When is a good time to settle?
I have a crew of 7 with attack and defense around 15-20, but they cannot handle much (1 on 1 vs bandits or starved bandits is the most they can do), so it doesn't seem like a very reasonable move to leave now, but I'd like starting on my own walled city ASAP.
Buy maybe one or two pack bulls for hauling your building materials around and whatnot; you can settle very quickly that way if you know a few basic buildings. They also come in handy when you are overwhelmed by large crowds of enemies, like fugmen. Watch those limbs fly all over the place.
Long shit.
Also, I would recommend running around in the UC desert for a few more days if you think your lads are a bit squishy. It's a pretty good place for early and mid-game, especially the W-NW edge where the desert meets cannibal country. There are some ruined settlements there and the Samurai and the Holy Nation constantly clashed when I settled there in my first game. Cannibals also turned up occasionally. It's easy to get strong there when the UC constantly save you from being carried away for dinner.
One spot worth considering for bases, albeit tricky to get to early on. There's a very fertile and resource-rich little valley in the south-eastern Fog Islands. I think you can actually see the greener spot clearly on the game's map, high up in the hills and above the fog. I made a small base there with 10 men and one pack bull. Built a wall to block some entrances, made two gates, and several farms in the middle of the valley, and then kept rescuing new recruits from the fogmen poles. There's iron, copper and plenty of wind around the edges. One major downside was that getting to Mongrel for emergencies can be a running battle.
Here's a late-game picture of parts of the base. It's a tight fit alright, but there was enough space for an arena back there.
Preparing well in advance for the invention of motorcycles.Tell me about Pajeet. Why does he wear themaskhelmet?
Do you usually take a pack animal to your scavenging party?
How do you usually multitask base management and the foraging party? I find it very hard to do in combat? (I usually have to go back to a previous save to either park the foraging party to a "safe" place, or direct everyone at the base to the walls, and hope for the best.Do you usually take a pack animal to your scavenging party?
I had a few until I run out of party slots (that's 256 party slots, not 30...). Bulls are cool, but since you can't equip them with good stuff or power-train them, they have to go back.
How do you usually multitask base management and the foraging party? I find it very hard to do in combat? (I usually have to go back to a previous save to either park the foraging party to a "safe" place, or direct everyone at the base to the walls, and hope for the best.
Is there a way to get some characters to man the turrets as soon as an opponent appears, and go back to work afterwards?
It sometimes happens, but more or less randomly.
Thank you mondblut ! I didn't know they would go man the turret if they were at any place in the queue. I assumed they would only go there when all other higher options were blocked.
Now I need to find enough skeletons to garrison my walls (my current tally is one. I need to mount an expedition to find the storyline ones, but that still won't be much).
Btw, is there a way to automate feeding prisoners? I almost left mine to starve.
The food in their backpack usually runs out before I remember to refill them.
Skeletons are very rare. Unless you abuse import, you can reasonably expect 5-7 all over the world, discounting the uniques. There are only a few specific bars you can encounter them at, and no potential slave recruits.
Skeletons are very rare. Unless you abuse import, you can reasonably expect 5-7 all over the world, discounting the uniques. There are only a few specific bars you can encounter them at, and no potential slave recruits.
Check the Deadlands.
The only bars random skeletons might show up appear to be Crab town, Shark, Mourn and The Hub, plus a few town overrides.
The only bars random skeletons might show up appear to be Crab town, Shark, Mourn and The Hub, plus a few town overrides.
I've seen them in World's End, Flat's Lagoon and one time in the bar of either Eyesocket or the southern Slave Market.
Maybe survival and sandbox but RTS is an amazing genre.This game doesn't belong in this section of the forum, this is a RTS-sandbox-survival.
Also, it's one of the dumbest shit i ever played, how to combine all the worst genre ever created and still make money ... From a marketing point of view, they're masterminds.
No wonder Fluent shilled that shit ...
This game doesn't belong in this section of the forum, this is a RTS-sandbox-survival.
Also, it's one of the dumbest shit i ever played, how to combine all the worst genre ever created and still make money ... From a marketing point of view, they're masterminds.
No wonder Fluent shilled that shit ...
I guess I'll use spiderbots for training then, and maybe some captured skeletons. At least, they don't run into these issues (and a robot trainer makes a bit more sense than a prisoner).Btw, is there a way to automate feeding prisoners? I almost left mine to starve.
The food in their backpack usually runs out before I remember to refill them.
Not that I know of. I lost a plenty of prisoners to starvation neglect, including Bugmaster himself.
I guess I'll use spiderbots for training then, and maybe some captured skeletons. At least, they don't run into these issues (and a robot trainer makes a bit more sense than a prisoner).
Spiderbots cannot move from a robot bed by themselves, so no need to cut their limbs, but on saving/loading the game, they reset their state, so my captive spiderbot escaped and started murdering my base workers while my A-team was away looting vaults :DI guess I'll use spiderbots for training then, and maybe some captured skeletons. At least, they don't run into these issues (and a robot trainer makes a bit more sense than a prisoner).
You do need captured skeletons anyway to grind attack and weapon skills. Cut off their limbs, drop them onto skeleton beds and start whacking till your dudes drop from hunger. Or until the cripple is knocked out, which happens rather soonish until his toughness rises high enough from beatings.
For training toughness and defense, well, it appears enemy skills play no small role in the amount of training you get from being whacked by them, so I always used named bosses as sparring partners. The pair from Tower of Abuse and the Foreman from spiderbot factory are good strong robot dummies.