Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,207
Location
South Africa, Cape Town
I must say there are some pertinent and informative views on KC:D in the last couple of posts and I find myself agreeing and also disagreeing with certain views around mechanics and what works for me and I'm still playing KC:D, 90 hours in and still loving it

But end of the day we all going to have some different views because its based on our preference in the game and this is normal. Developers have to always find a balance and you not going to make everyone happy. So some observations from me around what I enjoy about any game and particularly my KC:D experience

I dont want to play a carebear game or have skill progression, like alchemy or lockpicking, automated because I want to advance only when I use these skills properly . I dont want "as an option " because then I will become lazy and start using it. At the moment there is real reward and realism with how you need to create potions to advance

I checked now and you only get the auto-create potions at level 10 alchemy. Im only on level 4 so Im miles away from getting there. That brings me to the next point and its important, I use the " save anywhere " mod which has created a reality in the game where Im not creating lots of schnapps potions and pushing my alchemy higher. So you could argue its " unrealistic " because you only create schnapps potions for saving

In my game I dont spam skill advancement but do it generally every 1-2 days to advance skills organically but if I wasnt using the " save anywhere mod " I would be spamming alchemy and reach level 10 and then get rewarded with the auto-create of potions

But I dont want to get rewarded unless I put real effort in to create specific potions and lots of them but not just schnapps. Im not sure if I am explaining it properly but end of the day the skills advancement really works and makes sense to my type of RP

And then cvv post also makes sense around how Schnapps is realistically used. But I dont abuse saves like I dont ever use fast travel so I prefer the "save anywhere mod " because then it means skills like Alchemy will only increase using the creation of normal potions which I prefer
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,131
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.

I did find it stressful to complete the main quests without any map markers and still get good outcomes which is why I needed to mass produce them because having to redo an entire chunk of a quest chain with navigating takes time.
Sure but

a) there aren't that many timed decisions
b) many, if not most, outcomes aren't "good" or "bad", or at least it's nowhere near clear cut

Like with Reeky. If you're quick you can save him. But does he deserve it? And if you let him go, does he rob and kill more people? Maybe it's better to let Runt's thugs kill him.
Same with Pious. Sure you can do some additional quest steps to save him but there's the question of merit and consequence again.
Or the Waldensians. You can again save them from the inquisitor and if you're an atheist you might feel it's a good outcome. But people like that DID seriously threatened the church and there are a lot of religious gamers (including some Dexers) who might feel giving them up to the inquisition is the right thing to do.

In fact there are only two instances of a timed decision with a clear cut black-and-white outcomes - if you don't prepare certain cure a lot of villagers will die of illness. And there's this mason in one of the Sassau quests you can save from a murder if you're not dawdling.

I really feel Warhorse has intentionally built this game such that you can play knowing you don't have to save-spam because you can live with your decisions most of the time. And in the cases you actually bring harm to innocent people with your actions you KNOW it was your fault, not the game's. It's one of the reasons KCD is so exceptional.
 

SlamDunk

Arcane
Joined
Nov 20, 2006
Messages
3,076
Location
Khorinis
Is there any news on a sequel
Nothing officially announced yet, just leaks and hints about it. Here's one of the leaks...

(both entries were deleted shortly after publishing)

ICtEbcJ.jpg


and one of the hints:

 
Last edited:

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,151
I know for a fact that sequel is being worked on. Hopefully to be announced later this year.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,442
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
My prediction is during development, new console come out so they have to adapt porting the games to ps5/xsx (tho devs usually get their kit years before the console is released, so idk) at the same pandemic hit that's why it's taken this long.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I wonder what the excuse will be for Henry being a weakling again.

My money is on severely wounded and stuck in bed recovering for months. Bonus points if you start with max stats and combat skills during the intro section.
 

likash

Savant
Glory to Ukraine
Joined
May 9, 2018
Messages
950
I wonder what the excuse will be for Henry being a weakling again.

My money is on severely wounded and stuck in bed recovering for months. Bonus points if you start with max stats and combat skills during the intro section.
Or Henry gets killed and we play as the mega-chad Sir Hans Capon :)
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,207
Location
South Africa, Cape Town
So I completed KC:D after about 100 hours, I loved this game and its highly recommend if you want to play a Medieval RPG

Its gets a solid 78/100 on the globally respected " BruceVC game rating system". I made several posts already on what is great and well done in this game but to summarize

  • its makes a nice change to play a historically accurate Medieval RPG
  • the skills advancement and perks makes sense and you get rewarded for using abilities in a realistic way
  • the combat is fun and exciting, you really learn to appreciate how Combos work. The combat is one of the most endearing parts of the game
  • I loved how activities like lockpicking and alchemy works. I enjoyed doing this mini-games right to the end, I didnt get bored once by the repetition
  • I appreciated the open world design and how most quests you can do at your own pace

Has anyone played the various DLCs, are they worth it?

