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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

notpl

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Is Vavra involved
It's still his day job.

Note: the game is not "100% in development," that itself is nothing more than a rumor. A rumor we'd all very much like to believe, and one that seems reasonable to assume, but a rumor nontheless. "100% in development" means the thing has at least fucking been announced.
People can know things even when they aren't publicly announced yet. Kingdom Come II is 100% in development.
If you work for Warhorse Studios and personally know that fact but are unable to disclose it online due to a contractual restriction, then yes, this is true. If that is not the case, then no, you do not know this.
 

Paul_cz

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If you work for Warhorse Studios and personally know that fact but are unable to disclose it online due to a contractual restriction, then yes, this is true. If that is not the case, then no, you do not know this.
You do not have to work somewhere personally to know what is being worked on there.
 

notpl

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If you work for Warhorse Studios and personally know that fact but are unable to disclose it online due to a contractual restriction, then yes, this is true. If that is not the case, then no, you do not know this.
You do not have to work somewhere personally to know what is being worked on there.
I would say it downgrades your "knowing" to a max of 95%. Being very generous with that figure, even.
 
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The sequel will be Kangdom Coonz Dee-liv-rance

Kangdom Coonz, a dynastic turn based rpg. Play as Tyronicus, a man who never knew his father and was raised by his 30 year old grandmother. The general thrust of the prologue, Tyronicus must endeavor to fuck bitches, give snitches stitches, consume purple drank, avoid paternity tests/child support, smoke weed, hustle, spend every last cent in his possession because my nigga could die at any moment, yolo, ect ect. Only to be killed by an unknown rival in a random smoke shop... Then this is where the game truly blossoms - play again as the bastard son of Tyronicus, Shawntavius, a man who never knew his father and was raised by his 45 year old great grandmother. Except it is up to you, playing as Shawntavius, to break the cycle and become a real Kang - the rightful ruler of CHAZ. Through an advanced barter system comprising pimping, dealing, stealing, gambling & hustling CHAZ can eventually be turned into Wakanda. But then, the white devil does what the white devil is known for, he strips Wakanda of it's glory & superior advanced technology... It is now up to Lil Snizzle Ma Pizzle, a man who never new his father and was raised by his 60 year old great great grandmother... Okay I'm done now.
 
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Modron

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Kangdom Coonz, a dynastic turn based rpg. Play as Tyronicus, a man who never knew his father and was raised by his 30 year old grandmother. The general thrust of the prologue, Tyronicus must endeavor to fuck bitches, give snitches stitches, consume purple drank, avoid paternity tests/child support, smoke weed, hustle, spend every last cent in his possession because my nigga could die at any moment, yolo, ect ect. Only to be killed by an unknown rival in a random smoke shop... Then this is where the game truly blossoms - play again as the bastard son of Tyronicus, Shawntavius, a man who never knew his father and was raised by his 45 year old great grandmother. Except it is up to you, playing as Shawntavius, to break the cycle and become a real Kang - the rightful ruler of CHAZ. Through an advanced barter system comprising pimping, dealing, stealing, gambling & hustling CHAZ can eventually be turned into Wakanda. But then, the white devil does what the white devil is known for, he strips Wakanda of it's glory & superior advanced technology... It is now up to Lil Snizzle Ma Pizzle, a man who never new his father and was raised by his 60 year old great great grandmother... Okay I'm done now.
You think you can just rip off my RPG game game and not catch a bullet?
 

SlamDunk

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Daniel Vávra said:
For years I've been playing with the idea of autonomous chat bots with a set pattern of behavior for NPCs in games. And now it's here, and better than I expected.

Interview with Hans Capon, whose character I set up for about 10 minutes in @inworld_ai It's terrifying...

FvrVBcsWcAIjLEA

FvrVM90XgAAFptx
 
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HoboForEternity

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Steve gets a Kidney but I don't even get a tag.


Daniel Vávra said:
For years I've been playing with the idea of autonomous chat bots with a set pattern of behavior for NPCs in games. And now it's here, and better than I expected.

