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Game News Knights of the Chalice 2 Released

Infinitron

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Tags: Heroic Fantasy Games; Knights of the Chalice 2

The original Knights of the Chalice was a classic of the pre-Kickstarter era, whose eccentric creator Pierre Begue began working on a sequel immediately after its release in 2009. Just what Pierre did during most of the intervening years remains a mystery, but we do know that he finally began taking the game's development seriously when he found himself reduced to poverty in 2018. It took him a looong time to get his affairs in order and then to fix the totally-final-1.0 version that was released to backers after the 2020 Kickstarter campaign, but today a much improved Knights of the Chalice 2 is finally an officially released game. Cross another vaporware legend off the list. Here's its extensive description:

Knights of the Chalice 2 is a 2D RPG with turn-based combat for Windows and macOS. The game uses the OGL 3.5, the set of rules at the root of Dungeons & Dragons 3.5, a role-playing game from Wizards of the Coast.

Create a party of up to six adventurers and explore the village of Finchbury and the dangerous sewer complex that lurks beneath the town. You will be able to recruit eight new companions during the course of the adventure.

The characters will soon find themselves caught up in deadly conflict with a powerful group of evil worshippers, the Circle of the Black Rose. Your epic struggle for survival and justice will culminate in the retaking of Gleegold Keep from the forces of evil.
  • Turn-based, party-based tactical combat similar to that found in the RPG Dark Sun Shattered Lands made by SSI and in Troika's Temple of Elemental Evil.
  • Advanced emergent Artificial Intelligence. Enemies act as a group and support each other. They can use special actions like Grapple, Trip, Disarm, Sunder, Feint, Bull Rush, Ready Versus Spell or Swallow Whole and other tactics like taking a Five-Foot step before casting Maximised Fireball. They might use a Wind spell to dissipate the player's Acid Fog.
  • More than 700 Spells and Psionic Powers. The game also features 22 Classes, 10 Races, 36 Subraces, about 500 Feats, 41 Cleric Domains, 71 Weapon enchantments and 51 Armour and Shield enchantments. Please visit the developer's website for more information.
  • Multiple-choice dialogue options offering real choices and real in-game consequences to the player. Use your party's unique skills and consider your own preferences and playing style in order to resolve situations in the most suitable manner. Accept or decline various optional quests and join different factions with conflicting interests. Create the perfect combat-focused party, or have fun creating a party of eccentric misfits.
  • Enjoy a variety of engrossing puzzles and riddles. Use your intuition and logical thinking to decrypt mysterious coded messages. The game's cryptography interface, inspired by Broken Sword Shadow of the Templars, makes decoding a captivating activity. Do not worry about the difficulty of puzzles and riddles, though, as the game frequently provides Hints designed to help you resolve this type of challenge.
  • Play through the extensive Tutorial Adventure to learn the ins and outs of the game's interface easily. The tutorial is a unique adventure. It features multiple endings and offers a number of important choices. Create your main character and start exploring the ruins of the ancient citadel of King Valdrek. Your adventure will bring you new friends, but you may also get more than what you bargained for.
  • Experience brand new tactical challenges. Get ready for pitched battles with frequent enemy reinforcements. Some monsters will attack the party once it is divided into two subgroups. Your characters may have to fight underwater, brave the heat of a volcano, or endure the toxic fumes of a gigantic poison trap. Some particularly devious areas, called Death Snares, will tax the party's fighting ability and survival skill to its extreme limit.
  • KotC 2 Augury of Chaos allows you to create your level-1 characters and take them all the way to level 21 or so. There is no limit on character level. You can create up to six characters from scratch. In addition, you may recruit eight permanent companions during the course of the adventure, increasing your total number of party members to eight or nine by the end of the game. Temporary companions and allies will also be assisting your party from time to time.
  • User-friendly interface. Launch a charge, full-attack or coup-de-grace with a single click - the computer will automatically look for the best option available. Out of combat, move the party with a single click or by keeping the mouse button pushed.
  • Omnipresent help files and clear in-game feedback on the results of each dice roll, saving throw, attack roll, modifiers and so on. A similar feature exists in Temple of Elemental Evil.
  • With the right materials and sufficient gold and experience points, craft your own weapons and armour and apply enchantments like Vorpal, Life Stealing, Wounding, Swift, Dispelling or Flaming Burst. The list of enchantments can be found in the developer's website.
  • Use the powerful integrated toolset to create new modules and campaigns easily. Easily swap monster tokens and sprites or create new ones. Create new monsters, new dialogues and new maps easily. The best modules may also generate an income stream for you thanks to the 5-5-5 User Module Offer.
  • Enjoy fast Saved-Game loading and saving and numerous game options designed to accelerate gameplay. Enjoy various convenience features, such as the Saved-Game preview image display, automatic potion and scroll distribution to the party members, Tab key press to highlight objects that may be interacted with, Inventory Screen weapon-comparison tooltip, and the highlighting of spell scrolls that may be learned by a character.
  • Thanks to its successful Kickstarter campaign, KotC 2 will receive many further improvements in the future, including new creature sprites, new feats, new items, a new iconised combat-actions menu, and more. New adventure modules will also be created.
  • Enjoy collecting 100 Steam achievements designed to challenge the best tacticians. Easily increase the difficulty level to create a drastically different experience where each and every one of your decisions both in combat and out of combat could mean the difference between life and death. Or simply download an extensive user module, such as Dorateen's Hearkenwold, for an awesome change of pace. Get ready for hundreds of hours of immersive and delightful playtime!
For much more information about KotC 2 and KotC 1, please visit the developer's website. Please feel free to post in the Forums or send your feedback directly to the developer by email. Thank you for reading, Brave Knight!

