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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

AwesomeButton

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I'm on still on Hardcore, just woke up in the mill. I have six (6) saviour schnapps bottles. That's in addition to the other mechanics for saving the game. The limitation to saving is just fake drama made up by noobers. There is zero problem to save before and after every mission if you want.

In other news, I really like Hardcore mode. Like Ed Harris used to say, "the stakes are real". I'm also getting the impression that not having the targeting UI and going by feeling actually makes me better at fencing. It's a bit like in Thief, but with more directions from which you can hit of course.
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Truth be told, I never saw anything official when it comes to the save system from Warhorse Studios or Daniel Vavra. Other than them saying that they are working on "save on exit" function post-release. But it makes sense to assume this was the goal.

And so why would they want to disinsentivize saving?
 

Fedora Master

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imagine being poor in KCD, what the FUCK?
Lemme guess, your answer is to cheese the game so you make lots of money immediately. Wow, great design right there.

i stopped having issues with money when I found the grave of some random knight and suddenly had 600 bucks from 21.

600 groschen isn't that much, considering a good horse will cost you 1k+
But yea, the economy is still bad even with the reduced selling prices on Hardcore, I've since managed to get into the four digits as well just from selling some dirty bandit underwear.
 

Gerrard

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I like to waste an hour of my time because the devs are retarded and made random encounters where you can't do anything but die, because you'd have to be retarded to travel alone in these circumstances in the first place, but you have no choice in the matter.
 

Bigg Boss

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Sounds like your average VIDEO GAME or MOVIE.
I like to waste an hour of my time because the devs are retarded and made random encounters where you can't do anything but die, because you'd have to be retarded to travel alone in these circumstances in the first place, but you have no choice in the matter.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.


switch version:

images
 

AwesomeButton

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Another chapter in "Why this is a great RPG":

This screenshot is taken from the opened trunk in my Skalitz house.

I stashed in there everything I had robbed form the Talmberg armory, just before I dug the grave for Henry's parents. I know it was foolish from a metagaming standpoint to leave it there in the first place.

Understandably after I dug the grave I ended up waking up in the mill. After introducing myself to Radzig, I took the training with Bernard. Capon beat me in archery, I beat him at fencing.

With that quest done, I immediately set off, on foot and unarmed, all the way back from Rattay to Skalitz to pick up my stuff. As you may or may not know, there are two groups of hostile armored muthas whacking each other in the middle of the village. They are scripted to appear when you approach, and you can only enter the village from the gate that's facing them.

I went full sneaksie taffer mode and got inside hugging the palisade to my right. For added drama one of them shouted "Who goes there" but apparently left it at that. I went around the village center and reached my house. My joy when I saw my stash was still there was immeasurable. As I snuck back out of the village via the same route I didn't see any bad guys. I walked some distance out of the village and then remembered that actually the two dead bodies of the defeated group should be still there for looting. However when I got back I saw two groups fighting again. I guess they respawned?
 
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udm

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Yes they respawn, and once you learn Riposte and get your fighting skills up to an acceptable level, they're an easy source of infinite income + levelling in all combat stats. If you get lucky, one of the groups spawned might be guards, in which case the fight gets easier.
 

Gerrard

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How do you make this game not run like shit? The slowdowns are honestly getting on my nerves, I can have 60FPS one moment, turn a corner, and it drops to 25.
 

AwesomeButton

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How do you make this game not run like shit? The slowdowns are honestly getting on my nerves, I can have 60FPS one moment, turn a corner, and it drops to 25.
i7 4790k (2014)
8 GB DDR3 (2014)
GTX 1080ti (2017)

In certain scenes it will run like shit on any card and setup - most prominently for example when a few guys in a group all carry torches at night on the walls of Talmberg. But the rest of the time it runs at 60 for me at 1440p. I've got everything at Ultra, except shadows and shaders which I keep on High, although I think I could bear Very High. Some video I watched claims the difference between Ultra and Low "Shadows" is 20 fps, which is the most impactful. "Shader Quality" is the next most impactful.

Yes they respawn, and once you learn Riposte and get your fighting skills up to an acceptable level, they're an easy source of infinite income + levelling in all combat stats. If you get lucky, one of the groups spawned might be guards, in which case the fight gets easier.
I tried to wheeze past them once and they cut me down, then there were Cumans, but I've also heard English speech. I try not to grind past the point when it gets un-immersive :) But that's a subjective metric.
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Save scumming, not saving.

And why is this something the developers should even care about?

To increase tension when performing risky actions?

And where does the tension actually come from?

I mean, ok, i think you see where i'm going with that: disallowing saving anywhere means that you can die and have to restart at some point earlier than you'd like to which in turn means that the game is creating an artificial barrier that comes not from the game's own simulation rules but from the interaction you have with the simulation's implementation itself (the savesystem) thus increasing the perceived difficulty of the game which is what feeds the tension you mention (you certainly do not want to repeat sections of the game you've already beat and it slows down your overall progression, giving pretty much the same feeling as proper rule-based difficulty which also slows down your progression). This as i wrote previously is bad design since the game should instead rely on its rules for that difficulty and not be affected by simulation implementation details like the savesystem.
 

Gerrard

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I'm doing "The House of God", got to the mill, saved before going in, talk to the giuy, he attacks me, I have no chance of winning because my combat skills are shit, die.
Reload, go talk to the guy, pull out weapon immediately after dialogue ends, kill him before he can pull his sword out.
Yep, great combat system, great save system, really prevents "save scumming" and enriches the experience. Fucking retards.

How do you make this game not run like shit? The slowdowns are honestly getting on my nerves, I can have 60FPS one moment, turn a corner, and it drops to 25.
i7 4790k (2014)
8 GB DDR3 (2014)
GTX 1080ti (2017)

In certain scenes it will run like shit on any card and setup - most prominently for example when a few guys in a group all carry torches at night on the walls of Talmberg. But the rest of the time it runs at 60 for me at 1440p. I've got everything at Ultra, except shadows and shaders which I keep on High, although I think I could bear Very High. Some video I watched claims the difference between Ultra and Low "Shadows" is 20 fps, which is the most impactful. "Shader Quality" is the next most impactful.
It's not low framerate that's the issue, it's inconsistent framerate. In towns even turning around causes the framerate to drop, it's like there's some issue with content streaming.
Still the game has fully dynamic shadows cast from torches so that's more than Cyberwank 2077 can do.
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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It's not low framerate that's the issue, it's inconsistent framerate. In towns even turning around causes the framerate to drop, it's like there's some issue with content streaming
You are on an HDD. Sorry, nothing can really improve things there.
 

AwesomeButton

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Still the game has fully dynamic shadows cast from torches so that's more than Cyberwank 2077 can do.
I ingeniously decided to go into the Raffen cave where Panam takes you, after her quest and without Panam, and use my motor bike's light to illuminate the cave. It was hilarious how it worked until just a little ways inside the cave where suddenly it stopped projecting light :lol:
 

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