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Kerbal Space Program

Discussion in 'Space Games' started by DarkUnderlord, Sep 21, 2012.

  1. Cassidy Arcane

    Cassidy
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    In an Alternate History where Von Braun's work already brought a swastika flag on the Moon, Apollo won't be enough for post-post-post-apocalyptic America: the first fully reusable space shuttle to orbit and play an essential role in a future moon landing mission on the other hand would be remembered despite not being the first lunar landing.

    Budget shortages delayed the first mission of the Icarus Program to 1968. By the time Cape Canaveral had enough infrastructure developed to launch the Icarus 1 Minishuttle, it had already become obsolete. Not meant for more than Lunar passes and perhaps orbits, a new lunar spaceplane that would either dock directly or indirectly to a separate lunar lander was already under construction by the time of its launch, for a direct ascent was out of question due to the complications of a perfectly balanced "VTOL" design to both land on the Moon by itself and survive atmospheric reentry in one piece, plus the need of a much larger rocket because a spaceplane with enough fuel to return to Earth after a direct ascent would be much heavier.

    [​IMG]

    While the plans for the actual landing involved multiple launches followed by dockings in Earth's orbit, this important first step towards it for the sake of photo recon and additional research on long duration manned spaceflight would be sent to its destination in a single launch. While those without deep knowledge of aerodynamics were at first skeptical about the Icarus design, from the dawn of aviation, "biplanes" are making a comeback for the goal of crossing a much more daunting frontier: hypersonic flight at atmospheric reentry speeds.

    [​IMG]

    The F1 engines were believed to not be at their maximum power. That would require more technological advances. At their maximum power five of them should be more than enough to lift a much heavier rocket than the Titanium 3L, which is more or less a crossover between a Saturn, a Titan and a N1.

    [​IMG]

    The separation of the first stage was not completely safe, but while the disintegration of the first stage tanks was scary, the rocket was completely unharmed during it. The second stage is roughly a four times more powerful Titan first stage. While Liquid Hydrogen would have granted a more lightweight rocket, it would have been more expensive as well.

    [​IMG]

    Yet maybe hydrogen rockets would have been a better idea in this case. The failures were not enough to compromise the mission, gimbals were compensating for them until the second stage ran out of fuel.

    [​IMG]

    The historical Soviet N1 rocket didn't fail because it had too many engines. It failed because of what it lacked: FREEDOM

    :mrpresident:

    The third stage was used to both achieve orbit and commence the trans-lunar injection burn.

    [​IMG]

    And the fourth stage, using the same hydrogen engines as the previous one, finished it and still had plenty of fuel left for more. The Icarus 1 mission was designed to be practical at almost any time. No need to be worried about the position of the Moon during the day of launch, mostly.

    [​IMG]

    For the first time, men would see the "dark" side of the Moon and an Earthrise with their own eyes. Because a mere flyby would put the Icarus away from Earth, an orbit was achieved so that it would leave the Moon in the right time to get back to Low Earth Orbit.

    [​IMG]

    It was a long way, from a probe landing on the Eldritch landscapes of Deimos to ongoing Jupiter and Saturn flybys, but the lunar dream is coming close at last. This might be the last manned mission before the actual attempt towards landing on the Moon.

    [​IMG]

    One final stage before the Icarus minishuttle main engines are activated. Trying to go into a direct reentry trajectory from the Moon is downright suicidal, which is why this mission was designed to ensure there would be enough fuel to return to LEO for a gentler reentry.

    [​IMG]

    Using a not removed from an inventory German technology, the Astris II vacuum engines, the Minishuttle itself is quite efficient, but on the other hand its engines are useless in atmospheric flight.

    [​IMG]

    And so, hopefully nailing the KSC and landing at its runway, its reentry is beginning.

    [​IMG]

    Whether the Icarus 1 is a biplane or a regular plane with co-joined tail control surfaces is a matter of perspective. Its abundant and heat-shielded control surfaces help a lot during reentry. Unlike the long abandoned Venus 2, it does not rely on parachutes for landing, but for assisting with landing, for they are drag chutes that will help it slow down without too much risk of a crash.

    [​IMG]

    Unlike the Venus 2 as well, it was never threatened during reentry, but much more resilient to heat than its predecessor that wasn't meant for this kind of space flight in the first place. While at first it seemed it would land on Mexico, its "exotic" airframe proved itself excellent as a hypersonic glider, and it would carry on closer and closer to Florida.

    [​IMG]

    The dangerous velocities long gone, it began to maneuver in such extreme conditions, where it proved much more agile than predicted, until, somewhere in Louisiana, it was almost ready for a landing.

