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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

luj1

You're all shills
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if you give the Half-Giant trip warrior a reach weapon he'll be able to AoO trip approaching enemies.
Very toee like, nice.
 

Mortmal

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Sitting on the other side of the gate after defeating the demon lord of tripping.
Just checked and i do have level 17 on my wizard. So lvl 9 spells if i want them.
Or i could transform her and be lvl 15.

I'm gone for a couple of hours, but i'm playing through tonight.
Today is the day we take the keep down.
Being able to heal the party outside of combat would greatly help, keep will be done once this is patched.
 

Tweed

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Pathfinder: Wrath
Sitting on the other side of the gate after defeating the demon lord of tripping.
Just checked and i do have level 17 on my wizard. So lvl 9 spells if i want them.
Or i could transform her and be lvl 15.

I'm gone for a couple of hours, but i'm playing through tonight.
Today is the day we take the keep down.

How did you manage it? I can't win the initiative so everyone is dead by the time it's my turn and when you blow the gates down you get even more enemies.
 

Tweed

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Wait are you talking about the maralith out front or the stupid demon lord in the gas chamber? I can't get the hell into the keep for anything and if you have those extra levels it's going to be a lot easier.

Shit, I really wish I had thought about sandbagging xp now, I think it might be the only way to do this.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
I'm trying to understand what's the plan in the encounter where the big bad guy wants to sacrifice the little child. Am I supposed to hope to:
- win the initiative with the Wizard;
- affect as many enemies as possible with the Confusion scroll;
- get only good Confusion rolls so that the enemies never act;
- block the bottom room with the Web scroll or kill everyone down there with the Fireball scroll;

or is there a more efficient strategy? Am I supposed to take the "evil" route in order to avoid the encounter? Am I supposed to reach level 3 by then? Because I'm still level 2 and I think I've done almost everything, except for, maybe, a fight against some crocodiles.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
KOTC 2 for dummies - 10 tips for new players - 7 will shock you!!

  1. Everyone needs Improved Initiative and decent Dexterity. Every single encounter is lost in the first two turns. Not winning initiative means reloading. Get yourself II or be doomed to reload 20 times instead of 5.
  2. Think before you spend gold! Gold is a very finite resource, and required to level up!
  3. If you are doing fine, do not level up. You gain more XP at lower levels, and can bank extra!
  4. Every party needs someone who can read Cleric, Wizard and Psionicist scrolls!
  5. Always take out casters first! Disable any melee monster or enemy as best as you can with status effects. Nothing working? Get creative. Grease, web, domination, confusion, trip - something always works. Most of the time.
  6. When you get to the goblin arena, do not accept help - twice the gold! Gold is very important.
  7. When you get to the Efreet, ask for gold. The gear is good, but soon outclassed.
  8. If a melee isn't doing ridiculous damage or tripping reliably, the slot would be better used as a caster!
  9. Save early, save often. There are a lot of bugs and crashes, and you may want to undo certain decisions you make and load an earlier save hours later!
  10. When you plan your party, remember that your first companion is a Sorcerer, and your second a Warlock. You can also get a very good Paladin!
Optimized party for the first few maps

Female Half-Giant Cloudtop Barbarian, Fighter or Gladiator

This character is your trip master. You build for all the Trip feats. Whether you pick Barbarian, Fighter or Gladiator is up to you. Barbarian can rage, Fighter gets the incredible Wade In (move and still attack) feat and Gladiators get most Trip feats from the start, as well as good attributes. Specialize in reach weapons for AoO trip, especially good with Combat Reflexes and high Dex.
Painted Mantis Gladiator
This character is your melee DPS. You build him for dual/quadruple-wielding, eventually with two-handed weapons, if desired. Remember, if your melee isn't doing retarded amounts of damage, it's not worth bringing.
Argossian Human Bishop or Cleric
This is your buffer and healer. It's up to you: two domains and circle 8/9 spells or better Turn Undead and up to 6 domains. It is my personal opinion that the Bishop makes a better healer due to the way Flux, Life, Healing, Curing all stack with each other. I suggest starting with Aberration and Reach domains to make the early game way easier and also save on feats.
Stygian Human Psionicist
Their spells are simply the highest DPS in the mid-game, and they can be made friendly-fire safe. They can also use Stomp, an incredibly strong power, that can be spec'd for and later upgraded.
Grey Elf Sorcerer or Warlock
There are two reasons for this. 1) You require someone to be able to cast mage scrolls or you cannot win the mandatory fire cave. 2) Having your own sorcerer means you don't have to bring along Erzimon, the Sorcerer NPC. This means more XP for you, though it also means missing out on a strong Regeneration item and quest. It is your call. It has to be an elf with 20 INT to make the search checks that are important early on.
Stygian Human Psionicist OR Painted Mantis Gladiator
The same as above, but it's up to you whether you want to be melee-heavy or have more spells. I think the spells are incredible, but so is Mantis-melee. Pick your poison.

