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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Serus

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Well shit.

But apparently you get an extra skill on Hard difficulty so I can get it that way?

Yes. On hard Cleric should get word of honour so you should be ok.[


Well shit.

But apparently you get an extra skill on Hard difficulty so I can get it that way?

The only classes with Word of Honour is Samurai or Paladin. If you don't have either you can't recruit the giant.

The Druid on Spider Cave is much easier as it only needs you to side with fire/water druid.
There are 3 classes on very hard (thrid is afaik champion, might be wrong abou that) and on easier difficulty - see above.
 

Yosharian

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Well shit.

But apparently you get an extra skill on Hard difficulty so I can get it that way?

Yes. On hard Cleric should get word of honour so you should be ok.[


Well shit.

But apparently you get an extra skill on Hard difficulty so I can get it that way?

The only classes with Word of Honour is Samurai or Paladin. If you don't have either you can't recruit the giant.

The Druid on Spider Cave is much easier as it only needs you to side with fire/water druid.
There are 3 classes on very hard (thrid is afaik champion, might be wrong abou that) and on easier difficulty - see above.
If I get that skill with my Cleric, is the Cleric the one who has to fight him? Because... my Cleric is not going to be good in melee combat lol
 

Yosharian

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I feel bad saying this but KOTC2's music is kind of annoying. I find myself wondering if there is a way to create custom music for the game.

you can turn off the combat and dialogue music, which are the truly ear-bleeding guitar tracks. the rest of the music is fine imo but you can always just turn off the music and put something in the background.

Ok apparently Bards are just weird martials in this game? wtf

bards are a weird in-between of martials, rogues and casters. they get enough feats and weapon proficiencies to be useful in combat but not enough to come close to a real martial. their songs are really useful though, not only the ones that buff but the offensive ones as well. pipes of pain and heavenly song are as good as some control spells, and arcane rhyme is great for magic-centric parties.

I was generally underwhelmed by my Cleric, since in early-mid game, it's almost always better to do damage or disable enemies instead of heal or buff your party, and other casters do a better job of that than clerics.

when in doubt, pop a summon. in early game with augment summoning the cleric's elementals are probably out-dpsing your PCs. of course, all casters (except psionics) can summon as well, but more's the merrier.
Thanks I will try messing with the music settings.

I decided to make my Bard an archer when she's not doing other things, might as well put that full BAB to use. Although... if she only has 9 STR, will that make her a shitty archer?
 

anvi

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I only took 1 companion with me because I wanted more XP. I went with the Druid called Sabbarababa or something, he is pretty badass. He's like wizard + cleric + a breath spell which is really good.
 

Fireblade

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Not from my experience with Jorad. To be able fight him requires, AFAIK, "word of honour" class skill that very few of the classes posses. Easy to check, he literally is found less than a minute from the game start - if you skip a fight.
Well shit.

But apparently you get an extra skill on Hard difficulty so I can get it that way?
On Archmage difficulty, Word of Honour is just Paladin, Samurai, Champion. On any lower difficulty, Cleric, Druid, and Monk get it too, so getting Jorad should never be an issue on those difficulties.

Dunno, but I don't remember having to fight him with the person who actually had the skill...
 

Serus

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I feel bad saying this but KOTC2's music is kind of annoying. I find myself wondering if there is a way to create custom music for the game.

you can turn off the combat and dialogue music, which are the truly ear-bleeding guitar tracks. the rest of the music is fine imo but you can always just turn off the music and put something in the background.

Ok apparently Bards are just weird martials in this game? wtf

bards are a weird in-between of martials, rogues and casters. they get enough feats and weapon proficiencies to be useful in combat but not enough to come close to a real martial. their songs are really useful though, not only the ones that buff but the offensive ones as well. pipes of pain and heavenly song are as good as some control spells, and arcane rhyme is great for magic-centric parties.

I was generally underwhelmed by my Cleric, since in early-mid game, it's almost always better to do damage or disable enemies instead of heal or buff your party, and other casters do a better job of that than clerics.

when in doubt, pop a summon. in early game with augment summoning the cleric's elementals are probably out-dpsing your PCs. of course, all casters (except psionics) can summon as well, but more's the merrier.
Thanks I will try messing with the music settings.

I decided to make my Bard an archer when she's not doing other things, might as well put that full BAB to use. Although... if she only has 9 STR, will that make her a shitty archer?
She won't make any damage. Archers are meh in general, often to little space, other characters block the shot. I made my cleric an archer with hunting domain he gets all feats he needs (except rapid shot) but i don't really recommend it. There is a "Zen Archery" feat though, WIS replaces DEX as the stat to give the attack bonus. Included in Hunting domain. Nice for a cleric archer, i would say, and affects ranged touch spells too.

As to earlier question. No, you choose who fights with Jorad yourself.
 