I hope they release a sequel because I will definitely be investing in it and well done to Warhorse for this RPG gem :salute:
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,442
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
So I completed KC:D after about 100 hours, I loved this game and its highly recommend if you want to play a Medieval RPG

Its gets a solid 78/100 on the globally respected " BruceVC game rating system". I made several posts already on what is great and well done in this game but to summarize

  • its makes a nice change to play a historically accurate Medieval RPG
  • the skills advancement and perks makes sense and you get rewarded for using abilities in a realistic way
  • the combat is fun and exciting, you really learn to appreciate how Combos work. The combat is one of the most endearing parts of the game
  • I loved how activities like lockpicking and alchemy works. I enjoyed doing this mini-games right to the end, I didnt get bored once by the repetition
  • I appreciated the open world design and how most quests you can do at your own pace

Has anyone played the various DLCs, are they worth it?

I hope they release a sequel because I will definitely be investing in it and well done to Warhorse for this RPG gem :salute:
The second half of woman's lot is excellent. Otherwise they are just like 5 to 6 quests each, take up to 5 hours or a bit more to finish.

They aren't excellent, but just ok i guess if you want more content. If you just want the real good one, it's just a woman's lot
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,207
Location
South Africa, Cape Town
So I completed KC:D after about 100 hours, I loved this game and its highly recommend if you want to play a Medieval RPG

Its gets a solid 78/100 on the globally respected " BruceVC game rating system". I made several posts already on what is great and well done in this game but to summarize

  • its makes a nice change to play a historically accurate Medieval RPG
  • the skills advancement and perks makes sense and you get rewarded for using abilities in a realistic way
  • the combat is fun and exciting, you really learn to appreciate how Combos work. The combat is one of the most endearing parts of the game
  • I loved how activities like lockpicking and alchemy works. I enjoyed doing this mini-games right to the end, I didnt get bored once by the repetition
  • I appreciated the open world design and how most quests you can do at your own pace

Has anyone played the various DLCs, are they worth it?

I hope they release a sequel because I will definitely be investing in it and well done to Warhorse for this RPG gem :salute:
The second half of woman's lot is excellent. Otherwise they are just like 5 to 6 quests each, take up to 5 hours or a bit more to finish.

They aren't excellent, but just ok i guess if you want more content. If you just want the real good one, it's just a woman's lot
Thanks, Im going to skip them. I was reading up on Steam about them and they seem exactly what you mentioned. I have a weird habit with games, most of the time when I finish a game and complete the main narrative I dont spend much more time in the game

Obviously proper expansions are different like SOD for BG1
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,102
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If you "loved" it why only 78/100?

With that score you should have used "liked" instead.
Thats a good question, I wanted to give it 80+ but its not fantasy and I can only give fantasy 80+ scores

Oh and any score higher than 50 means I like it. But I dont use love in a frivolous way
Bruh your entire scoring system is frivolous if it's genre capped.
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,207
Location
South Africa, Cape Town
If you "loved" it why only 78/100?

With that score you should have used "liked" instead.
Thats a good question, I wanted to give it 80+ but its not fantasy and I can only give fantasy 80+ scores

Oh and any score higher than 50 means I like it. But I dont use love in a frivolous way
Bruh your entire scoring system is frivolous if it's genre capped.
Its not frivolous but yes there is an ostensible design flaw. You see when the " BruceVC game rating system " was created it took years of analysis and data mining to ensure the reviews were accurate but it was created on reviews of fantasy games only. But I take the criticism and maybe the algorithms need an update...noted :cool:

But just for the record, I dont know how well you did at school but B+ is a very good result, I got an overall C in grade 12, I just got into University on my overall results. I would have loved a B+ ( 75-79 )
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,394
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
A 78 out of a 100 is a very good score when using a proper scale that isn't curved towards the top half. But, genre locking your scores based on whether or not a game is fantasy is retarded. That being said, this bit is flat out wrong.
dont know how well you did at school but B+ is a very good result, I got an overall C in grade 12, I just got into University on my overall results. I would have loved a B+ ( 75-79 )
My parents beat me if I got anything lower than an A. With how easy school is, getting anything less than a 90% is actually unacceptable, outside of some very difficult STEM classes that you won't be taking until the latter years of your four year degree.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,131
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Single-number scores are all retarded, they don't ever mean shit.

It's better to review different aspects of the game separately - audio, visuals, writing, gameplay etc. - like some German or Jappy outlets do.

It's even better to write a proper review or at least a short post with pros/cons + overall impression.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,131
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Btw BruceVC you haven't touched the full potential of the game, playing on Standard with the save-anywhere mod.

This game was made as the ultimate immershun machine, it you don't play on Hardcore with all the maluses switched on you always stay on the first base with it, second at best. Exceptional immershun is its way to compensate for the lack of fantastical elements. Its main source of fun.

It's like dating a girl you really like, she's charming and funny and you're having a good time. Maybe you even hold hands and kiss a bit. But you never fuck. You never discover her full potential.

What I'm saying is you have to fuck this game hard, sweating and grunting and butt-slapping, to really understand what it's capable of.

:kingcomrade:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom