Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Kingdom Come: Deliverance II Thread

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,652
Like all of them? In every town? How is that not deliberate?
They only had so much budget and Vavra chose gay sex dialogue and animation over modeling church interiors.
It's not like they can do something as awesome as this:
SnG9mVI.png
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,652

Yoary

Barely Literate
Joined
Feb 7, 2025
Messages
3
So wait, Katherine is a single mom and goes to fuck Musa even if you romanced her? Does she have a son from before the events of the game and do you get to meet him?
Damn, if all this shit is true then it's fucking wild that this woman is the Theresa replacement and Radzig even tries to set Henry up with her.
I'm still waiting for a proof for this, this and Theresa cucking Henry are the two things peoples keep saying without proof.
I'm not smug about it I'm just curious if someone have proof.
 

VerSacrum

Educated
Joined
Aug 19, 2023
Messages
401
Location
Switzerland
Like all of them? In every town? How is that not deliberate?
It is. But you can enter synagogue. The woke degeneracy and "the message" is much deeper then it seems at first. Faggot sex and condescending sand negro are just a tip of the iceberg.
Damn, that really is a big disappointment considering how beautiful the 3 church interiors in the first game were. And there wasn't even a synagogue in actual Kuttenberg at the time which they even admit in the ingame codex. FFS Vavra.
 

herpenis

Literate
Joined
Jan 11, 2025
Messages
18
to anyone playing the game do e_svoTI_AsyncCompute = 1 in the console and/or in autoexec.cfg
for some reason it's set to 0 by default, and setting it to 1 results in much better gpu utilization, and personally for me it boosted fps by 15% (went from 120 to 140), thats on a 4090 mind you, tho my friend with a 7900 xt sees the same bump in performance
the devs prolly forgot to set it to 1 or left it at 0 for compatibility with intel's dogshit gpu drivers
 
Joined
Jun 13, 2019
Messages
859
The more deeply embedded the dirt that comes out the harder it looks to mod this game into acceptability. We are clearly long past just remodeling 'Musa' to an arab dude and adjusting his dialouge. This isn't to say it can't be done, but I wish the modding community good fortune in undoing Musa, the cucking, the girlbossin', the friendly Cumans, the homo and at the very least removing the pogrom storyline (if not outright letting Henry participate in it).
Hell, the salty tears would be worth donating a few shekels to the cause, but it happening for free (compared to the millions spent to make it in the first place) would be pure pottery.
friendly cumans? i've been larping as a highwayman and selling their horses after leaving their naked corpses in the road :positive:
Okay lets see, random thoughts after a decent amount of playing:

-Poaching seems less profitable then before. In fact most activities to make money suck. I've been making potions and selling them but it's boring.
-Once again combat seems skill based but is actually stat based. Player skill makes less impact than you think.
-Constantly dirty and smelly all the time. Yep it's KCD all right.
-Birds nest occasionally have valuable items in them
-I love bandits running away. It always makes zero sense that random brigands would fight to the death. OTOH the surrender mechanics are stupid. Bandits yield, you get a persuasion check to finish the surrender, but it fails? Then they go "Grr I'm not going to listen to you!" and keep fighting and die. Bro YOU tried to surrender! Retarded.
-Went back to the start of the game and now there's a bandit camp there. Used Pebbles Assault to kill one, the rest charged at me one by one and surrendered in a single hit each. Then I just executed them. They didn't have any good loot but I sold one of their horses to the gyppos for 350 groschen thaler reales.
-Lol gypsy camp is all thieves and a jew
-I've found more money is random containers around the world than doing a single quest. Not even stealing. It's the Oblivion problem; lots of quests but the leveling system doesn't benefit from it due to the usage-based XP. In general quests seem to be intentionally boring or frustrating activities. Again, this is a KCD game, so I shouldn't expect anything else.
-Speech checks feel over tuned. I've reloaded a bunch of quest dialogues and every single persuasion option fails. I have Speech and Charisma 9, which is after several upgrades with books and haggling. Yet I can't pass quest based checks. Lame.
-I just want a damn crossbow and polearm already.
charisma is pretty much based on your appearance, if you knock out the tailor in the starting town and loot his entire store you should have at least 22+ charisma from the more expensive clothes

it also lets you tell people to fuck off when you're a suspected thief and they'll go Um ok sorry lol, which makes niggermaxxing pretty profitable. i looted the semine guards while they slept then placed all their shit (halberds, armor, shields etc) on the floor of the stable, waited to get caught and gave them the business. then once i got away with that i just picked them back up. GIBSMEDAT :kfc:
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
814
Many codexers will love this quest.
kingdom-come-deliverance-2-antisemites-location.jpg
"Antisemitism", a fake word invented in 1879 by a jew named Wilhelm Marr. Middle 19th century was when the jews started profusely inventing fake words.

