BruceVC
Arcane
I must say there are some pertinent and informative views on KC:D in the last couple of posts and I find myself agreeing and also disagreeing with certain views around mechanics and what works for me and I'm still playing KC:D, 90 hours in and still loving it
But end of the day we all going to have some different views because its based on our preference in the game and this is normal. Developers have to always find a balance and you not going to make everyone happy. So some observations from me around what I enjoy about any game and particularly my KC:D experience
I dont want to play a carebear game or have skill progression, like alchemy or lockpicking, automated because I want to advance only when I use these skills properly . I dont want "as an option " because then I will become lazy and start using it. At the moment there is real reward and realism with how you need to create potions to advance
I checked now and you only get the auto-create potions at level 10 alchemy. Im only on level 4 so Im miles away from getting there. That brings me to the next point and its important, I use the " save anywhere " mod which has created a reality in the game where Im not creating lots of schnapps potions and pushing my alchemy higher. So you could argue its " unrealistic " because you only create schnapps potions for saving
In my game I dont spam skill advancement but do it generally every 1-2 days to advance skills organically but if I wasnt using the " save anywhere mod " I would be spamming alchemy and reach level 10 and then get rewarded with the auto-create of potions
But I dont want to get rewarded unless I put real effort in to create specific potions and lots of them but not just schnapps. Im not sure if I am explaining it properly but end of the day the skills advancement really works and makes sense to my type of RP
And then cvv post also makes sense around how Schnapps is realistically used. But I dont abuse saves like I dont ever use fast travel so I prefer the "save anywhere mod " because then it means skills like Alchemy will only increase using the creation of normal potions which I prefer
But end of the day we all going to have some different views because its based on our preference in the game and this is normal. Developers have to always find a balance and you not going to make everyone happy. So some observations from me around what I enjoy about any game and particularly my KC:D experience
I dont want to play a carebear game or have skill progression, like alchemy or lockpicking, automated because I want to advance only when I use these skills properly . I dont want "as an option " because then I will become lazy and start using it. At the moment there is real reward and realism with how you need to create potions to advance
I checked now and you only get the auto-create potions at level 10 alchemy. Im only on level 4 so Im miles away from getting there. That brings me to the next point and its important, I use the " save anywhere " mod which has created a reality in the game where Im not creating lots of schnapps potions and pushing my alchemy higher. So you could argue its " unrealistic " because you only create schnapps potions for saving
In my game I dont spam skill advancement but do it generally every 1-2 days to advance skills organically but if I wasnt using the " save anywhere mod " I would be spamming alchemy and reach level 10 and then get rewarded with the auto-create of potions
But I dont want to get rewarded unless I put real effort in to create specific potions and lots of them but not just schnapps. Im not sure if I am explaining it properly but end of the day the skills advancement really works and makes sense to my type of RP
And then cvv post also makes sense around how Schnapps is realistically used. But I dont abuse saves like I dont ever use fast travel so I prefer the "save anywhere mod " because then it means skills like Alchemy will only increase using the creation of normal potions which I prefer