil War, which sounds pretty boring at first glance.
I disagree you on two fronts.
A RPG doesn't need isles of civilisation amid defunct social order at all. It can have isles of defunct social order amid civilisation for one if we want to go that route, say a RPG concerning criminal underworld in a fairly functional society otherwise. It can have no defunct anything and can have a conflict of interest and interest of conflict between different factions. I could expand on this more but I think you get the idea, to be sure what you purpose is easiest and thus most common way to give player quests and character motivations, especially in fantasy RPG but it's by no means a necessity.
I also disagree that 19th century USA doesn't have isles of civilisation amid defunct social order, especially at frontiers, mid-west, south and northern borders, there is Texan war and Spanish-American war on top for two extremely easy settings.
In an environment where social order is being enforced, there is no potential for situations that require combat to realistically occur. You need to have areas/spaces/environments where characters have to turn to violence in order to protect themselves.
So you always need a setting-provided excuse for the existance of areas like "wilderness", "dungeons", "infested sewers", "enchanted forests", "dark caverns", etc.
In the majority of RPGs such unsafe areas are the majority, and the safe areas are the minority, hence:
An RPG needs isles of civilization amid defunct social order
Completely immaterial to my post, but that's okay. Maybe you can tell us about your local salads for a bunch of posts again. :DAmerica is boring...will not be interested in such game. My opinions aside,it will most likely flop.
I never said it doesn't fill that requirement. The thing is that the 19th century is a pretty broad period, a d one where big leaps were made in the quality and way of living, so it matters a lot when exactly in the 19th c. are we considering placing the game.Maybe make sure you understand what is written before writing in reply that you disagree (or agree)?Disagrees with no arguments. Oh, ok.An RPG needs isles of civilization amid defunct social order. That's how you get premises for quests, character motivations, etc. I don't see these conditions in 19th c. USA except if the game is based during the Civil War, which sounds pretty boring at first glance.
I disagree you on two fronts.
A RPG doesn't need isles of civilisation amid defunct social order at all. It can have isles of defunct social order amid civilisation for one if we want to go that route, say a RPG concerning criminal underworld in a fairly functional society otherwise. It can have no defunct anything and can have a conflict of interest and interest of conflict between different factions. I could expand on this more but I think you get the idea, to be sure what you purpose is easiest and thus most common way to give player quests and character motivations, especially in fantasy RPG but it's by no means a necessity.
I also disagree that 19th century USA doesn't have isles of civilisation amid defunct social order, especially at frontiers, mid-west, south and northern borders, there is Texan war and Spanish-American war on top for two extremely easy settings.
In an environment where social order is being enforced, there is no potential for situations that require combat to realistically occur. You need to have areas/spaces/environments where characters have to turn to violence in order to protect themselves.
So you always need a setting-provided excuse for the existance of areas like "wilderness", "dungeons", "infested sewers", "enchanted forests", "dark caverns", etc.
In the majority of RPGs such unsafe areas are the majority, and the safe areas are the minority, hence:
An RPG needs isles of civilization amid defunct social order
I don't understand how 19th century america doesn't fill that requirement though. In addition to 4+ wars (1812, Mexican War, Civil War, Indian War), it had westward expansion, the craziness of the gold rush era and towns springing up in the middle of the wilderness almost over night. Hell, the vast majority of Westerns are set in the 19th century. You could argue some of those are overplayed already, but I find it hard to see how the setting and timeline is poorly suited for an RPG.
Don't think he would care a lot about KC, since that's a totally different game compared to the one Sawyer has said he wants to make as the only thing they would have in common is the historical setting.Knowing Feargus the only way he could be convinced to greenlight this project is if Kingdom Come: Deliverance becomes a smash hit - which I doubt.
budget similar to PoE