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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

NecroLord

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I remember when Vavra himself came here years ago, when KCD was just announced, and all the autists were giving him a hard time about his thoughts on turn based vs real time or other shit. :negative:

I would love to ask him more serious and interesting questions, like what were they thinking with including master strike into KCD (as implemented), or why they don't try to license KCD engine/tools to other companies.
Don't know about Vavra, but didn't he kinda got drunk with the success of KCD and stopped giving a damn?
I know he also had some pretty based takes on Twatter, don't know if he shifted towards globohomo current thing worship...
Still, would be pretty cool to come back here and have a talk with us.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Don't know about Vavra, but didn't he kinda got drunk with the success of KCD and stopped giving a damn?
I know he also had some pretty based takes on Twatter, don't know if he shifted towards globohomo current thing worship...
He's way more radical now, constantly ranting and raving on Facebook about this or that woke nonsense. He's p. much the Czech equivalent of Quartering or Critical Drinker.

I can't wait for the Kwan journalistas to start trawling through his posts and tweets once KCD2 comes out and I'm p. sure they can't wait either.
 
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cvv

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He's way more radical now
So he belongs in the Codex.
Eh, he's very pig headed and short-tempered. Let's just say him rage-quitting Codex after his short stint last time wasn't an accident.

Plus he doesn't really fit other profiles, he's not really the kind of asperger neckbeard loner nerd that Codex is mostly populated by. He's a famous game designer, a multimilionaire, with a wife and three kids. He doesn't need people mass dumping on him for this or that on some lameass forum.
 

V17

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The problem with his facebook posting is that he fell into the trap of "I'm successful and exceptional at one thing, therefore I must be really smart in other areas as well". The fact that he doesn't give a shit about mainstream opinions is nice, but quite regularly he makes angry posts about things he knows fuck all about, and by that I don't mean the typical internet leftist argument of "he disagrees with me, therefore he doesn't understand xx as well as I do", I mean that he seems to be unaware that he didn't spend enough effort to understand the basics of what he's arguing against to craft an actual argument against it, so even when he's right (which with an anti-woke person happens quite easily), it's often just a coincidence.

Doesn't make his games any worse, but every time I see something like that I cannot help myself and think "damn, I hope he spends more effort on KCD2 than this", because otherwise it's going to be shit.
 

cvv

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he quite regularly makes angry posts about things he knows fuck all about....he seems to be unaware that he didn't spend enough effort to understand the basics of what he's arguing against to craft an actual argument against it, so even when he's right (which with an anti-woke person happens quite easily), it's often just a coincidence.
Eh...not really. He did make a few mistakes in the hundreds of posts he makes every year, usually bc he rushes to judgement too soon, as you said. But mostly he's right, especially compared to various mainstream gubrmint and media people that are almost always lying or propagandizing or spouting some nasty mindfuck.
 

V17

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he quite regularly makes angry posts about things he knows fuck all about....he seems to be unaware that he didn't spend enough effort to understand the basics of what he's arguing against to craft an actual argument against it, so even when he's right (which with an anti-woke person happens quite easily), it's often just a coincidence.
Eh...not really. He did make a few mistakes in the hundreds of posts he makes every year, usually bc he rushes to judgement too soon, as you said. But mostly he's right, especially compared to various mainstream gubrmint and media people that are almost always lying or propagandizing or spouting some nasty mindfuck.
It's possible he's gotten better. I stopped following him at some point after the covid lockdowns ended because it seemed like 50% of the time when he was talking about anything that was not purely political but with just a smidge of science (whether medicine, physics or whatever), it was obvious that he has no fucking idea and doesn't know he has no fucking idea. To reiterate, since covid especially seems to be a loaded topic for many, I don't care about the political opinions he derived from that or whether he agreed or disagreed with whatever, but that he had no idea what he was arguing for or against because he didn't bother to spend half an hour to read a popsci article or something.
 

quaesta

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why they don't try to license KCD engine/tools to other companies.
Isn't it just Cry Engine? The game itself (besides the scenery) isn't technically that interesting, and for the nature itself it's mostly from assets/sound design, not the engine themselves. I speak in ignorance, so if I am wrong I'm sorry.
 

