AdolfSatan
Arcane
- Joined
- Dec 27, 2017
- Messages
- 2,043
Any idea if save files will be compatible? Cause if they do, I wanna start playing this tonight.
NiceLow charisma characters will often get dialogue options that are rude
If you've not played the Iceblink version you'll probably get surprised by how cool and atmospheric the writing can be but also by how funny some of the lines of your characters can be, the overall writing is top notch and the humour is no exception :NiceLow charisma characters will often get dialogue options that are rude
I played it a bit then had to switch phones. Also either this or some other module didn't have barbarians so my interest kinda nosedived.If you've not played the Iceblink version
I played it a bit then had to switch phones. Also either this or some other module didn't have barbarians
Aye!there are now barbarians!
While we are waiting on the next update for Knights of the Chalice 2 so I can finally release the module, I've been able to do some extensive testing especially the mid to late game content.
A few of the things our party got up to today running through Hearkenwold:
- Performed a ritual and unwittingly summoned a Night Stalker
- Played cards with a dwarf in the Halls of Hamhock
- Gained the ability to call a Griffin ally in battle
awesome stuff, man.
u may remember i played a bit of hearkenwold on the iceblink engine (which i believe is the OG version, right?) a couple years back. Really enjoyable RPG. I think I saw it available for FRUA, too, as I was searching the FRUA designs page? Good to know it's also going to be in KOTC2. Hopefully along with a LOT more modules, because the ruleset and resources are so good in KOTC2 that I hope a bunch of people make some epic modules with them!
Looking forward to giving Hearken a shot in KOTC2. Once it hits Steam, that is. Thanks for the work throughout the years, brother. U really are an RPG Champ. <3
Yes, I enjoyed your let's nerd series of videos on the original IceBlink version of Hearkenwold. The FRUA design is only a partial conversion, and streamlined in some places due to limitations of the toolset. Eventually, the scope of the campaign grew too big and complex to continue working with FRUA. Which is a shame, because the SSI Gold Box games are a primary influence on this module. But Knights of the Chalice has satisfied the desire for deep systems and more advanced combat.
Ah, fuck.When you defeat the enemies quickly and enemy reinforcements were supposed to arrive in later rounds, these reinforcements will now arrive immediately as the default behaviour (previously, the default behaviour was to end the battle). You can use the new creature-AI setting "Don't join fight if group defeated" if you'd rather have the reinforcements not arrive when the player managed to defeat all the enemies early.
Ah, fuck.
Nigga u wotVanilla KoTC 2 looks terrible