Misc. tip: given how high SR is on many monsters, and how large many battles are, getting Spell Range 1-3 feats and Spell Penetration on every caster is not a terrible idea. Oh, and consider Lightning Reflexes on everyone, too. There's more reflex checks in this game than you would believe.



 
Last edited:

Mortmal

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I'm trying to understand what's the plan in the encounter where the big bad guy wants to sacrifice the little child. Am I supposed to hope to:
- win the initiative with the Wizard;
- affect as many enemies as possible with the Confusion scroll;
- get only good Confusion rolls so that the enemies never act;
- block the bottom room with the Web scroll or kill everyone down there with the Fireball scroll;

or is there a more efficient strategy? Am I supposed to take the "evil" route in order to avoid the encounter? Am I supposed to reach level 3 by then? Because I'm still level 2 and I think I've done almost everything, except for, maybe, a fight against some crocodiles.
Win iniaitive use confusion, win, crash during area transition and just give up and choose the other dialogue option.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
You can also try winning 4-5 times in a row, it'll not crash eventually.

You can win the fight without using your scrolls, but it requires a very, very strong party. Consider the one I posted. The key is to disable/kill the dangerous enemies before they can cast. There's a cleric that can Celerity (I think 2 in fact,) a cleric that can summon a tentacle beast that will tentacle rape you into the next century, and the leader bitch that will wreck you if you let her cast. Drop a grease on her or knock her prone with trip or stomp or whatever you have.

Or, use Confusion scroll, and it should do the trick.
 

Tweed

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The front assault might be doable if the surprise round worked properly. Only some of the enemy is surprised and it doesn't include their casters, meanwhile your party is surprised too so all you're really doing is giving them free hits. Pierre wants no girly men to see the ending of the game so he forces you to take the manly option of no surprise.

The good news is I'll get that 2000 point xp bonus if I can ever get in.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
I'm trying to understand what's the plan in the encounter where the big bad guy wants to sacrifice the little child. Am I supposed to hope to:
- win the initiative with the Wizard;
- affect as many enemies as possible with the Confusion scroll;
- get only good Confusion rolls so that the enemies never act;
- block the bottom room with the Web scroll or kill everyone down there with the Fireball scroll;

or is there a more efficient strategy? Am I supposed to take the "evil" route in order to avoid the encounter? Am I supposed to reach level 3 by then? Because I'm still level 2 and I think I've done almost everything, except for, maybe, a fight against some crocodiles.
I'd do the crocs one. And then the one after that. And did you do the fire elemental one? I suppose there's a chance of missing that as well.
Not knowing what kind of party comp you have it's hard to give very specific advice, but webbing the room to the south and using your confoos scroll are both good bets. If you have any psionics, know that they're Stomp bots at this stage, and they're damn good that way. Use summons, too, if you have them. But winning the initiative is absolutely paramount, to this as well as any other fight you'll encounter, ever.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
KOTC 2 for dummies - 10 tips for new players - 7 will shock you!!

  1. Everyone needs Improved Initiative and decent Dexterity. Every single encounter is lost in the first two turns. Not winning initiative means reloading. Get yourself II or be doomed to reload 20 times instead of 5.
  2. Think before you spend gold! Gold is a very finite resource, and required to level up!
  3. If you are doing fine, do not level up. You gain more XP at lower levels, and can bank extra!
  4. Every party needs someone who can read Cleric, Wizard and Psionicist scrolls!
  5. Always take out casters first! Disable any melee monster or enemy as best as you can with status effects. Nothing working? Get creative. Grease, web, domination, confusion, trip - something always works. Most of the time.
  6. When you get to the goblin arena, do not accept help - twice the gold! Gold is very important.
  7. When you get to the Efreet, ask for gold. The gear is good, but soon outclassed.
  8. If a melee isn't doing ridiculous damage or tripping reliably, the slot would be better used as a caster!
  9. Save early, save often. There are a lot of bugs and crashes, and you may want to undo certain decisions you make and load an earlier save hours later!
  10. When you plan your party, remember that your first companion is a Sorcerer, and your second a Warlock. You can also get a very good Paladin!
Optimized party for the first few maps

