I'm still surprised this game just got away fine after the massive downgrade that was the release compared to the Trailers. They promised large battles, epic campaign and all of that and none of that got released in the final game. The last battle is a huge disappointment with roughly 30 guys max.
It was stronger than a Ubisoft downgrade.
Except when a Ubisoft game comes out it's indeed a disappointment and usually a flop, critical and commercial, with the sole exception of AssCreeds.
When KCD came out it was a revelation. Critics were almost universaly positive (except for the bugs), gamorz were enthusiastic and it sold a million copies within the first few days.
I'm looking at the Kickstarter page now and there's nothing about "epic campaign". But they do talk about "enormous open-field battles" and that's definitely overselling the few larger-scale battles in KCD. That said, talking about "massive downgrade" is an overstatement too.
Also there's a difference between a small indie studio trying to do their best and realizing, during a 5 year long development, some of their promises were unrealistic and a giant corporation brazenly bullshitting everyone tu drum up astroturf hype around their AAA, BSB shallowware.