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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

Fatty

Augur
Joined
Nov 17, 2011
Messages
144
Location
Gladstone
Thoughts on PS5 vs PC version?

I own it on PS5 already and played it a bit but I got sucked into Bloodborne and then a whole series of Fromsoft games. I’m now ready to give it another go and it’s cheap as hell on Steam. I vaguely remember getting pissed as hell at lockpicking on PS5 but the internet says it’s been fixed. Am I going to run into more wonky shit on console? Any mods that make the PC version a no brainer? Is the overall experience noticeably better on PC?
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,153
I own it on PS5 already and played it a bit but I got sucked into Bloodborne and then a whole series of Fromsoft games. I’m now ready to give it another go and it’s cheap as hell on Steam. I vaguely remember getting pissed as hell at lockpicking on PS5 but the internet says it’s been fixed. Am I going to run into more wonky shit on console? Any mods that make the PC version a no brainer? Is the overall experience noticeably better on PC?
PS5 version is limited to PS4 Pro standard, so 1080p, 30fps, lowend graphics, no mods, no mouse. Benefit of PS5 is in its SSD which makes loading faster and less pop-in than original PS4s.
But if you have decent PC go with that.
Lockpicking is difficult on controller first few levels, once you improve the skill it gets easy. There is an option in menu to enable simplified lockpicking for controllers.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,114
I refuse to dilute the experience.
It actually improves it.
You haven't beaten the game if you used the bush collision or master strike remover.
Simple as.
I beat the game once normally.

Now I have 69 mods, used a trainer to beast out all my stats, and I can't go two feet without running into a group of 10 cumans which I devastate with an AK47.

That last part was a joke. If you find a good gun mod, please link.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
4,074

I know I'm late to the party, but I gotta ask, is there anyone on this forum who doesn't adore this game?
If so, we need to make a list and bully them all off the forum.
 

Hag

Arbiter
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Joined
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Messages
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Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
I've reached the siege, and have put the game on hold for a month or so. In my opinion this shit is going one for too long for its own sake. It should have ended with Vranik, not only it is stupid to give the player more errands on a map that he has scoured many times already but the plot makes no sense :
There is no way that Sir Divish armies going to Talmberg to Vranik wouldn't have met or heard of the baddies going from Vranik to Talmberg on the same day.

The games shines for its atmosphere, sense of details, story, and emergent situations. All in all its systems are overall mediocre and while they do the job, stretching the story so much only brings up the cracks at the seams. It's annoying because I know that when I'll foster enough motivation to finish it, I'll do away with the Band of Bastard and tourney expansions.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,331
There is no way that Sir Divish armies going to Talmberg to Vranik wouldn't have met or heard of the baddies going from Vranik to Talmberg on the same day.

Wasn't it a very small force took the keep by trickery? They had some time in between beating up Henry and Vranik siege iirc
 
Last edited:

Galdred

Studio Draconis
Patron
Developer
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Messages
4,510
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
The whole point of the game was to be realistic. Not liking the implementation is one thing but wishing the game didn't follow its stated purpose is retarded.
Yeah, masterstrike spamming and being locked into an autistic combat camera sure is realistic.

I'm talking about the intention. The execution is a different question.
Right, but the core of the issue is that they focused on the wrong parts of realistic medieval combat:
All these fancy moves you can execute were never meant to be used against someone in armour(which is what you face most of the time), and half swording is a glorified combo, which makes little sense.
Polearms are also badly undercooked, even though they are very powerful (and feel cool to use when you can, if a bit too strong).
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,378
I've reached the siege, and have put the game on hold for a month or so. In my opinion this shit is going one for too long for its own sake. It should have ended with Vranik, not only it is stupid to give the player more errands on a map that he has scoured many times already but the plot makes no sense :
Kingdom Come: Deliverance should have ended with the battle of Pribyslavitz, in which Henry personally defeats and slays Runt and regains his father's sword. A large portion of the later content, such as the investigation into counterfeit coins, could have been slightly reworked and made available earlier. However, it was a dreadful mistake to tell the player the princess is in another castle the sword is in another bandit camp, so that the player can be drawn into a buggy monastery quest line, followed by an investigation of the second bandit camp and battle in that camp, only to discover some of the bandits have escaped and captured Talmberg castle resulting in a prolonged siege quest line, among other extraneous content.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,331
I've reached the siege, and have put the game on hold for a month or so. In my opinion this shit is going one for too long for its own sake. It should have ended with Vranik, not only it is stupid to give the player more errands on a map that he has scoured many times already but the plot makes no sense :
Kingdom Come: Deliverance should have ended with the battle of Pribyslavitz,

