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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

FriendlyMerchant

Guest
Latro what am I butthurt about? I loved the game, I finished multiple times and I can't wait to play Pierre's next modules. Still, the module has no plot whatsoever.
I agree. It seems like the module is just a way to show off how good the AI tends to work. Unfortunately, every other encounter seems like they're designed to maximize the amount of times you get party wiped.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/project...-revolutionise-old-school-crpgs/posts/2926051

Update #37: KotC 2 Version 1.04 Now Available For Windows & MacOS Catalina!

Hurray! Version 1.04 of KotC 2 Augury of Chaos is here and it's available both for Windows and 64-bit MacOS systems. If you're wondering why version 1.04 took longer to create than version 1.03, the answer is simple: I was busy working on the 64-bit MacOS version and sending out the KotC 1 Steam keys.

To download the game, please visit: http://www.heroicfantasygames.com/DigiVendorPro/download.php

List of improvements in KotC 2 version 1.04
  • Expanded the full-screen dialogue interface: now it covers the whole screen.
  • Fixed a bug that crashed the game when spellcasters atop castle towers were considering casting a summoning spell.
  • Added a new option to display the five-foot-square grid while playing.
  • Added a new option to turn on vertical synchronisation in order to remove visual artifacts.
  • Removed the line that was cutting through character tokens in the inventory screen, party-composition screen and party-member selection screen.
  • The Party Names box in the inventory screen now displays the character class together with the name.
  • Fixed image and music file loading errors. This may allow you to play KotC 2 on Linux with Wine.
  • Mousing over the game options will now display a tooltip with the description of each option.
  • Added a new option to display a red circle around enemies and a green circle around party members and allies. Neutral creatures aren't highlighted.
  • Fixed a number of problems with the AI using potions when it does not need to.
  • Mousing over creatures in the initiative list on the right side of the screen will now display the main conditions affecting the creature, such as Entangled or Sickened.
  • Added a script command to execute a script. This allows you to have subroutine scripts.
  • The Script Editor will now cover the whole screen when playing in full-screen mode.
  • With the Windows installer, you can now choose to install two different OpenAL files, or none at all. The first proposed version is OpenAL Soft, which was found to resolve audio-related problems.
Steam keys for Knights of the Chalice 1
I've finished sending out the KotC 1 Steam keys. Therefore, if you haven't received your key and you're supposed to receive one, please email me at enquiries@heroicfantasygames.com. Thank you!
Isometric Dungeon Map and Village Map
b2d193cc55ba63f385625a03930df6d5_original.png

I've created a large isometric dungeon map with the Perspectives 3 add-on of Campaign Cartographer 3+. I'll probably use it to create a tutorial module. I'm also working on an isometric village map. I already have a flat-2D village map. I might use either one to create a new starting area for Augury of Chaos.

The Dragon and Hydra tokens above are part of a set of tokens created by ProFantasy, the developer of Campaign Cartographer. I've asked for the permission to use these two and a few others in KotC 2.

Next Steps for KotC 1 and KotC 2
In no particular order:

  • Get KotC 1 onto the GOG retail platform and send out GOG keys of KotC 1.
  • Additional work on the KotC 2 Augury of Chaos PDF guidebook (thank you Tiavals!). I'm thinking to include some kind of module-creation tutorial in the guidebook.
  • Add a new option for Very Accelerated AI.
  • Add some dialogue and rewards if the angel or giant spider survive the fight against Pizarra.
  • Add new options to reduce the initiative rolls of enemies by 25%, 50% or 75%.
  • Create the Augury of Chaos tutorial module.
  • Create the Augury of Chaos starting area.
  • Add isometric torch light effects in the editor and game.
  • Add feat-selection recommendations, as in KotC 1.
  • Add names to the KotC 2 Credits Screen as appropriate, and assign forum labels.
  • Fix any remaining bugs and issues, including difficulty issues and module-editor issues.
  • Add the new feats / items / spells / features that were promised during the campaign.
  • Might rework the character-creation screen or add an option so that character creation takes place over a number of screens rather than everything happening on the same screen.
  • Read and reply messages on the Kickstarter page, HeroicFantasyGames forums, Discord server, Facebook, Youtube, Twitter, Instagram and other places.
  • Post the solutions to the KotC 2 Kickstarter Puzzle Challenge on Facebook.
  • Add the new soundtrack from Manuel into the game and any new tokens from ProFantasy (if allowed).
  • Continue working on the Steam page for KotC 2 and start working on the Steam version of KotC 2.
Thank You For Your Stalwart Support, Brave Knights!! Rejoice!! ^^
 
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Lilliput McHammersmith

Guest
Holy shit, the isometric dungeons look so cool. Can you believe this? Someone made an engine for isometric RPG modules. I know TOEE had some limited support in that regard, but now we can actually have some user-created isometric RPGs.

