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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

Discussion in 'General RPG Discussion' started by conan_edw, Feb 13, 2018.

  1. Hoaxmetal Arcane

    Hoaxmetal
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    That's not a bug, it's those He-Man glutes Henry has.
     
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  2. cvv Arcane Patron

    cvv
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    This. I always sit like that whenever I'm talking to an attractive woman.
     
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  3. SlamDunk Arcane

    SlamDunk
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  4. cvv Arcane Patron

    cvv
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    FYI, this is only worth watching if you're a hardcore HEMA fan.
     
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  5. Jenkem お前はもう死んでいる Patron

    Jenkem
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    Make the Codex Great Again!
    I'm convinced KCD 2 is not happening at all or we would have heard something by now. Not that it will be any good now that Warhorse is certified POZ.
     
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  6. SlamDunk Arcane

    SlamDunk
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    • Informative Informative x 1
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  7. cvv Arcane Patron

    cvv
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    They're posting job offers now and then so they are doing something. And that something is certainly not a pixel art platformer or a racing game.

    So yeah, KCD2 is happening.
     
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  8. cvv Arcane Patron

    cvv
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    Forgot how incredible the beta looked, before they had to playstation it down. And that's like 10 years old technology bois.

     
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  9. Jenkem お前はもう死んでいる Patron

    Jenkem
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    Make the Codex Great Again!
    They could be hiring for KCD: The Netflix Adaptation Game starring Jon Boyega as Henry.
     
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  10. Wunderbar Arcane

    Wunderbar
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    i mean, this bad boy can't maintain a stable fps even on powerful PCs. They had to town graphics down.
     
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  11. cvv Arcane Patron

    cvv
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    I know and I don't deny I know fuck all about optimisation.

    But I did play the beta many years ago on my old rig and it ran perfectly fine.
     
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  12. Jrpgfan Liturgist

    Jrpgfan
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    There's no way that could run fine even on high-end gpus at the time. Even the "downgraded" release version launched with performance issues and it still doesn't perform as it should on last gen GPUs. If they didn't do that it would've been even worse than crysis 1.
     
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  13. Gerrard Arcane

    Gerrard
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    What am I supposed to be seeing in that beta footage that is so much better than the end result? That the density of foliage is cranked up like in the bullshots for Crysis way back?
     
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  14. cvv Arcane Patron

    cvv
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    First a correction, all the amazing forest footage comes from the 2014 alpha. Beta came out much later and the foliage was already scaled down.

    And second, there are dozens of old videos on the Tube by people playing the alpha just fine, just type "KCD alpha".

    But again, I don't know if they chopped it down because of consoles or because this level of detail wasn't viable even for the PC version.
     
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  15. Quillon Magister

    Quillon
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    beta with the realistic forest ran better than the final game for me but final game has a lot of shit going on; more npcs, simulation systems etc. maybe beta was "lightweight" with only high quality gfx?
     
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  16. OctavianRomulus Learned

    OctavianRomulus
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    Ok, when are we getting a sequel already? It's been three years.
     
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  17. SlamDunk Arcane

    SlamDunk
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    The first year and a half was presumably spent solely on downloadable content and modding support. Then came COVID-19, which might have considerably slowed things down.
     
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  18. HoboForEternity sunset tequila Patron

    HoboForEternity
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    This, it's probably closer to those engine visual demo instead of real game, aka game mechanics, AI, such aren't implemented yet.

    Smejki did explain few hundred pages ago renderring NPCs with 16 slots of equipped items is really taxing for the CPU, and other stuff. With everythjng implemented, it's probably impossible to run it at that fidelity unless you only target people with threadrippers and xx80 /90 GPU
     
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  19. Gerrard Arcane

    Gerrard
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    In Teresa's quest I killed 6 people. That's 6 more than Henry can manage in the opening section.
    That's in case you were thinking Vavra is going to inject some woke shit into the next game.

    Also, the camera in the mine scared the shit out of me.
     
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  20. Paul_cz Arcane

    Paul_cz
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    I would not expect announcement anytime soon:

    However, CEO Martin Frývaldský reveals that the company did much better than they thought a year ago. "The impact of covid-19 has been positive for us in terms of revenue, however blasphemous it may sound, because of course no one wanted a pandemic," said Warhorse Studios chief.

    However, Warhorse's position is different from, for example, Šebor with his Euro Truck Sim 2, which continuously asks players for additional purchases, such as new routes or tuning of their cars. In contrast, the historic game Kingdom Come: Deliverance from the Warhorse workshop celebrated its third birthday, its last addition was released in 2019 and the story is thus closed to the studio. For the future and further financial injection, the release of a new title is essential. But this shows that pandemic revenue doping is a double-edged sword for game studios. Just as their customers sit at home trapped at a computer, so do the developers because of the covid-19.

    "We have been at the home office non-stop since October," says Frývaldský from Warhorse. "And its impact on creative digital work is fatal," he adds.
    According to him, it worked for a short time, last year's spring lockdown was managed by the team very well, the beginning of autumn as well. But the longer programmers, screenwriters, graphic designers and other professions can't meet at the same table to create a new game, the more its development suffers. "The spirit of the team working on something live together simply can't be replaced by anything," laments Frývaldský. "The necessary slowdown is simply there," he says, adding that the covid has brought pleasant revenue growth, but also hidden costs. "Work takes longer, each step takes more time, everything shifts. You will just have to wait longer for the news from us."

    https://forbes.cz/game-on-kdo-si-hr...erni-byznys-v-karantene-prerostl-pet-miliard/
     
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  21. Smejki Warhorse Studios Developer

    Smejki
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    The later alphas/beta were already a game, only limited in scope and lacking some features (some of which required quite a lot of processing power). In other words it wasn't a graphics tech focused demo. There were dozens of NPCs instead of some 2000. Number of items and clothing assets was extremely limited. 3 villages (in beta) as opposed to several bigger towns amd large villages. Crime system et al. weren't implemented at all (only partially in beta iirc).
    Regarding enviro: the alphas also served as a test for our graphics department's ability to fill the entire map in time and with certain level of detail. As a result we had to optimize the assets, change asset density and also automate more parts of the production process.
    Al in all late alpha ran about 20 fps on my working gig. As the game grew in scope the game could easily drop to 10 fps before we started optimizing (and that still wasn't a feature-complete and content-complete game). I remember quite vividly that unoptimized Rattay ran some 5 fps with heavy rendering issues, before crashing the game after a minute or two. And that was even before all the people in Rattay got their daycycles. They were just standing there in idle. casually killing my computer.

    The layered clothing systems is very heavy on raycasting which is very taxing on the CPU and the way we layered and instanced all the models and materials also needed a lot of V/RAM.
     
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  22. cvv Arcane Patron

    cvv
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    You reckon the photorealistic forests from the first alpha would run on modern high-end PCs or next gen consoles? I mean the actual forests in KCD are the best looking vegetation in any game anyway but still, the early "unoptimised" KCD looked just insane.

    Show Spoiler
    [​IMG]

    [​IMG]


    [​IMG]


     
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  23. Harthwain Cipher

    Harthwain
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    Photorealism is always fools' gold though.

    Early in game's life hardware requirements are going to limit how many people can play your game (which is important, if you want to keep developing games). Later the visuals are going to get outdated. And no matter how good the game may look at the moment, nothing can replace the game's mechanisms. So I am always if favour of stylized graphics - it's both less demanding (requiring less man-hours to get done and less powerful machines to run) and it will remain good for years to come, leaving you with more time to focus on the essence of the game.
     
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  24. Paul_cz Arcane

    Paul_cz
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    I don't want every game to look like fucking Diablo 3 though.
    Realistic/photorealistic artstyle is much preferable to me. And especially when talking about a game like KCD. KCD already looks so good that it will always look good, it's not like the early 3D graphics of Quake et. al. that aged horribly.
     
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  25. Smejki Warhorse Studios Developer

    Smejki
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    Can't answer because I honestly don't know all the factors in play. Performance alone is just one part of it.
    I just recalled one more issue we fought over quite a bit and that was overly complicated geometry, which caused many issues to navigation, and the visual "business" of this dense vegetation, which rendered the forests not-well-playable. Which is a hindrance for video game of course.
     
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