Nah it shoulda ended with the massacre of Skalitz, Henry among the slain :dance:

Main story sucked however you look at it, probably because of the change of plans; story was supposed to be the first part of a trilogy but they ended up stretching it to make it a big open world gaym on its own + not to mention for the 37th time: the lackluster main character factor. We'll see how Henry fares in the sequel as a main character; this time with a facelift and utilizing Hans as a much bigger crutch.
 

Hag

Arbiter
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Joined
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Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
There is no way that Sir Divish armies going to Talmberg to Vranik wouldn't have met or heard of the baddies going from Vranik to Talmberg on the same day.

Wasn't it a very small force took the keep by trickery? They had some time in between beating up Henry and Vranik siege iirc
Well, it's hard to say because the game doesn't keep track of time but Henry did saw the whole army when he entered Vranik. He escaped the same night and went straight to Rattay then Talmberg, arguably the same day. The Rattay troops rushed to Vranik so the bandits must have left meanwhile. Even if Henry was an ass and slept the whole day instead of warning Divish it is surprising a whole army could have crossed the land without raising suspicion. I guess the concept of scouts was too complex to implement too.
However it is coherent with the background trend that Hanish and Divish are idiots who can't rule their land for shit (and in one case not even his own bed).
 

NecroLord

Dumbfuck!
Dumbfuck
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Sep 6, 2022
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15,735
Full bush is the superior choice.
905px-George-W-Bush.jpeg
 

Alienman

Retro-Fascist
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Right, but the core of the issue is that they focused on the wrong parts of realistic medieval combat:
All these fancy moves you can execute were never meant to be used against someone in armour(which is what you face most of the time), and half swording is a glorified combo, which makes little sense.
Polearms are also badly undercooked, even though they are very powerful (and feel cool to use when you can, if a bit too strong).
Imagine if they made something like the Half Sword mechanics instead. It would have been so gud.
 

Galdred

Studio Draconis
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Developer
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May 6, 2011
Messages
4,510
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Right, but the core of the issue is that they focused on the wrong parts of realistic medieval combat:
All these fancy moves you can execute were never meant to be used against someone in armour(which is what you face most of the time), and half swording is a glorified combo, which makes little sense.
Polearms are also badly undercooked, even though they are very powerful (and feel cool to use when you can, if a bit too strong).
Imagine if they made something like the Half Sword mechanics instead. It would have been so gud.
I am not so sure. I think the "physical simulator" don't really work because the UI becomes a real hindrance. But I think games like Hellish Quart (but it is more of a 1v1 brawler, though, so it would not translate well) work better. It makes distance feels more important, and allow blade 'locking". Games like Mordhau/Chivalry 2/For Honor could probably work too (aas a good compromise between gameplay and authenticity)/
One really weird thing in KCD is that you cannot dodge and parry at the same time, while in real exchanges, your footwork would be a significant part of the parry.
 

Nikanuur

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Ngranek

I know I'm late to the party, but I gotta ask, is there anyone on this forum who doesn't adore this game?
If so, we need to make a list and bully them all off the forum.

I mostly don't (much) like games that are focused on realism, so I won't be playing this one likely. Bully away ;)
PS: But I wouldn't dare to call it a bad game. I believe the praise I've heard about it is justified. It's just that I want fantasy, sci-fi, or at least something exotic in my games. Realism usually doesn't cut it for me, and the setting in this game is one I grew up with.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,972
It's just that I want fantasy, sci-fi, or at least something exotic in my games.

I agree with that. Although I even did some medieval LARP myself, I couldn't get myself to finish this game, and reading about the open ending and the monestary quest I'm almost glad I didn't ;)!
 

Hag

Arbiter
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Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
So, at long last, finally finished KCD.