Pierre, you are one cool dude. :salute:
 
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The Red Knight

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Messages
485
Holy shit, the isometric dungeons look so cool. Can you believe this? Someone made an engine for isometric RPG modules. I know TOEE had some limited support in that regard, but now we can actually have some user-created isometric RPGs.

Pierre, you are one cool dude. :salute:
Currently it looks like it's just isometric background image with no changes to game's actual tile shape (i.e. they still move on flat square grid and it's what you currently already can do)? He'd have to add some sort of in-game editor or multi-map support for pics of wall layers so the game knows which stuff is in front of the characters/npcs and what to hide when someone walks behind a tall wall. Plus translate attack ranges and stuff to isometric tiles so they make sense and characters don't zig-zag awkwardly when walking. But still having a not-exactly-isometric module would be good for showcasing editor possibilities and acting as an eye candy.

Though the bit about isometric light sounds a bit optimistic in that there might be some additional mechanics added to it.

Added a script command to execute a script. This allows you to have subroutine scripts.
Awyiss~
Time to work on stacking them scripts.
Add new options to reduce the initiative rolls of enemies by 25%, 50% or 75%.
:mca:
 

Lilliput McHammersmith

Guest
Holy shit, the isometric dungeons look so cool. Can you believe this? Someone made an engine for isometric RPG modules. I know TOEE had some limited support in that regard, but now we can actually have some user-created isometric RPGs.

Pierre, you are one cool dude. :salute:
Currently it looks like it's just isometric background image with no changes to game's actual tile shape (i.e. they still move on flat square grid and it's what you currently already can do)? He'd have to add some sort of in-game editor or multi-map support for pics of wall layers so the game knows which stuff is in front of the characters/npcs and what to hide when someone walks behind a tall wall. Plus translate attack ranges and stuff to isometric tiles so they make sense and characters don't zig-zag awkwardly when walking. But still having a not-exactly-isometric module would be good for showcasing editor possibilities and acting as an eye candy.

Though the bit about isometric light sounds a bit optimistic in that there might be some additional mechanics added to it.

Added a script command to execute a script. This allows you to have subroutine scripts.
Awyiss~
Time to work on stacking them scripts.
Add new options to reduce the initiative rolls of enemies by 25%, 50% or 75%.
:mca:

Yeah I would assume that the isometric is in its earliest stages at this point, but I have faith that Pierre will deliver. I had no idea that he was going to try and add isometric view-styles to his game, and it makes me really excited.
 

covr

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I don't know how to purchase the game. Anyone knows when it is going to released on Steam or GOG?
 

Lilliput McHammersmith

Guest
It may just be my machine, but 1.04 seems to be "choppy". The music cuts out every few seconds and the mouse freezes. It's odd. I wonder if the new sound options have something to do with it.

For whatever reason, only seeing this on my laptop. My normal desktop PC has no issues so far.
 
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Bara

Arcane
Joined
Apr 2, 2018
Messages
1,341
Anyone knows when it is going to released on Steam or GOG

Don't bet on gog anytime this year id say he said he'd get it submitted there after the kickstarter but well all the attention is on kotc2 patching.
 

artakserkso

Educated
Joined
Aug 4, 2012
Messages
82
After 1.03 came out, I asked Pierre to try removing the aggressive preloading of bitmaps because Wine was complaining a lot, I see that he did from the 1.04 changelog.

He also added various versions of OpenAL, so I'm not 100% sure what did the trick, but in any case, after installing 1.04 with OpenAL Soft...

I can now enter the game and play the first ten seconds of it under Wine in Linux (I exited gracefully, too late for my KOTC2 medicine, and the spider queen fight is rumoured to still have issues anyway).
 