Interview with Hans Capon, whose character I set up for about 10 minutes in @inworld_ai It's terrifying...

FvrVBcsWcAIjLEA

Dunno, that doesn't sound like capon at all. It's still pretty generic and doesn't work with games like kcd or any regular rpg. Good enough for games where NPCs are just go litter the world sure, or something sandbox like kenshi or something.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Yep, works for games where writing sounds like AI generated already but the target audience doesn't notice or care coz they're all about builds and combat anyway - Kingmaker comes to mind.

Wouldn't work for the likes of KCD or Witcher where people expect NPCs to actually sound and behave like human beings.
 

Roguey

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Finished this. Thought melee/ranged combat was obnoxious, but I get the impression that was the point. I do like how they kept things grounded to the point where I finished the game with a kill count in the double digits and how in all the mandatory combat heavy quests you can just hang back and let the army you're fighting with do most of the work. The stealth options were nice to have too.

Didn't care for the writing. Henry's character arc seems inspired by Enzio's from the Assassin's Creed games and I found him initially obnoxious there too. The game also has no resolution. Was Vavra so full of hubris that he conceived this as a multi-game epic from the start or was the initial idea so ridiculously big that he had no choice but to break it up? Either way, I hated how the epilogue was full of characters prattling on and on about politics I don't care about. In my head canon ending, Henry says to hell with this and just retires with Theresa, earning easy money winning archery contests. Perfectly fine not seeing how the rest of it goes.
 

SlamDunk

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Was Vavra so full of hubris that he conceived this as a multi-game epic from the start or was the initial idea so ridiculously big that he had no choice but to break it up?
The initial idea was to tell the story in three acts. KCD was going to be Act I but during the development they decided it was best to combine Acts I and II into one game. The sequel is supposed to be Act III, although some people claim that the whole acts structure was abandoned.

As for the sequel's title, perhaps it will be Kingdom Come: Vengeance, as per the title of the still unfinished main quest...
 

TheImplodingVoice

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Paul_cz

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As for the sequel's title, perhaps it will be Kingdom Come: Vengeance, as per the title of the still unfinished main quest...
My money is on Kingdom Come II: Retribution

One of the original prototype names for the game, back when they planned it to be "complete" with multiple maps (and not funded by kickstarter and bakala) was 1403: Retribution.

Vengeance sounds lame.
Either way, I hated how the epilogue was full of characters prattling on and on about politics I don't care about
One of my favourite things about the game. I love how it makes the point to show Henry how insignificant he and his Big Important Quest is in the grand scheme of things. And how quickly alliances and alegiances can change, sometimes week to week.
Vávra said how pissed animators were at him for insisting on that long political cutscene at the end, I am glad he stuck to his guns.
 

Roguey

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One of my favourite things about the game. I love how it makes the point to show Henry how insignificant he and his Big Important Quest is in the grand scheme of things. And how quickly alliances and alegiances can change, sometimes week to week.
Vávra said how pissed animators were at him for insisting on that long political cutscene at the end, I am glad he stuck to his guns.
Well yeah, I hated it because a) this has nothing to do with me/my character and b) I/my character has no say about any of this and can't do anything to affect whatever it is these nobles are going to do. Henry didn't need to be there for that meeting.
 

agris

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One of my favourite things about the game. I love how it makes the point to show Henry how insignificant he and his Big Important Quest is in the grand scheme of things. And how quickly alliances and alegiances can change, sometimes week to week.
Vávra said how pissed animators were at him for insisting on that long political cutscene at the end, I am glad he stuck to his guns.
Well yeah, I hated it because a) this has nothing to do with me/my character and b) I/my character has no say about any of this and can't do anything to affect whatever it is these nobles are going to do. Henry didn't need to be there for that meeting.
you’re offensively average in your taste and analysis
 

agris

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you’re offensively average in your taste and analysis
Meetings are awful and ones you don't even need to attend are even worse. This could have been a letter.
Sounds like you weren’t invested in the story. That’s fine, but asking for it to be more cookie cutter and take the same bog standard, mediocre approach to storytelling as all the other crap out there is just inane
 

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