Yosharian

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So this is what I got, finally:

1) Fighter - Damage Dealer / Tank
- Northerner Human, Lawful Good
- STR 20, DEX 13, CON 18, INT 10, WIS 08, CHA 08
- Proficiencies: Two-Handed Swords, One-Handed Swords, Maces, Axes, Hammers
- Feats: Blindfight, Cleave, Shake It Off I, Attack Focus, Iron Will

2) Cleric - Support Caster
- Lightfoot Halfling, Lawful Good
- STR 09, DEX 16, CON 12, INT 10, WIS 20, CHA 16
- Domains: Mysticism, Celerity

3) Geomancer Druid - Offensive Caster
- Moon Elf, Neutral Good
- STR 09, DEX 12, CON 12, INT 16, WIS 20, CHA 12

4) Red Wizard - Offensive Caster
- Stygian Human, Lawful Neutral
- STR 09, DEX 12, CON 16, INT 20, WIS 12, CHA 08

5) Psion - Offensive Caster
- Stygian Human, Neutral Good
- STR 10, DEX 12, CON 18, INT 20, WIS 10, CHA 07

6) Bard - Support 'Caster'
- Grey Elf, Chaotic Good
- STR 09, DEX 14, CON 12, INT 16, WIS 08, CHA 20

7) Barbarian - Grappler / Tank (COMPANION)

8) Warlock - Offensive Caster (COMPANION)

I guess it'll be good enough for Enchanter difficulty
 
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Serus

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So this is what I got, finally:

1) Fighter - Damage Dealer / Tank
- Northerner Human, Lawful Good
- STR 20, DEX 13, CON 18, INT 10, WIS 08, CHA 08
- Proficiencies: Two-Handed Swords, One-Handed Swords, Maces, Axes, Hammers
- Feats: Blindfight, Cleave, Shake It Off I, Attack Focus, Iron Will

2) Cleric - Support Caster
- Lightfoot Halfling, Lawful Good
- STR 09, DEX 16, CON 12, INT 10, WIS 20, CHA 16
- Domains: Mysticism, Celerity

3) Geomancer Druid - Offensive Caster
- Moon Elf, Neutral Good
- STR 09, DEX 12, CON 12, INT 16, WIS 20, CHA 12

4) Red Wizard - Offensive Caster
- Stygian Human, Lawful Neutral
- STR 09, DEX 12, CON 16, INT 20, WIS 12, CHA 08

5) Psion - Offensive Caster
- Stygian Human, Neutral Good
- STR 10, DEX 12, CON 18, INT 20, WIS 10, CHA 07

6) Bard - Support 'Caster'
- Grey Elf, Chaotic Good
- STR 09, DEX 14, CON 12, INT 16, WIS 08, CHA 20

7) Barbarian - Grappler / Tank (COMPANION)

8) Warlock - Offensive Caster (COMPANION)

I guess it'll be good enough for Enchanter difficulty
If you want some advice, get max dex on the casters, initiative is king.


Version 1.31 got uploaded to the site. He skipped v.1.30. Whatever.
There is/was a 1.30 version, on GOG for sure and probably Steam as well.
 

Yosharian

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This is typical Pierre, this fucking Drow cunt is almost impossible to hit even with my 20 STR Fighter who has Blindfight lmaoo. He has only a 35% chance to hit when charging or some shit. Fucking insane.
 

Serus

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This is typical Pierre, this fucking Drow cunt is almost impossible to hit even with my 20 STR Fighter who has Blindfight lmaoo. He has only a 35% chance to hit when charging or some shit. Fucking insane.
This a fight to teach a few things. Including combat tricks, and the fact that not all enemies are easy to deal by direct damage. Also that a wizards who wins initiative can fuck your whole party in one cast.
You to don' have to deal with him outright, just make sure he won't cast colour spray or some other s**t disabling half o your party. Skeletons are not too hard, very low HP. The trick is to push or slide or whatever at least one of the zombies in to the "damage square". If possible do it to more enemies while grappling or keeping prone the caster or otherwise making him busy. At worst, someone staying near him might do the trick. Remember, his aoe and disabling spells are an issue, everything else is irrelevant. Also i don't remember but maybe you have someone with a good low level disabling spell like grease.

Edit:
All i had to do was to push something/someone into fire and after that it was doable. Maybe you can try to burn the caster, i did the zombies.
In addition, grapple + pin = target is not only unable to cast but also easier to hit.

Use the Force damage squares, Luke Yosharian.
 
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Serus

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Ok apparently Bards are just weird martials in this game? wtf
Haven't Bards always been weird Jack of All Trade classes
Yes, but they never had full BAB in a DnD game before. Maybe except some obscure subclasses in 3.x but other than that, almost always they had medium BAB. I'd rather think off giving full BAB to the rogue, but the latter get spells instead. At least there are some less obscure versions of rogue in 3.5 and pathfinder that can do that as well.
 

Yosharian

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This is typical Pierre, this fucking Drow cunt is almost impossible to hit even with my 20 STR Fighter who has Blindfight lmaoo. He has only a 35% chance to hit when charging or some shit. Fucking insane.
This a fight to teach a few things. Including combat tricks, and the fact that not all enemies are easy to deal by direct damage. Also that a wizards who wins initiative can fuck your whole party in one cast.
You to don' have to deal with him outright, just make sure he won't cast colour spray or some other s**t disabling half o your party. Skeletons are not too hard, very low HP. The trick is to push or slide or whatever at least one of the zombies in to the "damage square". If possible do it to more enemies while grappling or keeping prone the caster or otherwise making him busy. At worst, someone staying near him might do the trick. Remember, his aoe and disabling spells are an issue, everything else is irrelevant. Also i don't remember but maybe you have someone with a good low level disabling spell like grease.
All i had to do was to push something/someone into fire and after that it was doable. Maybe you can try to burn the caster, i did the zombies.
In addition, grapple + pin = target is not only unable to cast but also easier to hit.
Gee if only I could see where the fucking squares were on the battlefield. Even with the grid turned on it is fucking hard to figure out how to make targets slide where you want them to. I am getting 'unreachable' when it is clearly not the case, I try to bullrush someone who is clearly in front of a brazier and then go in some completely weird direction, etc. The perspective is fucking horrible dude.

As for the skeletons, they have significant DR and half my party is fucking useless at hitting anything. Even the mummies have +9 to hit lmaooo

Also the guy who has 50 HP is wielding a sword that does 10 bonus acid damage on hit, if anything he is as much of a threat as the caster.

This encounter is a fucking joke
 

Serus

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This is typical Pierre, this fucking Drow cunt is almost impossible to hit even with my 20 STR Fighter who has Blindfight lmaoo. He has only a 35% chance to hit when charging or some shit. Fucking insane.
This a fight to teach a few things. Including combat tricks, and the fact that not all enemies are easy to deal by direct damage. Also that a wizards who wins initiative can fuck your whole party in one cast.
You to don' have to deal with him outright, just make sure he won't cast colour spray or some other s**t disabling half o your party. Skeletons are not too hard, very low HP. The trick is to push or slide or whatever at least one of the zombies in to the "damage square". If possible do it to more enemies while grappling or keeping prone the caster or otherwise making him busy. At worst, someone staying near him might do the trick. Remember, his aoe and disabling spells are an issue, everything else is irrelevant. Also i don't remember but maybe you have someone with a good low level disabling spell like grease.
All i had to do was to push something/someone into fire and after that it was doable. Maybe you can try to burn the caster, i did the zombies.
In addition, grapple + pin = target is not only unable to cast but also easier to hit.
Gee if only I could see where the fucking squares were on the battlefield. Even with the grid turned on it is fucking hard to figure out how to make targets slide where you want them to. I am getting 'unreachable' when it is clearly not the case, I try to bullrush someone who is clearly in front of a brazier and then go in some completely weird direction, etc. The perspective is fucking horrible dude.

As for the skeletons, they have significant DR and half my party is fucking useless at hitting anything. Even the mummies have +9 to hit lmaooo

Also the guy who has 50 HP is wielding a sword that does 10 bonus acid damage on hit, if anything he is as much of a threat as the caster.

This encounter is a fucking joke
Well, then it is the problem with... UI? I was able to use the fire areas, they are supposed to be the key. Without those it really might be bordering on impossible. It isn't "a joke" if you can do it. One or two of the tougher enemies dealt with this way and it becomes doable.

The really fun thing about the game is that the AI knows how to use terrain as well - thankfully not in this encounter. I think.
 

Yosharian

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Alright with some extremely lucky rolls and that fucking cunt with the acid rapier letting himself get pushed into a brazier I was able to win it, nice fucking encounter for a tutorial Pierre you fucking shitbag.

The weapon that guy was using is worth 50k GP, np this is normal equipment for an enemy to be using vs a level 2 party

Edit: LMAO the caster had bracers of DEX +6 on him! Fucking wow.
 

Serus

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Alright with some extremely lucky rolls and that fucking cunt with the acid rapier letting himself get pushed into a brazier I was able to win it, nice fucking encounter for a tutorial Pierre you fucking shitbag.

The weapon that guy was using is worth 50k GP, np this is normal equipment for an enemy to be using vs a level 2 party

Edit: LMAO the caster had bracers of DEX +6 on him! Fucking wow.
The goal was not to make the encounter fair but the opposite: to make it virtually impossible without using the terrain. Without OP items and enemies you could do it the "normal" way. People would just reload until they beat it without learning anything.
Having said that Pierre could have done do it much better in practice. However the goal was accomplished in your case, in mine too some time ago.

This was the most bullshit encounter for me as well. Past this it becomes a more normal adventure, small but well done.
 

PaquoCastor

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I'm a filthy popamole casual, and that maneuver battle wasn't that challenging. Took me about five tries for first victory on "normal" difficulty. And one more time to ensure no one died. One of the absolute best combat encounters I've ever played. I even had an assembly line of sliding going on at one point, but playing quién es más macho with the drow and wizard companion was more humorous. Don't forget the bard song that increases maneuver checks.
 

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