cvv
Arcane
Yeah you need the Woman's Lot DLC.
Yes --> https://rpgcodex.net/forums/posts/7918835Is there any actual evidence that they're making a sequel to this yet?
Hell yesYes --> https://rpgcodex.net/forums/posts/7918835Is there any actual evidence that they're making a sequel to this yet?
If you put stolen loot in your stash, after a while it becomes 'normal'. You can either sell it to a vendor (they pay a higher price than a fence) or wear it yourself. I think the more value an item has, the longer it takes for it to lose the stolen loot trait.only to find out all the loot from the dead bodies counts as stolen loot for some reason
I didn't know this. It's actually an impressive system to implement if it works.If you put stolen loot in your stash, after a while it becomes 'normal'. You can either sell it to a vendor (they pay a higher price than a fence) or wear it yourself. I think the more value an item has, the longer it takes for it to lose the stolen loot trait.only to find out all the loot from the dead bodies counts as stolen loot for some reason
IIRC, the PC is given a horse when being sent to investigate the horse stables, which is effectively the point at which the tutorial/opening of the game concludes and the true Open World game begins (although there are further tutorials for specific elements, such as combat or alchemy).Annoyingly, i can't learn how to read yet the quest giver is way the fuck across half the map to the north. Guess i'm going to stay illiterate until i find a horse or something.
I like how the game accounts for it when you do manage to get a horse before you're provided one through the storyline.IIRC, the PC is given a horse when being sent to investigate the horse stables, which is effectively the point at which the tutorial/opening of the game concludes and the true Open World game begins (although there are further tutorials for specific elements, such as combat or alchemy).Annoyingly, i can't learn how to read yet the quest giver is way the fuck across half the map to the north. Guess i'm going to stay illiterate until i find a horse or something.
I'm pretty sure you can sell it in some town that's further away.Ok i'm confused as hell lmao. I was looking around the area near where the executioner guy was, when i spotted a dead horse. I walk up the road a bit and i find two Cumans cowering in fear, and another fighting with some dude. Also, bunch of corpses of traders on the road. I get close and they ALL attack me, including the guy who was fighting the Cuman (which i wanted to try to help but apparently it was a bandit). I reload, get close again, and this time one of the Cumans runs away. I get close to the two guys fighting and this time the Cuman comes after me but the bandit guy he was fighting runs also. I beat the Cuman, loot all the corpses only to find out all the loot from the dead bodies counts as stolen loot for some reason (even though i didn't kill anything).
I have absolutely no idea WTF the AI in this game is doing. I assume the entire encounter was just some random shit that involved some regular town folks getting ganked by bandits and then the bandits got ganked by Cumans all happening off screen from me. Not gonna bother questioning any of this shit i just looted everything and carted my ass back to the Mill. Fuck it.
Except when a Ubisoft game comes out it's indeed a disappointment and usually a flop, critical and commercial, with the sole exception of AssCreeds.I'm still surprised this game just got away fine after the massive downgrade that was the release compared to the Trailers. They promised large battles, epic campaign and all of that and none of that got released in the final game. The last battle is a huge disappointment with roughly 30 guys max.
It was stronger than a Ubisoft downgrade.
Nah ,sounds like you're shilling the developer, even crowbcat made a video about it:Except when a Ubisoft game comes out it's indeed a disappointment and usually a flop, critical and commercial, with the sole exception of AssCreeds.I'm still surprised this game just got away fine after the massive downgrade that was the release compared to the Trailers. They promised large battles, epic campaign and all of that and none of that got released in the final game. The last battle is a huge disappointment with roughly 30 guys max.
It was stronger than a Ubisoft downgrade.
When KCD came out it was a revelation. Critics were almost universaly positive (except for the bugs), gamorz were enthusiastic and it sold a million copies within the first few days.
I'm looking at the Kickstarter page now and there's nothing about "epic campaign". But they do talk about "enormous open-field battles" and that's definitely overselling the few larger-scale battles in KCD. That said, talking about "massive downgrade" is an overstatement too.
Also there's a difference between a small indie studio trying to do their best and realizing, during a 5 year long development, some of their promises were unrealistic and a giant corporation brazenly bullshitting everyone tu drum up astroturf hype around their AAA, BSB shallowware.
The massive battles were planned, but the game changed heavily during development and developers were open about that. The game with its Cryengine barely ran on consoles as it is, obviously they couldn't put hundreds of NPCs on screen when every NPC is simulated and has layered clothing. KCD is extremely CPU heavy and consoles had atom-level CPUs in them.I'm still surprised this game just got away fine after the massive downgrade that was the release compared to the Trailers. They promised large battles, epic campaign and all of that and none of that got released in the final game. The last battle is a huge disappointment with roughly 30 guys max.
It was stronger than a Ubisoft downgrade.
Yeah, a few people expected a Mount&Blade-like battles and sieges and were disappointed. I mean...okay. It's a free country. You can expect shit to your heart's content.Furthermore, critics were lukewarm, they expected much more from what was promised but alas.
This. That's the main reason studios usually keep their games under wraps until they go Gold - pre-production prototypes are always very different from whatever people actually get to play.I find it idiotic to whine that a game released in 2018 looks different than prototype made in 2013, personally.
That's fabulously optimistic, the game is painfully linear, not counting the (poorly-made) Witcher 3 storytelling style and the plethora of cutscenes. I found it very mediocre to be honest, like Skyrim from which it is inspired upon. Even the RP elements aren't very appealing, it's just some +/-1 bonus, not very game-changing for me and not something that would make me replay it because nothing would truly change.The game is overall fantastic and one of the best modern RPGs made, especially in hardcore mode (and on PC).
Not even all of them. Kotaku or PeeCee Gamer were very positive. And even Polygon was mostly accepting, with some grumbles around the depiction of medieval women not being 21st century enough.SJWs and shit journos were whining.
Oh, you're retarded?the game is painfully linear