Dorateen
Is there a way to resurrect party members early on?
I can't access the monastery in the western city and it doesn't look like anyone is a healer around here, not even the druid...
Should I use my mystic wand of reload?
By the way, your CR ratings feels weird, i didn't check but CR1 for a lvl 5 cokatrice while a level 3 half-giant gladiator is CR2?
How did you manage the encounter balance?
I find it really good, just enough on the hard side.
Asking for "a friend" working on a vaporwave module.
All of it eventually, I'd hack at it slowly in my free time. Will try emailing him tonight then, thanks.What part of the UI would you mod?
I also love/hate the debuffs i can't get rid of because no temple is available.
12 per class. I leave the calculations to you.How many hours of playtime does it offer?
This looks interesting. What did you dislike about the UI, if you don't mind telling me. I thought the hotkeys were more than sufficient.All of it eventually, I'd hack at it slowly in my free time. Will try emailing him tonight then, thanks.What part of the UI would you mod?
hey guys, I have a question about Hearkenwold. How many hours of playtime does it offer? I'm *almost* excited enough to buy the game directly from Pierre, but I'm wondering if I should just wait for a proper Steam release that will auto-update as Pierre updates the game. But yeah, how many hours can one expect if they play methodically? Thanks! <3
I don't know if it is too soon for spoilers, but if you want to know a round-about way to get temple healing, send me a message. It's a multi-step process, I can give you vague clues or a direct answer.
with all the carriages transporting me to new cities i can't even place on the world map.
I posted this in the IceBlink thread a while ago. It's not pretty or stylized, but an early map (very early, like 1995) of the gameworld Hearkenwold is set in, which might help orientating how cities relate to each other.
12 per class. I leave the calculations to you.
I still had to reload a fight i had won because a fucking ninja blinded the half-giant gladiator again
Don't gladiators get a blinding strike ability? There is a certain irony to your half-giant always getting blinded.
Consider pinging Saint_Proverbius for a newspost (a fully-featured campaign made by a Codexer in the KotC 2 engine is a pretty big deal). Or at least make a new thread about the release in addition to posting about it here. Or at least bump the old thread.Amazingly, one week after posting the module, I have not received any bug reports.
Consider pinging Saint_Proverbius for a newspost (a fully-featured campaign made by a Codexer in the KotC 2 engine is a pretty big deal). Or at least make a new thread about the release instead of (or in addition to) posting about it here. Or at least bump the old thread.Amazingly, one week after posting the module, I have not received any bug reports.
I swear, the PR skills around these parts are the worst I've ever seen.
Amazingly, one week after posting the module, I have not received any bug reports. However I did find one post release. It is a higher level encounter that is part of the fighter's guild adventure, a script wasn't working as intended. I have fixed and updated the file on the Nexus page to version 1.13.1
Anyone who has already downloaded Hearkenwold, I would not go to the trouble of downloading again until you are ready to start on this area. Nothing else has changed.