Knights of the Chalice 2 is available on Steam and GOG for $45, and there is no launch discount. Come on, don't tell me you're surprised. Now we play - and then begin waiting for the first of the three additional adventure modules that Pierre promised in the Kickstarter campaign...
 

luj1

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Knights of the Chalice 2 available on Steam and GOG for $45, and there is no launch discount. Come on, don't tell me you're surprised. Now we play - and then begin waiting for the first of the three additional adventure modules that Pierre promised in the Kickstarter campaign...

Funny how this fag always finds a way to antagonize inclined RPGs such as KotC 2, Underrail, Grimoire for their launch dates, lack of manual, etc. Meanwhile you shill for vapid crap.
 

Dorateen

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Today is a good day

u5KW7yu.jpg
 

agris

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it's a shame these auteur-types seem to have real difficulty separating their passion for the game and the price they sell at. i'm sure Pierre thinks his game is worth $45, because it offers 100+ hours of content and is unrivaled in terms of 3.5 combatfaggery, but the sad truth is that he will make less money selling copies at $45 than he would selling greater volume at $15 or $20.
 

mediocrepoet

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I think the game is definitely worth that much and I spent far more than that on the Kickstarter. But that's really a niche mentality. For the average pleb, this looks like a phone game or something. I mean, that's wrong, but most people are dumb and have terrible taste.
 

hivemind

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I think the game is definitely worth that much and I spent far more than that on the Kickstarter. But that's really a niche mentality. For the average pleb, this looks like a phone game or something. I mean, that's wrong, but most people are dumb and have terrible taste.
this is cope

it looks nothing like a mobile game because mobile game companies generally tend to hire designers

the game looks simply repulsive

ss_db5ad7d0063a5a6fe1905d8121c0e9845d720b27.1920x1080.jpg


like what the fuck is this ???


price seems delusional but tbh there is a lot of mentally ill 3.5 tards so I honestly think that the guy could have sold fine at that price if he just had a less eyerape art direction
 

mindx2

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What's this guy (kiefrd20) ranting about on GOG?
I can not believe he stole my work, i purchased it this morning and i shut it down instantly after seeing my work in his game. i developed a game 2 years ago called soul of war lots of my scripts are in his game not to mention sounds and characters. im so sick over this. i looked through all the folders in the package, and low and behold hes got my stuff from rpgwatch in his folders. he stole my stuff. pioneer games sold my work to him. type in soul of war rpg and go to itch ull see its free. https://fishdog-games.itch.io/soul-of-war
 

mediocrepoet

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What's this guy (kiefrd20) ranting about on GOG?
I can not believe he stole my work, i purchased it this morning and i shut it down instantly after seeing my work in his game. i developed a game 2 years ago called soul of war lots of my scripts are in his game not to mention sounds and characters. im so sick over this. i looked through all the folders in the package, and low and behold hes got my stuff from rpgwatch in his folders. he stole my stuff. pioneer games sold my work to him. type in soul of war rpg and go to itch ull see its free. https://fishdog-games.itch.io/soul-of-war

That's the Ellis Studios dipshit. He was trying to promote that asset rip flip thing here a year or two ago.