V17

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why they don't try to license KCD engine/tools to other companies.
Isn't it just Cry Engine? The game itself (besides the scenery) isn't technically that interesting, and for the nature itself it's mostly from assets/sound design, not the engine themselves. I speak in ignorance, so if I am wrong I'm sorry.
There's been a ton of modifications they had to made to make Cry Engine work. It really wasn't made for open-world RPGs. There were some grievances in choosing it instead of something else IIRC as well. This is my assumption and not a fact, but from how they talked about it in the past it sounded like their modifications are too tailor-made for KC specifically to generalize for other games that are not just KCD clones.
 
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why they don't try to license KCD engine/tools to other companies.
Isn't it just Cry Engine? The game itself (besides the scenery) isn't technically that interesting, and for the nature itself it's mostly from assets/sound design, not the engine themselves. I speak in ignorance, so if I am wrong I'm sorry.

I meant all the systems they built atop the CryEngine, melee combat, horse riding, stealth, clothing/armor with many layers, NPC day night cycles, tools for placing castles, etc. Most of that stuff in KCD is very high quality, would've been nice to see a plethora of historically themed games using that technology.
 

udm

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Make the Codex Great Again!
Given that there are actual proper, dark areas with fantastic lighting effects, the game engine would be badass for a Thief-style game.
 

cvv

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Given that there are actual proper, dark areas with fantastic lighting effects, the game engine would be badass for a Thief-style game.
Yea CryEngine had by far the best global illumination before UE5. And it's still almost a match.
 

NecroLord

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Given that there are actual proper, dark areas with fantastic lighting effects, the game engine would be badass for a Thief-style game.
Yeah, that might actually work.
The lighting is the most important factor though.
 
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Given that there are actual proper, dark areas with fantastic lighting effects, the game engine would be badass for a Thief-style game.

Hammerite catches Garrett in the act.

"Thy time has come, you snickery wicked man, I shall remove thine other eye with mine hammer!"

Garrett unsheathes longsword.

"This here is what we in the HEMA circles call a double reversed masterstrike riposte..."

Hammerite feeling the fountain atop his neck: "OH SHIT!"
 

TedNugent

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I typically detest open world games, but I finally finished the game.

A few things that are remarkable about this one:

1) The armor system is fantastic. Not only is the armor actually well researched to the point where it looks the part of real armor, it interacts with many of the systems and skills in the game.

2) The environment appears to be entirely handcrafted. Each chest, camp, valley, hill, trill, bridge, stream, easter egg, etc. It is a joy to look at and explore, and it helps with the tedium. The game also gives great credit to CryEngine. It's very pretty. Riding horses through handmade valleys and pastoral landscapes is pleasant.

The process of acquiring and equipping armor was much more interesting than any other game that I've played. You begin the game with clothing, and upgrade to a simple gambeson and open bascinet, then add chainmail, vambraces, boots, and eventually mail chausses and plate chausses. Eventually, I added an external arming doublet to give two layers of blunt force protection.

It also has a very good integration with the stealth system and the speech system. Armor has an obvious effect on how you look, how conspicuous/visible you are, and how much noise you make, and the more protective helmets limit your vision. The stealth system is good.

I really like how this game ended up with a more complex and interesting armor system than most games, despite not having any magic or enchantments. I have craved a game like this, a proof of concept that well researched and functional armor can lend itself fully to a complete progression system. They did a sterling job.

Shooting Cumans in the kneecap or nuts with arrows was very satisfying.

The next game should be interesting, as they picked a very good part of Czech history as the setting.

