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Yes, you get used to decline, if you allow yourself to.
Wtf are ya'll prattling about here? What abbandoning of moral principles? What money dangling? What diet?
Vavra is eminently based, he'd fit here on the Dex perfectly. His shitposting on FB is making Prague lefties red in the face which is glorious. They've made dozens of report raids on him and got him banned repeatedly but he always comes back stronger.
And he wasn't exactly shitting on LotR, just said a few props were p. bad (Gimli's helmet) which contrasted with the generally great prop quality, which is true. He also pointed out the profound difference in CGI quality between the first and last film, which is surprising given they were all filmed within a few years. Which is also true.
Notice how right off the bat he praises the story since that's obviously very important to him, as seen in his own games.
I don't know why people still expect him to turn "Codexian" at this point.
Fallouts & Arcanum aren't storyfag games like PST. Emphasis on player agency, world interaction, etc.,Notice how right off the bat he praises the story since that's obviously very important to him, as seen in his own games.
I don't know why people still expect him to turn "Codexian" at this point.
What even is "Codexian"? Someone who doesn't care about stories, writing and dialogues? Have you seen the Codex All Time Grorious RPGs list?
ALL the Top 10 games there are heavily relying on story, text and sprawling dialogues. The first combatfag/systemfag RPG where story and dialogues are waay in the background is Dark Souls, ranked 12.
reeeee
Shouldn't you be licking his fat asshole in his newest ignorant wannabe smart facebook post?reeeee
Did Vavra fuck your fav teddy bear and ate your ice cream?
Because you talk like someone who's fav teddy bear was fucked and ice cream eaten.
Don't think so. He criticized the Mafia remake and explicitly said "Now I'll probably make my old colleagues who still work there mad but ..".People are complicating things. Vávra considers Soyberpunk and Witcher 3 masterpieces, because he has friends and former colleagues who work for CD project and overall has a good relationship with the company. Afterall, this is the same man who found over 100 (good) reasons to shit Skyrim, some of which can be found in both Glitcher and Cybergunk. He's just being nice.
Um, no. I'd rather have the world with Kingdom Come: Deliverance, rather than have two more Skyrims. I respect Czechs (including Vavra) for the courage to make a goddamn historical game over just another generic fantasy.KCD as a whole is forgettable. Only things that impressed me were the 2D art (map, wall paintings, some other parts of UI etc.) and the quest where you get drunk with the priest.
Good 2D artist and one memorable quest. What a success. They could probably make two Skyrims with the same amount of time and effort and the world would be the same. He'd be richer too. I almost feel sorry for him when he brags about being a quarter-billionaire.
Bruh KCD is just Skyrim without magic and with savior schanpps.Um, no. I'd rather have the world with Kingdom Come: Deliverance, rather than have two more Skyrims.
And LotR is just like Rings of Power without black female dwarves and with Peter Jackson.Bruh KCD is just Skyrim without magic and with savior schanpps.Um, no. I'd rather have the world with Kingdom Come: Deliverance, rather than have two more Skyrims.
You don’t need courage to make a game. A game sells itself as long as it is good or you have enough marketing.Um, no. I'd rather have the world with Kingdom Come: Deliverance, rather than have two more Skyrims. I respect Czechs (including Vavra) for the courage to make a goddamn historical game over just another generic fantasy.KCD as a whole is forgettable. Only things that impressed me were the 2D art (map, wall paintings, some other parts of UI etc.) and the quest where you get drunk with the priest.
Good 2D artist and one memorable quest. What a success. They could probably make two Skyrims with the same amount of time and effort and the world would be the same. He'd be richer too. I almost feel sorry for him when he brags about being a quarter-billionaire.
As much as I like pissing off wokesters and his speaking out against censorship, a lot of what Vávra says is just stupid and ignorant in the true sense of the word - not as in "he doesn't follow woke trends" but as in "he talks about things he's too fucking lazy to read up even the basic facts on". He's a prime example of someone whose success in one field makes him falsely think that he understands everything else. I hope that among all that nonsense he still spends effort on working on the game, the thing he's actually good at.Vavra is eminently based, he'd fit here on the Dex perfectly. His shitposting on FB is making Prague lefties red in the face which is glorious. They've made dozens of report raids on him and got him banned repeatedly but he always comes back stronger.
nice baitBruh KCD is just Skyrim without magic and with savior schanpps.
Yeah, it's only 3 hours long, followed by a one hour long scripted shitty dungeon adventure.agreed, skyrim doesn't have a mandatory 4 hour long opening cutscene
Forgettable? Oh, come on, man... don't be a moron.KCD as a whole is forgettable.
Yes, he really does brag about being a quarter-billionaire.
No, it stems from the fact that it is fucking awesome game, idiot hate notwithstanding.I've always assumed that his opinion there on Cyberpunk 2077 stems mainly from his comradery(?) with the Poles. Kind of like a patriotism-fueled opinion, in that sense.
Vavra's game-design tendencies might be far superior to the typical tendencies of AAA game design, but they could still be considerably improved. He is the person responsible for KCD's heavy focus on cinematic cutscenes involving a pregenerated character, emulating games such as the The Witcher II/III, even though these detract from RPG immersion and the experience of the player. Similarly, Vavra insisted on prolonging the main plot in order to have as much exposition of the life of Henry as possible, preparing the grounds for at least one sequel, even though this results in the game dragging on and on in the later parts, with repeated anticlimaxes; there's even a second bandit fortress that again fails to fully resolve Henry's situation after their defeat. The true heroes of KCD are those who designed its systems and its historically-grounded Open World setting.In a sense, Vavra wants to do the same thing the industry wants to do. He thinks roleplaying is about "experiencing" the role as if the player was actually living it. The difference between him and other devs is that he is going the right way about it. Codexers may scoff at the idea roleplaying has anything to do with "experiencing" anything, but if one MUST go that road, there's no better way to do it than how Vavra is doing it.
It's really a focus on a good story, which kindda needs a premade character, coz stories with a custom silent protagonist like Skyrim or Dark Souls have always sucked and always will, for obvious reasons.He is the person responsible for KCD's heavy focus on cinematic cutscenes involving a pregenerated character, emulating games such as the The Witcher II/III, even though these detract from RPG immersion and the experience of the player.