    [​IMG]

    Lets pretend it's an airstrip.

    [​IMG]

    Drag chute is out, no problems with the landing gear.

    [​IMG]

    The final stage of lunar exploration is closer than ever.
     
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  2. Drax Arcane

    Drax
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    :kwafuckyeah:
     
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  3. Drax Arcane

    Drax
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    1.1 Preview - Unity V Is Go For Launch:



    Sticky context menus :shredder:
     
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  4. Alienman Alien/Man Patron

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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Yay from 4 fps to 10! Rejoice!

    And... console version?
     
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  5. Alienman Alien/Man Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    I love how every single modern pc-centric company have gone consoles these last couple of years.
     
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  6. Cassidy Arcane

    Cassidy
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    They don't have the PR shill budget of a "15 FPS is more cinematic than 30 FPS!" Ubisoft. It will be a greater flop than the most failed and shitty attempts of porting RTS games to consoles. Don't worry.
     
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  7. Drax Arcane

    Drax
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    I'm guessing the console version will have tighter limitations in part count, texture size, distance rendering, etc. Whatever, as long as they keep developing the pc one they can leech the peasents all they want.
     
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  8. Ulminati Kamelåså! Patron

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    Probably. You don't need many in ksp to begin with. A radial menu or two and you could easily squeeze the control scheme onto a gamepad without removing anything except maybe custom control groups.

    The biggest hurdle by far seems to be the limited processing power of consoles. I'm not sure how they plan to work around that. But if they come up with any optimisations other than limiting part count, perhaps they can be applied to the PC version as well. Off the top of my head, if the game had an easy way to determine if parts were attached firmly enough to each other (yay struts), it could merge them into one rigid part for the physics simulation where CPU is usually gobbled up. That should free up some fps. Especially on ships with lots of little bits stuck onto a large module
     
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  9. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    There is already a welding mod to combine multiple parts into one (with some limitations), so what Ulminati is saying should be possible. Hopefully Squad will continue to improve performance after 1.2, which should contain new gameplay (nothing that mods don't already give AFAIK).
     
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  10. Ulminati Kamelåså! Patron

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    It was the mod I had in mind. Except make the game apply it on the fly and recalculate if the ship collides with something or something detaches to change the stability of the part. In particular I think we could save a ton of physics calculations if docking ports were less wobbly
     
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  11. Yaar Podshipnik Arcane Patron

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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Aye, docking mechanics seems to be a bit too finicky. I remember playing with values exposed by Tweakable Everything to make docking smoother. It does make it easier as well, so may be considered cheating.
     
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  12. Ulminati Kamelåså! Patron

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    Docking mechanics are fine as-is. It is the rigidity of the joint after docking that needs work. Although now that we get Kerbal Attachment System for 64 bit, I can fix it the old fashioned way: Send a kerbal on EVA to weld some struts onto a permanent docking connection in my orbital assembly projects.
     
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  13. dbx Arcane Patron

    dbx
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    1.1 is on Steam in the beta channel.
     
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  14. Hellraiser Arcane

    Hellraiser
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    New 1.1 hidden feature, fully compatible with life support mods. Do not attempt on Eve.

     
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  15. Ulminati Kamelåså! Patron

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    Last edited by a moderator: Apr 17, 2016
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  16. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Is that a comment about current situation of women's rights in Poland?
     
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  17. Drax Arcane

    Drax
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    It's the last version of Star Citizen's hanger module.
     
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  18. dbx Arcane Patron

    dbx
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    Official 1.1 is here
    [​IMG]
     
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  19. Drax Arcane

    Drax
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    :bounce:
     
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  20. Drax Arcane

    Drax
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    Also, you lost brofist potential by not posting the announcement:

     
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  21. Drax Arcane

    Drax
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    Also Also, the KSPedia is moddable, so every mod can add their especific man page saving me the trouble of having to have a browser alt-tabbed to learn shit. Good job squad.
     
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  22. Data4 Arcane

    Data4
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    The performance is fantastic, easily at .90 and earlier levels. Unfortunately, the Unity upgrade was such a change that the modding scene is slow to catch up. Some of the old standbys are there, like KER, MJ, and all of Roverdude's stuff (easy, since he's a Squad contractor), but a one particular mod that's pretty much a backbone to my gameplay is slow to update with the modder reporting some issues that he can't seem to work around. That's Procedural Parts. I'm also waiting on the spaceplane mods to catch up, like Mark IV by Nertea and OPT by K.Yeong. I never realized how much of a mod whore I was until I played stock for the first time since I-don't-know when the pre-release first went live. :(
     
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