Finally got this the other day after playing Endzone: World Apart made me want to play an RTS city builder.
So far the experience is to continually get beaten. I've obviously gone out too early to start a settlement but I thought hey, get some walls up and gates and crossbows and that should hold off the hungry raiders, right (also, I thought this was that great game everyone said you could play anyway you like)? Only to be attacked by progressively tougher bandits. It seems every new technology I unlock and build, only attracts tougher parties of bandits. Like literally facing only starving bandits but the minute those walls go up? Desert raiders. Literally less than five minutes after the wind turbine went up, Dragon Ninja somethings which I'd never seen before. It's happened enough that it's obviously a game trigger.
It's kind of killed it for me. Because it means the only way to play is to wander around with a small squad, getting my head smashed in so my "toughness" increases, eventually beating small bandit groups, leveling up until a certain point, THEN starting a small outpost. Making sure I level up the characters before I do the next tech push. And meh. I want to build a city that's capable of defending itself without stupid tricks, like avoiding tech until all my guys are leveled up to a certain point, or removing the gates and putting the food barrel in a small house at the end of a turreted wall maze.
Oh, and no warning alarm like "Raiders are in the village!"? I've lost count of the number of times I've literally scrolled back after some trading only to find my gate torn apart, bandits running through my little outpost, and every character that was left in town KO'd. It's literally all over in seconds unless you're scrolling around the map like a mad man looking for the next group of bandits, or triggering latent OCD by constantly flicking back and watching the gate.
And no gate mechanic. Gates seem to either be open or closed. As yet no control to have someone open the gate and let friendlies through - it has to be done manually. Which is odd for a game where my guys are almost too keen to run off on their own to perform a task.
Loading times are too long too. Just scrolling around the map or moving between groups of people in different places (some off trading while the rest stay home) triggers unnecessarily long loading times which just makes keeping an eye on base even more of a pain in the ass.
I can't see how I'd "be a caravan trader", or anything else, without getting ganked constantly or doing anything else other than basically targeting the combat mechanic and focusing on that at all times. Step 1: Run guy back and forth until athletics is high enough he can out-run all groups. Step 2: Bash dummy. Step 3: Get head bashed in until you skill-up. Rinse and repeat. Ugh.
I settled with 10-12 guys in an area similar to yours (between holy nation preachers, black dragon ninjas, and dust bandits).
I was able to handle 20 dust bandits at this stage. I didn't do anything special to train them. Just roam the map and engage camps of dust bandits, or mine ore near the Shek city (Squin), and kill the approaching bandits, and retreat to guards when badly outmached.
The first raid of black dragon ninja was tough. I barely survived and took back my food (and stripped them of their weapons) but I got my walls up after that.
There are areas that are a bit less contested I think (the swamp also occasionally brings blood spiders which can be a pain to handle).
Over time, I build 3 sets of gates+2 secondary walled off areas: The first version of the city only extended through the inner wall.
I then expanded to the current walls (except for the gatehouse in front of the first gate).
The watch towers came last.
Many recommend against having several gates : if all are closed, it does indeed fuck up the AI which then will target one wall sections, and they are a pain to repair (and protect).
But, I did it so that I can close the second if the first one falls, then the third.
It also makes it much easier to control the flow of opponents:
I let the first gate open so that 1/3rd of the opponents enter, then I kill them in melee while the other 23rd bash the gate, then retreat to the second gate when the first one falls.
For early warning, stationing a skeleton on the wall with a harpoon tower is usually enough. He will engage any approaching enemy and turn red. The problem is that it does this a bit too frequently.
Most small raids can be handled without paying much attention anyway, and I usually let the gate open so that my workers get some melee training.
I mostly close them for "announced raids" (like the ones from the black dragon ninjas, and the large dust bandit parties).
The AI will most of the time follow the red roads on the map, so it can help position sentries.