OctavianRomulus
Learned
- Joined
- Aug 21, 2019
- Messages
- 480
Ok, when are we getting a sequel already? It's been three years.
The first year and a half was presumably spent solely on downloadable content and modding support. Then came COVID-19, which might have considerably slowed things down.Ok, when are we getting a sequel already? It's been three years.
This, it's probably closer to those engine visual demo instead of real game, aka game mechanics, AI, such aren't implemented yet.beta with the realistic forest ran better than the final game for me but final game has a lot of shit going on; more npcs, simulation systems etc. maybe beta was "lightweight" with only high quality gfx?
The later alphas/beta were already a game, only limited in scope and lacking some features (some of which required quite a lot of processing power). In other words it wasn't a graphics tech focused demo. There were dozens of NPCs instead of some 2000. Number of items and clothing assets was extremely limited. 3 villages (in beta) as opposed to several bigger towns amd large villages. Crime system et al. weren't implemented at all (only partially in beta iirc).This, it's probably closer to those engine visual demo instead of real game, aka game mechanics, AI, such aren't implemented yet.beta with the realistic forest ran better than the final game for me but final game has a lot of shit going on; more npcs, simulation systems etc. maybe beta was "lightweight" with only high quality gfx?
The layered clothing systems is very heavy on raycasting which is very taxing on the CPU and the way we layered and instanced all the models and materials also needed a lot of V/RAM.Smejki did explain few hundred pages ago renderring NPCs with 16 slots of equipped items is really taxing for the CPU, and other stuff. With everything implemented, it's probably impossible to run it at that fidelity unless you only target people with threadrippers and xx80 /90 GPU
Regarding enviro: the alphas also served as a test for our graphics department's ability to fill the entire map in time and with certain level of detail. As a result we had to optimize the assets, change asset density and also automate more parts of the production process.
Photorealism is always fools' gold though.You reckon the photorealistic forests from the first alpha would run on modern high-end PCs or next gen consoles? I mean the actual forests in KCD are the best looking vegetation in any game anyway but still, the early "unoptimised" KCD looked just insane.
I don't want every game to look like fucking Diablo 3 though.So I am always if favour of stylized graphics
Can't answer because I honestly don't know all the factors in play. Performance alone is just one part of it.Regarding enviro: the alphas also served as a test for our graphics department's ability to fill the entire map in time and with certain level of detail. As a result we had to optimize the assets, change asset density and also automate more parts of the production process.
You reckon the photorealistic forests from the first alpha would run on modern high-end PCs or next gen consoles? I mean the actual forests in KCD are the best looking vegetation in any game anyway but still, the early "unoptimised" KCD looked just insane.
how good the game may look at the moment, nothing can replace the game's mechanisms. So I am always if favour of stylized graphics
Golden rule seems to be like this: the less you have to suspend disbelief, the less it have to look realistic.how good the game may look at the moment, nothing can replace the game's mechanisms. So I am always if favour of stylized graphics
Stylized graphics is only good for games that don't rely on immersion. With realistic, ultra-larpy games like KCD or RDR2 stylized Borderlands-type graphic would completely ruin the vibe.
Not sure why you say that. Stylization allows for a wide variety of styles. You have Darkest Dungeon, XIII (2003), Evil Genius 1, Battle Brothers, Rimworld, Stoneshard... Just to name a few.I don't want every game to look like fucking Diablo 3 though.
I am willing to concede that some 3D games aged better than others (Vampire: The Masquerade - Redemption comes to mind, personally).Realistic/photorealistic artstyle is much preferable to me. And especially when talking about a game like KCD. KCD already looks so good that it will always look good, it's not like the early 3D graphics of Quake et. al. that aged horribly.
Good point.Stylized graphics is only good for games that don't rely on immersion. With realistic, ultra-larpy games like KCD or RDR2 stylized Borderlands-type graphic would completely ruin the vibe.
The more realistic you try to make it look, the more every flaw sticks out ruining the suspension of disbelief and immersion. Uncanny valley applies everywhere.Golden rule seems to be like this: the less you have to suspend disbelief, the less it have to look realistic.how good the game may look at the moment, nothing can replace the game's mechanisms. So I am always if favour of stylized graphics
Stylized graphics is only good for games that don't rely on immersion. With realistic, ultra-larpy games like KCD or RDR2 stylized Borderlands-type graphic would completely ruin the vibe.
Pretty or not, you wouldn't be as immersed in it if it looked like Borderlands. Graphics and artstyle needs to complement the theme and content of the game. KCD goes for realistic time travel real world setting, so thank god Warhorse is about photorealism. Though I suspect Vávra dislikes stylized graphics in AAA games in general, all his favourite games go for realism (Shenmue, Red Dead, Wildlands..).The main reason why I loved Operation Flashpoint: Cold War Crisis was because it was very in-depth simulation, not because it was pretty.
KCD goes for realistic time travel real world setting, so thank god Warhorse is about photorealism.
He seems to be all for realism... and the more detailed the better:I suspect Vávra dislikes stylized graphics in AAA games in general, all his favourite games go for realism (Shenmue, Red Dead, Wildlands..).
Seems to do a nice job?
I'm sure I don't have to tell any of you this but good graphics won't save a game from sucking. To this day there is still no better RPG than Gothic 2. KCD comes pretty close to being in that range but you can tell they didn't manage to fit in all the complexity they wanted. The first quest literally has timed objectives but you don't see any of those later on.
I'm just gonna shamelessly use this space to promote our former cinematic lead's personal one-man pet project
Well, we don't know that yet, now do we? Heck... the current cinematic lead could be as good or even better than Klekner.If so, that's a big loss for Warhose.