MY NAME IS DEATH
splatted the cryomancer in 2 hits
How the fuck do you have 4 weapon slots?
How did you get 100 damage output prior to the cryomancer?
How u so gd?!
Any pointers? I've done several runs with the Marine so far. Furthest I got was the Spaceport. I get the best results when I dump the first two levels into Hellrunner. Tried different approaches, too, but without the mitigation and utility from Hellrunner I tend to get whittled down. Mostly been trying to work toward Army of Darkness for Chainsaw and Shotty action, but I've only twice gotten to a high enough level to unlock it. Also the Marine's special Adrenaline skill seems a bit meh overall.
Edit: Not necessarily looking for a step-by-step guide on how to win, but some general pointers like what kind of things I could consider when I'm building up my dude. What are good master traits for X playstyle (melee vs ranged, what weapons benefit the most out of it, what's better at the early game and what pays off later). Many of them are pretty self-explanatory, but some might have nuances that I'm not considering yet.
the end-game was quite easy
though tbh I'm not sure how useful that master trait actually was
Must reiterate that soulstealer is mad OP.
Another big one is no way to run-wait for x turns (or until an enemy is spotted), which is a very important strategy in high-difficulty DoomRL challenges.
I'm probably in the minority, but I would love for Jupiter Hell to include an ASCII option, which is how I play DoomRL.
Doomrl has a command to wait x turns (I think it is typically set to 10 turns, but I usually modify it to wait essentially endless turns until I give a cancel command or an enemy appears) with w+5 (or w + whatever you have 'wait a turn' keybound to). As far as I can tell, there is no similar command in Jupiter Hell, and I found some other people complaining about it in a quick google.Another big one is no way to run-wait for x turns (or until an enemy is spotted), which is a very important strategy in high-difficulty DoomRL challenges.
Please elaborate because unless I'm missing something I'm pretty sure you're wrong.
Doomrl has a command to wait x turns (I think it is typically set to 10 turns, but I usually modify it to wait essentially endless turns until I give a cancel command or an enemy appears) with w+5 (or w + whatever you have 'wait a turn' keybound to). As far as I can tell, there is no similar command in Jupiter Hell, and I found some other people complaining about it in a quick google.
"common mod stations can make vampire/cold"
Yeah I also felt that the last area was very easy after I picked up a rotary weapon with infinite ammo. In fact I thought there was a "this isn't even my final form" catch.Ok, i started remembering a bit, finished the game on normal. I had a victory on hard but that was quite some time ago. I'm a slow to learn but fast to forget. The end game was a joke. I was running an onslaught build and then i found "Apocalypse", unique rotary/plasma weapon. On normal everything dies in one shot, sometimes several enemies at once since the weapon does splash damage. The end boss took maybe 10 seconds without even stopping to think for a second, i lost ~30 health with 130 max. A monkey could have made it once i got that unique thing.
Time for hard difficulty.