My opinion is that it's a game that much, much better than its parts since :
- Holy shit the main quest drags and drags and never ends its bullshit. It is over a dozen hours too long, the ending missions are some awful and stupid filler and in the whole it was ridiculous, even good ideas like the monastery turned sour very quickly and as a whole it is almost offensive in how much it wasted the player's time.
- Plus it didn't make any sense most of the time and characters all behaved like idiots.
- All game systems suck. Combat is clunky and painful, either too hard or too easy but never fun. Economy is broken, shops are all medieval supermarkets filled to the brim with shit, and you never really need money anyway. Inventory is console-tier mess. Stat system, perks and itemization are ok, though many perks are one the uninspiring side.
- World design makes no sense, roads and paths are an afterthought, are not coherent with geography, and there are no roadsigns.

On the plus side most sidequests were ok to good, and the AI, despite erring on the uncanny was very much serviceable.

But where the game shines are on those little moments. Looking in the woods for a treasure. Seeing Sassau appears by a turn of the road for the first time. Moving unseen at night. Stealth has a huge risk/reward, especially at the beginning, and may be the system I enjoyed the most. That, and looking for creative way to break the game or park my trusty horse, because the game has a true pleasant sandbox component that let me cheese through some quests (the monastery lol), and having the usually serious and deadpan lines side by side with the wonky AI, systems, or "creative" way to get rid of problems made for a never-ending stream of comedy. Plus I enjoyed learning some history in a land I don't know much about.

So despite the sum of all my annoyances I had a memorable time with Henry. And when the game is good it can be very good, and when it is funny it is laughing out loud funny, and in the end it was a good, sometimes goofy, barrel of fun, and I don't regret my time in fantasy Bohemia.
:4/5:
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,893
World design makes no sense, roads and paths are an afterthought, are not coherent with geography, and there are no roadsigns.
World is a more or less exact recreation of a real world area, as are the roads AFAIK. As for road signs, what good would they be when the vast majority of people couldn't read?
 

Hag

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Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
As for road signs, what good would they be when the vast majority of people couldn't read?
That's actually a very good point. As for the world area, I'm more cautious. Do you have some source ? To me it has too many uncanny places, roads taking weird turns, not following relief, being redundant or absent altogether in other places.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,893
As for road signs, what good would they be when the vast majority of people couldn't read?
That's actually a very good point. As for the world area, I'm more cautious. Do you have some source ? To me it has too many uncanny places, roads taking weird turns, not following relief, being redundant or absent altogether in other places.
https://imgur.com/a/kc-d-location-sat-imagery-udmnN
Not a perfect recreation, obviously (they needed to fit it all in one map) but you can tell that they copied reality as much as they could, including most of the road network
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,144
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
As for road signs, what good would they be when the vast majority of people couldn't read?
That's actually a very good point. As for the world area, I'm more cautious. Do you have some source ?
For anyone who followed their devblogs and videos it's a well known fact they bought some satellite maps and modelled the countryside after them. They did cut out a few real world chunks, otherwise the world would be too large but what's there is the exact same topography you'd find in the Sassau region today.
 

Wasteland

Educated
Joined
Aug 23, 2021
Messages
166
My opinion is that it's a game that much, much better than its parts since :
Yeah, KCD is the poster child for "greater than the sum of its parts."

The main story can drag. Some of the walk-and-talk segments are tedious. The monastery quest line is notoriously buggy/frustrating. Combat is easily trivialized--personally, I don't even think Master Strikes are the worst offender, as you can just as easily win every fight by kiting while spamming thrust with a mace, once you've got some levels and some heavy armor. The open world is largely empty. Every bush is evidently made of concrete.

And yet the overall experience sings. The characters are charming and memorable--more memorable than the cast of any other RPG that leaps to mind. Sure, I can name isolated examples from other games, but KCD left me with indelible memories of at least a dozen people, down to the grumpy scofflaw neighbor who provides the fist fight tutorial. KCD's open world, despite not offering much in the way of direct game play opportunities (i.e. POI clearing), represents perhaps the best use of an open world I've ever seen, a perfect backdrop to a game whose story and mechanics combine with the singular purpose of immersing the player in Henry's time and place and perspective.

At the risk of sounding like a Hallmark card, KCD feels like a labor of love. If you allow yourself to be drawn in, to embrace the conceit that you are a Medieval Bohemian peasant, you'll have a hard time not loving it too.

(EDIT: Definitely mod out the concrete bushes, btw, lol. I don't remember which mod I used, but this one might work.)
 

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