I don't know how on earth such a small team made such a game.
 

goregasm

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I typically detest open world games, but I finally finished the game.

A few things that are remarkable about this one:

1) The armor system is fantastic. Not only is the armor actually well researched to the point where it looks the part of real armor, it interacts with many of the systems and skills in the game.

2) The environment appears to be entirely handcrafted. Each chest, camp, valley, hill, trill, bridge, stream, easter egg, etc. It is a joy to look at and explore, and it helps with the tedium. The game also gives great credit to CryEngine. It's very pretty. Riding horses through handmade valleys and pastoral landscapes is pleasant.

The process of acquiring and equipping armor was much more interesting than any other game that I've played. You begin the game with clothing, and upgrade to a simple gambeson and open bascinet, then add chainmail, vambraces, boots, and eventually mail chausses and plate chausses. Eventually, I added an external arming doublet to give two layers of blunt force protection.

It also has a very good integration with the stealth system and the speech system. Armor has an obvious effect on how you look, how conspicuous/visible you are, and how much noise you make, and the more protective helmets limit your vision. The stealth system is good.

I really like how this game ended up with a more complex and interesting armor system than most games, despite not having any magic or enchantments. I have craved a game like this, a proof of concept that well researched and functional armor can lend itself fully to a complete progression system. They did a sterling job.

Shooting Cumans in the kneecap or nuts with arrows was very satisfying.

The next game should be interesting, as they picked a very good part of Czech history as the setting.

I don't know how on earth such a small team made such a game.
It really is a wonderful game. Probably in my top 3 or 5 at least, I have always loved history as well. Being placed in a time I'm fairly familiar with, but a place and political/religious situation I was not aware of, was another treat, and they made it interesting.

I've certainly got criticism of the game for sure, but as a sum of it's parts I think it's one of the most enjoyable experiences I have had in video gaming.
 

TedNugent

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I have minor critiques, mostly pertaining to the master strike mechanic.

By and large, though, the combat system is good, and it requires you to think systematically about how to take apart multiple opponents. Even at maximum combat skill, and with the finest arms and armor, getting stuck in with multiple heavily armed opponents is usually razor thin at best, and often suicide. It leaves a genuine place for both archery and stealth. Both are nicely done.

One niggling annoyance that stands out for me is the total meaningful absence of the rondel dagger. I would like to see more thought about this implement and how it was used. Daggers in this game are relegated to stealth kills only. In actual fact, a rondel would be the obvious weapon of choice to end a duel between knights.

I was unhappy when the only appearance of the rondel in game was in an anachronism, where a character is holding a rondel to the neck of a hostage as if he was about to slice the hostage's throat. Obviously, a normal bladed dagger would have made more sense in this context.

The rondel was a specialized, stiff dagger, intended and used for puncturing through gaps in armor in the grapple. The idea, as I understand it, is that it would be used to dispatch an entangled or downed opponent with a downward thrust while being held in a hammer grip. Probably, any man at arms would carry one at this period. A rondel can split mail rings quite easily.

It would be nice to see something like this implemented in a sequel with a more thorough grappling system. Even something simple, like using this for stealth kills or a "finishing" move would work fine. These were very common parts of knightly kit, and I think it was for a reason, so it only makes sense to include it.

It certainly makes more sense in my mind than bashing a bandit in full harness repeatedly with an arming sword.



While I was also a little disappointed by the minimal usage of polearms, it kind of brings home why they weren't used outside of deliberate warfare despite their obvious advantages, there is no way to carry it outside of a baggage cart or your hands.

The only other historical absurdity that I detected was when a character was shot in the armpit with an arrow, when he was conspicuously the only person wearing besagews covering the armpit.
 
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I have minor critiques, mostly pertaining to the master strike mechanic.

Did you not follow my modding suggestion to remove master strike entirely (in the Codex review)? If you follow that and a few other ones I made there, KCD combat becomes an absolute HEMA wonderland.
 

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