luj1
You're all shills
Very toee like, nice.if you give the Half-Giant trip warrior a reach weapon he'll be able to AoO trip approaching enemies.
Very toee like, nice.if you give the Half-Giant trip warrior a reach weapon he'll be able to AoO trip approaching enemies.
Tarantulos-Eduardo-SanchezBut fuck this fucking spider, fuck fuck fuck!
Being able to heal the party outside of combat would greatly help, keep will be done once this is patched.Sitting on the other side of the gate after defeating the demon lord of tripping.
Just checked and i do have level 17 on my wizard. So lvl 9 spells if i want them.
Or i could transform her and be lvl 15.
I'm gone for a couple of hours, but i'm playing through tonight.
Today is the day we take the keep down.
Tarantulos-Eduardo-SanchezBut fuck this fucking spider, fuck fuck fuck!
they are exhausted by now, and i am not using precious xp to recharge.Party is already well underleveled by default.Healing wands work for me most of the time.
Sitting on the other side of the gate after defeating the demon lord of tripping.
Just checked and i do have level 17 on my wizard. So lvl 9 spells if i want them.
Or i could transform her and be lvl 15.
I'm gone for a couple of hours, but i'm playing through tonight.
Today is the day we take the keep down.
Win iniaitive use confusion, win, crash during area transition and just give up and choose the other dialogue option.I'm trying to understand what's the plan in the encounter where the big bad guy wants to sacrifice the little child. Am I supposed to hope to:
- win the initiative with the Wizard;
- affect as many enemies as possible with the Confusion scroll;
- get only good Confusion rolls so that the enemies never act;
- block the bottom room with the Web scroll or kill everyone down there with the Fireball scroll;
or is there a more efficient strategy? Am I supposed to take the "evil" route in order to avoid the encounter? Am I supposed to reach level 3 by then? Because I'm still level 2 and I think I've done almost everything, except for, maybe, a fight against some crocodiles.
I'd do the crocs one. And then the one after that. And did you do the fire elemental one? I suppose there's a chance of missing that as well.I'm trying to understand what's the plan in the encounter where the big bad guy wants to sacrifice the little child. Am I supposed to hope to:
- win the initiative with the Wizard;
- affect as many enemies as possible with the Confusion scroll;
- get only good Confusion rolls so that the enemies never act;
- block the bottom room with the Web scroll or kill everyone down there with the Fireball scroll;
or is there a more efficient strategy? Am I supposed to take the "evil" route in order to avoid the encounter? Am I supposed to reach level 3 by then? Because I'm still level 2 and I think I've done almost everything, except for, maybe, a fight against some crocodiles.
Agree to this, there's classes never worth picking, hybrids in melee doesnt do as good as those , and their arcane abitilites dont make up for it. Specialized mages and psion are better, the mageknight is decent as you get no ceiling on low level spell damage, but decent not enough for this game. I'll add a reach weapon to the trip gladiator , theres a good +5 at chapter 3 but nothing in between as far i remember. Still debating if cleric or bishop is better, bishop domain have lot of use, celerity at lower level is free haste and aberration summon are a must . But you lose all higher tier cleric spell, not sure yet if they are mandatory might bite back in the keep later.KOTC 2 for dummies - 10 tips for new players - 7 will shock you!!
Optimized party for the first few maps
- Everyone needs Improved Initiative and decent Dexterity. Every single encounter is lost in the first two turns. Not winning initiative means reloading. Get yourself II or be doomed to reload 20 times instead of 5.
- Think before you spend gold! Gold is a very finite resource, and required to level up!
- If you are doing fine, do not level up. You gain more XP at lower levels, and can bank extra!
- Every party needs someone who can read Cleric, Wizard and Psionicist scrolls!
- Always take out casters first! Disable any melee monster or enemy as best as you can with status effects. Nothing working? Get creative. Grease, web, domination, confusion, trip - something always works. Most of the time.
- When you get to the goblin arena, do not accept help - twice the gold! Gold is very important.
- When you get to the Efreet, ask for gold. The gear is good, but soon outclassed.
- If a melee isn't doing ridiculous damage or tripping reliably, the slot would be better used as a caster!
- Save early, save often. There are a lot of bugs and crashes, and you may want to undo certain decisions you make and load an earlier save hours later!
- When you plan your party, remember that your first companion is a Sorcerer, and your second a Warlock. You can also get a very good Paladin!
Female Half-Giant Cloudtop Barbarian, Fighter or Gladiator
This character is your trip master. You build for all the Trip feats. Whether you pick Barbarian, Fighter or Gladiator is up to you. Barbarian can rage, Fighter gets the incredible Wade In (move and still attack) feat and Gladiators get most Trip feats from the start, as well as good attributes.
Painted Mantis Gladiator
This character is your melee DPS. You build him for dual/quadruple-wielding, eventually with two-handed weapons, if desired. Remember, if your melee isn't doing retarded amounts of damage, it's not worth bringing.
Argossian Human Bishop or Cleric
This is your buffer and healer. It's up to you: two domains and circle 8/9 spells or better Turn Undead and up to 6 domains. It is my personal opinion that the Bishop makes a better healer due to the way Flux, Life, Healing, Curing all stack with each other. I suggest starting with Aberration and Reach domains to make the early game way easier and also save on feats.
Stygian Human Psionicist
Their spells are simply the highest DPS in the mid-game, and they can be made friendly-fire safe. They can also use Stomp, an incredibly strong power, that can be spec'd for and later upgraded.
Grey Elf Sorcerer
There are two reasons for this. 1) You require someone to be able to cast mage scrolls or you cannot win the mandatory fire cave. 2) Having your own sorcerer means you don't have to bring along Erzimon, the Sorcerer NPC. This means more XP for you, though it also means missing out on a strong Regeneration item and quest. It is your call. It has to be an elf with 20 INT to make the search checks that are important early on.
Stygian Human Psionicist OR Painted Mantis Gladiator
The same as above, but it's up to you whether you want to be melee-heavy or have more spells. I think the spells are incredible, but so is Mantis-melee. Pick your poison.
You can also try winning 4-5 times in a row, it'll not crash eventually.
You can win the fight without using your scrolls, but it requires a very, very strong party. Consider the one I posted. The key is to disable/kill the dangerous enemies before they can cast. There's a cleric that can Celerity (I think 2 in fact,) a cleric that can summon a tentacle beast that will tentacle rape you into the next century, and the leader bitch that will wreck you if you let her cast. Drop a grease on her or knock her prone with trip or stomp or whatever you have.
Or, use Confusion scroll, and it should do the trick.
I'm already playing with a very similar party:You can also try winning 4-5 times in a row, it'll not crash eventually.
You can win the fight without using your scrolls, but it requires a very, very strong party. Consider the one I posted. The key is to disable/kill the dangerous enemies before they can cast. There's a cleric that can Celerity (I think 2 in fact,) a cleric that can summon a tentacle beast that will tentacle rape you into the next century, and the leader bitch that will wreck you if you let her cast. Drop a grease on her or knock her prone with trip or stomp or whatever you have.
Or, use Confusion scroll, and it should do the trick.