Also, you'd be surprised to see how a bulky healing focused Cleric or even better Bishop can turn the initiative gamble into a "icanneverdie" game.
Black rose ambush by the fire pit in high sewers.
Aeromancer acts first, uses greater gust of wind, niggas land in a fire pit and take as much as 20d6 damage in total, that's enough to kill even a martial nigga at that point.
How do you turn that into never die? Because you can't.