Serus
Arcane
Strangely quiet here already.
I'll give a subject.
Spells! What are the best non-obvious spells in the game. Leave Haste or and good permanent buffs like Mirror Image alone, everyone knows them. Not using those would be considered stupid or a challenge.
1. Grease - this one actually is in the category of too good to pass, it's a 1st level spell/power that can be used to good effect even late in game.
2. Quicksand - same as above but 2nd level and Druid's spell list only. One of the best "cheap" disabling spells.
3. Glitterdust - blind is a strong debuff, only level 2. I like it. Blinded not only gives 50% concealment but also halves the speed and prevents 5-foot-step. And no spell resistance.
4. Confusion, great AOE disabling spell, comes relatively early at level 4. There is a 30% chance for the target to attack nearest creature which can have great effect but is very random.
5. Energy Missile - 2nd level power, needs a feat and is best situational when there are several wounded enemies to kill fast, which is often. A multi auto-hit attack with good damage is great.
The biggest letdown:
1. Insect Plague - sounds bad ass but for a level 5 spell is meh.
Any favourites of yours? Remember, level is important. A spell that would be great in Chapter 2 and is level 6 is not very good.
I'll give a subject.
Spells! What are the best non-obvious spells in the game. Leave Haste or and good permanent buffs like Mirror Image alone, everyone knows them. Not using those would be considered stupid or a challenge.
1. Grease - this one actually is in the category of too good to pass, it's a 1st level spell/power that can be used to good effect even late in game.
2. Quicksand - same as above but 2nd level and Druid's spell list only. One of the best "cheap" disabling spells.
3. Glitterdust - blind is a strong debuff, only level 2. I like it. Blinded not only gives 50% concealment but also halves the speed and prevents 5-foot-step. And no spell resistance.
4. Confusion, great AOE disabling spell, comes relatively early at level 4. There is a 30% chance for the target to attack nearest creature which can have great effect but is very random.
5. Energy Missile - 2nd level power, needs a feat and is best situational when there are several wounded enemies to kill fast, which is often. A multi auto-hit attack with good damage is great.
The biggest letdown:
1. Insect Plague - sounds bad ass but for a level 5 spell is meh.
Any favourites of yours? Remember, level is important. A spell that would be great in Chapter 2 and is level 6 is not very good.