I have been working in the Knights of the Chalice 2 Module Editor, recreating the latest content from the IceBlink version of
Hearkenwold, which was updated earlier this month. These additions are a continuation of the adventure and expansion of the game with new maps to explore.
Players who have already advanced past the events of Skardale, and who have joined at least one of the guilds, will be able to pick up in the middle of the conflict, if they choose.
Here is a view of the council room in the castle:
I'm playing around with the new Map setting that allows the builder to select a fixed time of day, giving a different tint accordingly. The values for colors can be customized as well. It is not a dynamic change, so it more about adding to the atmosphere of a particular location. In the screenshot below, the party arrives by horse at twilight. So I used the Evening setting. I have also experimented with the Night overlay, a deeper shade of blue, in other areas including in dungeons to simulate an appearance of semi-darkness.
And here is a spooky encounter just for Halloween.
The updated version of the campaign can be summarized by the following: new wilderness areas, a new cavern dungeon, and an optional arena-like adventure. I will be working mostly on the cavern location, which is comprised of multiple interconnected maps, throughout next month. If I'm able get to everything as planned, I aim to release the module by the end of the year.
Finally, I'd like to mention the new search functionality Pierre included for scripts and images is such a welcome addition. This module has so many files to sort through at this point, and it has made building much easier.