Jasede

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Messages
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I'ts a good game, but its SJW influences are clear

Give me the most blatant example? I don’t know if you’re some extreme conversative who bashes a game if it has even one transsexual in it
Well, sadly Pierre thought it'd be a good idea to include several romances, most of which are homo or bisexual. There's also two different transsexual characters, one which is a plus-sized 'woman' of color, and of course most of the fights you can simply tell the monsters that morals are relative and therefore avoid combat.

The game is good?
How is the difficulty? I am looking for something really tactical and hard.
How to get the game?

Unfortunately the game is a little bit too easy, you would likely get bored, especially given your investigative skills.
 

Lilliput McHammersmith

Guest
I'ts a good game, but its SJW influences are clear

Give me the most blatant example? I don’t know if you’re some extreme conversative who bashes a game if it has even one transsexual in it
Well, sadly Pierre thought it'd be a good idea to include several romances, most of which are homo or bisexual. There's also two different transsexual characters, one which is a plus-sized 'woman' of color, and of course most of the fights you can simply tell the monsters that morals are relative and therefore avoid combat.

The game is good?
How is the difficulty? I am looking for something really tactical and hard.
How to get the game?

Unfortunately the game is a little bit too easy, you would likely get bored, especially given your investigative skills.
There is simply too much writing in the game.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
Well, sadly Pierre thought it'd be a good idea to include several romances, most of which are homo or bisexual. There's also two different transsexual characters, one which is a plus-sized 'woman' of color, and of course most of the fights you can simply tell the monsters that morals are relative and therefore avoid combat.
The game also depicts a very toxic and abusive relationships, from which the woman manages to escape only after being killed twice. But this actually is in the game.
 
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So goys I spent more than 3 hours in char creation and settled on only one char. a half-giant gladiator focusing on grapple

Question is about casters.

The Psionicist looks very juicy. Gonna go with a Psion, Wizard and Cleric.

Should I focus on CC spells or blaster AoE stuff for the casters or mix of both?
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
Should I focus on CC spells or blaster AoE stuff for the casters or mix of both?
A mix of both is the answer. You get to pick enough spells to satisfy all your needs in both departments. Remember that you can respec your last level whenever you want, so you can pick a different spell if you find a scroll of a spell that you selected while leveling up.

Regarding the Psionicist, you don't really need to learn many blasts. Once you take Energy Cone with the related feats, you can just rely on that for most of the game.

Regarding the Wizard, even if you want to use both CC spells and blasts, the "red" wizard is probably the best idea, since blasts are a major part of the end game (where the transformation comes online).

If you are planning your party, you might want to take into consideration that there are three npcs that may join your party:
- a Wizard/Cleric hybrid;
- a Psionicist/Wizard hybrid;
- a Paladin.
You might also want to consider the Water Druid: his spells list has a very strong low-level CC spell (Quicksand) and he can deal an high amount of damage in a very large area with his ice storms.

Even if you want to ignore everything I said, please take Improved Initiative on every single character. Initiative is a very important part of every encounter in this game.
 

Tweed

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Psisons are hands down the most powerful class in the game, once they can do cone and bolt most of your problems are solved. Energy wall is also very handy for CC and extra damage. I haven't tried druids, but grease remains a valuable CC throughout the entire game, if it has even the slightest chance of slipping you can probably knock them over if grease doesn't get them the first time. if Pierre got the healing feats working properly they can fill that role as well.
 

Darth Canoli

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So, i fought the Spider Queen a second time after a little break and it wasn't that difficult (team lvl 15).
With accelerated spells on both the wizard and the psion, i delayed the destruction of the first wave and threw every fucking mass boost i had at my party while controlling some spiders (mass haste, mass heroism, mass insight, mass (improved) protection against evil, mass improve STR and INT, mass resist fire, mass mind blank, ...)

Disruption on the spider queen, threw silence before she spawned, put both my fighter around her spot, summoned a treant to play with the spiders and then a siralion, later the marilith which was only usefull to remove the mirror images on the queen.
The siralion tried to grapple her but failed but the warriors finished her off in two turns while she was flanked by them both and the siralion/marilith duo.

Dealt with the statue with quicksand, the other spider killed erz and the psion was ko'ed before but i brought them both back (i hesitated for erz, he's not that useful).

The castle gate fight got me a CTD on the first turn during one of their spellcasters turn but earthquake on the towers was a good start.
 

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