EDIT: Here's a link to the thread about this particular game. https://rpgcodex.net/forums/threads/soul-of-war-inspired-by-dungeons-dragons.132310/
 

mediocrepoet

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hes got my stuff from rpgwatch in his folders. he stole my stuff. pioneer games sold my work to him.

As an aside, stealing content and buying it from a provider who ostensibly has the rights to sell it are completely different things. That's even assuming that the work was fishdog's to begin with since he was stealing a bunch of stuff and buying asset packs as well. Other than that, not sure what he's going on about about the Watch unless he sourced his material from the Watch and (being an asset pack), it was sold to other people too, except this one was actually able to produce something worthwhile. Just an educated guess, mind you. Buddy's a fraud.
 

JarlFrank

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I think the game is definitely worth that much and I spent far more than that on the Kickstarter. But that's really a niche mentality. For the average pleb, this looks like a phone game or something. I mean, that's wrong, but most people are dumb and have terrible taste.

I dumped 500 bucks on this in Kickstarter and feel like I got my money's worth, and will continue getting my money's worth with the upcoming modules and whatever crazy shit the community will come up with.

But I already emailed Pierre about please, please, please lowering the price if he wants this to sell more than a dozen copies. Many people who would be interested in this game will be put off by the high price. He's gonna lose so many sales to this.
 

Tyranicon

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Oof, Pierre needs to sort out that copyright claim quickly. I'm already seeing it posted on the Steam discussions.


But I already emailed Pierre about please, please, please lowering the price if he wants this to sell more than a dozen copies. Many people who would be interested in this game will be put off by the high price. He's gonna lose so many sales to this.

I'm not too sure. Personally I think the price is on point for a hyper niche product. The audience he's targeting probably skews older and can afford it. There is no doubt that the high price will cut down on purchases, but it will probably perform very well if Pierre ever does discounts.
 

NJClaw

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What's this guy (kiefrd20) ranting about on GOG?
I can not believe he stole my work, i purchased it this morning and i shut it down instantly after seeing my work in his game. i developed a game 2 years ago called soul of war lots of my scripts are in his game not to mention sounds and characters. im so sick over this. i looked through all the folders in the package, and low and behold hes got my stuff from rpgwatch in his folders. he stole my stuff. pioneer games sold my work to him. type in soul of war rpg and go to itch ull see its free. https://fishdog-games.itch.io/soul-of-war
THE KING IS BACK

Having revived our good old fishdoggames, KotC 2 truly is the game that keeps on giving
 

oneself

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I think the game is definitely worth that much and I spent far more than that on the Kickstarter. But that's really a niche mentality. For the average pleb, this looks like a phone game or something. I mean, that's wrong, but most people are dumb and have terrible taste.

I dumped 500 bucks on this in Kickstarter and feel like I got my money's worth, and will continue getting my money's worth with the upcoming modules and whatever crazy shit the community will come up with.

But I already emailed Pierre about please, please, please lowering the price if he wants this to sell more than a dozen copies. Many people who would be interested in this game will be put off by the high price. He's gonna lose so many sales to this.

Whats the verdict on this? Massive incline?

I liked KoTC1 but man, this shit is charging basically AA price.

EDIT: I saw your review. Sold.

:takemymoney:
 
Last edited:

Jvegi

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the game looks simply repulsive
Yeah, but have you heard the audio? I love how it switches the music randomly during party creation.

The first game was definitely more consistent. But all of his, UI included, will mean very little after a couple of hours of acclimatization.
 

Taurist

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Pierre Begue loves money. Apparently.
I'm looking forward to finally playing this when the steam key releases. KOTC1 is one of my favourites.
 

Tyranicon

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Pierre Begue loves money. Apparently.

I'm going to assume this is sarcasm because gamedev, especially something as niche as this, is a horrible way to make money.

If Pierre really wanted to make cash, he'd throw some furry porn into his games and put up a Patreon.

I wouldn't think less of him at all. A man has to live on more than assorted garden roots.

:salute::salute::salute:
 

Tavernking

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The price really needs to be halved. I'm going to be one of those guys that waits years for a decent discount (plus the other modules will be out by then).
 

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