Female Half-Giant Cloudtop Barbarian, Fighter or Gladiator

This character is your trip master. You build for all the Trip feats. Whether you pick Barbarian, Fighter or Gladiator is up to you. Barbarian can rage, Fighter gets the incredible Wade In (move and still attack) feat and Gladiators get most Trip feats from the start, as well as good attributes.
Painted Mantis Gladiator
This character is your melee DPS. You build him for dual/quadruple-wielding, eventually with two-handed weapons, if desired. Remember, if your melee isn't doing retarded amounts of damage, it's not worth bringing.
Argossian Human Bishop or Cleric
This is your buffer and healer. It's up to you: two domains and circle 8/9 spells or better Turn Undead and up to 6 domains. It is my personal opinion that the Bishop makes a better healer due to the way Flux, Life, Healing, Curing all stack with each other. I suggest starting with Aberration and Reach domains to make the early game way easier and also save on feats.
Stygian Human Psionicist
Their spells are simply the highest DPS in the mid-game, and they can be made friendly-fire safe. They can also use Stomp, an incredibly strong power, that can be spec'd for and later upgraded.
Grey Elf Sorcerer
There are two reasons for this. 1) You require someone to be able to cast mage scrolls or you cannot win the mandatory fire cave. 2) Having your own sorcerer means you don't have to bring along Erzimon, the Sorcerer NPC. This means more XP for you, though it also means missing out on a strong Regeneration item and quest. It is your call. It has to be an elf with 20 INT to make the search checks that are important early on.
Stygian Human Psionicist OR Painted Mantis Gladiator
The same as above, but it's up to you whether you want to be melee-heavy or have more spells. I think the spells are incredible, but so is Mantis-melee. Pick your poison.
Agree to this, there's classes never worth picking, hybrids in melee doesnt do as good as those , and their arcane abitilites dont make up for it. Specialized mages and psion are better, the mageknight is decent as you get no ceiling on low level spell damage, but decent not enough for this game. I'll add a reach weapon to the trip gladiator , theres a good +5 at chapter 3 but nothing in between as far i remember. Still debating if cleric or bishop is better, bishop domain have lot of use, celerity at lower level is free haste and aberration summon are a must . But you lose all higher tier cleric spell, not sure yet if they are mandatory might bite back in the keep later.
Something i enver tired yet is ranger, theres +5 bows chapter 3. Druids not convincing me either so far.
 

Rpguy

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Pathfinder: Wrath
Anyone tried psychic warrior? Maybe half giant Psychic warrior? they have grip of iron as a free action which can get crazy bonuses to grapple checks
 

Rpguy

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Pathfinder: Wrath
You can also try winning 4-5 times in a row, it'll not crash eventually.

You can win the fight without using your scrolls, but it requires a very, very strong party. Consider the one I posted. The key is to disable/kill the dangerous enemies before they can cast. There's a cleric that can Celerity (I think 2 in fact,) a cleric that can summon a tentacle beast that will tentacle rape you into the next century, and the leader bitch that will wreck you if you let her cast. Drop a grease on her or knock her prone with trip or stomp or whatever you have.

Or, use Confusion scroll, and it should do the trick.

I never use any scrolls in chapter 1, it's very doable. Note that if you choose not to fight the cultists you get an extra quest, I don't know what the reward is but there is a good chance it's much better than whatever you get for fighting them.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
As if Pierre remembered that quest 3 chapters later...

Grapple sucks, it's all about Trip.
 

Tweed

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Killed the white dragon and his frost giant friends, there's a stack of scrolls behind the castle and they drop some loot too, including the very nice belt of the dragon.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Advice for complete retards for the first fight in Chapter 3

So you don't want to learn how to do it yourself? Okay, fine, here's the most comfortable way:

  1. Do you still have the Scroll of Chaos? If not, get one from the Crones.
  2. Get a Tornado Blast (Psion 9) from the Crones.
  3. If using Erzimon, put a Major Ring of Cold and a Minor Ring of Fire that you should have by now on him or he will die.
Fight steps:

  1. Psion uses Tornado Blast on elf summoner bitch on the ledge
  2. Mage uses Chaos on the minions
  3. Everyone else dispels webs/stinking clouds/hold person/blindness/all that other bullshit they throw at you
  4. Marvel at the fact you can still lose after all that because of the surprise sex orcs raging in at lightning speed
  5. Quit forever until tomorrow
 
Last edited:

Latro

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tip: if you're getting bombed with AOE disables like web or whatever early game, you can drop a fog cloud on yourself

enemy webs and grease and shit cannot overrule the fog cloud (unless they do gust of wind I guess). from there you can whip out your own spells.

oh nevermind, only works on gaseous stuff :D
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Yo, that's gangster. You sure, Latro? I know enemies can stack Stinking Cloud + Resilient Web all day.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
You can also try winning 4-5 times in a row, it'll not crash eventually.

You can win the fight without using your scrolls, but it requires a very, very strong party. Consider the one I posted. The key is to disable/kill the dangerous enemies before they can cast. There's a cleric that can Celerity (I think 2 in fact,) a cleric that can summon a tentacle beast that will tentacle rape you into the next century, and the leader bitch that will wreck you if you let her cast. Drop a grease on her or knock her prone with trip or stomp or whatever you have.

Or, use Confusion scroll, and it should do the trick.
I'm already playing with a very similar party:
- mantis gladiator
- half-giant fighter
- cleric (but without the aberration domain, I choosed magic and curing, but maybe I'm going to change them... Curing seemed cool at first, but I am never casting healing spells in combat even as a move action)
- wizard
- psion
- druid

The druid is the only different pick and I really want to give him a try.

Now I'm trying to complete the missing encounters, maybe I can reach level 3 before that fight...
 

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