Seeing this word in early 15th century context is peak retarded. It's actually much worse than Veilguard using "non-binary", because Veilguard is fantasy, and this niggerfaggotcuck simulator is supposed to be "historical".
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,518
View attachment 61320

Games are usually peaking in about 2 hours (8 PM CET), can be 300k by then.

Could it have been half a million without the nig and geh? Plausible.
You think more than a small fraction of players even know anything about this? And that half would choose not to buy it over it. Get real.
Two years ago I still believed the anti-woke movement is loud but relatively small and has no measurable impact on the vast sea of clueless normies.

But now? Are YOU for real? Would you have believed a major open-world game from the Star Wars universe would sell in two months what KCD2 sold in a day? Would you have guessed a new flagship Dragon Age game would sell so poorly Bioware would be trimmed down to almost nothing? Would you have said a major Sony hero shooter would sell only 30k copies and then be shut down in mere two weeks?

Nah bro, the tide is clearly turning. It's not that the anti-woke gamer movement is suddenly millions strong, it's the mainstream becoming sick and tired. From now on every single game with a fixed female or non-white protagonist or the Condord-like artstyle is gonna flop or underperform, including Witcher 4, I can guarantee you that. It's a different era.
Everything I've read or heard about KCD2 (or WH40k Space Marines 2 for that matter) does not seem to suggest to me that it is any more 'based' than SW Outlaws or the last couple of AC games, quite frankly.
 

whocares

Savant
Joined
Nov 8, 2016
Messages
149
Okay, whoever complained about For Whom The Bell Tolls quest being railroaded must be brain damaged. It's the monastery quest all over again where tards are crying cause bad, while those with functioning brains just see ways to break it in all sorts of creative ways.

When given a time limit and sent to do manual labor like a serf with all my gear confiscated, of course I say fuck that and go exploring. My initial plan to choke out a guard and steal his clothes to walk around the castle fails miserably as I get immediately recognized. I talk my way out of that and get the guard clothes confiscated, but here the game frays a bit in that you can talk your way out of a guard confrontation, but if you're in a forbidden zone when you do it, they go right back to chasing you.

I press on and book it, turning the whole mission into a swashbuckling clown fiesta where I run around the castle figuring out the mission, unencumbered by any clothes for maximum speed and making good use of the sprinter perk to be uncatchable. Bump into wenches, punch guards, close doors behind me scooby duh-style, try to figure out where I have to go and later what I need to find. Manage to break pursuit for a moment to find the dying captain and learn that he needs a speshul remedy. And for that I need to go back through the whole castle with all the guards on my ass.

I think there was an intended way to "break" this mission by using lockpicks, scouring the grounds, and engaging in alchemy to brew the remedy, but I never found any lockpicks, so I just read in a journal I found sitting on a shelf that the scribe was also given that remedy in the past. So my next goal was to find where the scribe lives and check if he's got any of the potion stashed for a rainy day. Find the scribe, choke him out, steal his keys, open his chest - and what do you know, he got them potions. Grab those, run back through the castle again, bust into the church with half the castle right behind me, mishun complete. All in two bell rings out of twelve, 0 reloads and 0 sneaking around.
 

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
311
Game is great, it s basically KCD1 as far as weakness and strenghts go, but i think they improved both. Immersion is even better, and the main weakness imo, the combat system is much better, combos are more viable, master strikes are more interesting, there is some enemies like the black knight that give some good fights.... in the end it s still the weakest part of the game thanks to mid stats already trivializing it but it did improve

Gay stuff is irrelevant for me, as it is 100% isolated from the plot if you don t pick romance marked dialogues with men
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom