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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Darth Roxor

Wielder of the Huegpenis
Staff Member
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May 29, 2008
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Djibouti
I've come to the conclusion that this game is still kind of retarded. Even with the extended intro, the extended additional options for fights and extensive meta-knowledge, it still largely boils down to a quickdraw fiesta, and I'm not even in chapter 4 yet.

Also, another thing that I find insulting is how the game autosaves between streaks of fights in Finchbury, but Pierre couldn't be bothered to add that anywhere afterwards in the rest of the game (or at least from what I've seen thus far).
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,280
Location
Perched on a tree
I've come to the conclusion that this game is still kind of retarded. Even with the extended intro, the extended additional options for fights and extensive meta-knowledge, it still largely boils down to a quickdraw fiesta, and I'm not even in chapter 4 yet.

Not entirely, only a few fights fall in that category, in most fight, you can take losses and still win without burning too many resources.
Also, you'd be surprised to see how a bulky healing focused Cleric or even better Bishop can turn the initiative gamble into a "icanneverdie" game.

Anyway, we need more of it, more autistic, combat focused RPG and less Sawyerism.
 

Darth Roxor

Wielder of the Huegpenis
Staff Member
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Also, you'd be surprised to see how a bulky healing focused Cleric or even better Bishop can turn the initiative gamble into a "icanneverdie" game.

Black rose ambush by the fire pit in high sewers.

Aeromancer acts first, uses greater gust of wind, niggas land in a fire pit and take as much as 20d6 damage in total, that's enough to kill even a martial nigga at that point.

How do you turn that into never die? Because you can't.
 

Jermu

Learned
Joined
Aug 13, 2017
Messages
364
Also, you'd be surprised to see how a bulky healing focused Cleric or even better Bishop can turn the initiative gamble into a "icanneverdie" game.

Black rose ambush by the fire pit in high sewers.

Aeromancer acts first, uses greater gust of wind, niggas land in a fire pit and take as much as 20d6 damage in total, that's enough to kill even a martial nigga at that point.

How do you turn that into never die? Because you can't.

CQM6DGf.png


This fight?
 

Darth Roxor

Wielder of the Huegpenis
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Yes.

If you wanted to make a point out of option #1, I would like to draw your attention to the fact that there are two aeromancers there.
 

Jermu

Learned
Joined
Aug 13, 2017
Messages
364
Oh sorry I was thinking you meant ambush as in extra round, yeah there are some fights that you pretty much cannot do anything if you get fucked by initiative rolls agreed with that
 

Pink Eye

Monk
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Oct 10, 2019
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Heh. I remember back in the day when there were no options to make encounters easy. You just got surprised encountered and had to deal with it. Good times, lmao.
 

Darth Canoli

Arcane
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Perched on a tree
Black rose ambush by the fire pit in high sewers.

Aeromancer acts first, uses greater gust of wind, niggas land in a fire pit and take as much as 20d6 damage in total, that's enough to kill even a martial nigga at that point.

How do you turn that into never die? Because you can't.

I've done this fight a billion times and never had a guy dying in the fire pit, hell, most of the times I dive into it later during the Dragon fight to skewer the poor thing.

Latest playthrough, probably because of the Pal aura, everyone succeeded on the saving throw.
So, I really don't know what you're talking about, it was never an issue, besides, there is some rings and armors granting some fire resistance.

Also, if someone gets KOed, just use any healing spell and if he dies, there's some TR scrolls everywhere.
Or Raise dead if you're not hoarding xp.
 

Rinslin Merwind

Liturgist
Joined
Nov 4, 2017
Messages
1,265
Location
Sea of Eventualities
Black rose ambush by the fire pit in high sewers.

Aeromancer acts first, uses greater gust of wind, niggas land in a fire pit and take as much as 20d6 damage in total, that's enough to kill even a martial nigga at that point.

How do you turn that into never die? Because you can't.
I understand that alternative title for this game could be Knights of Dexterity: Initiative Wars, but have you tried to approach this room from other side? There a passage where you could use warrior skill or water druid skill to swim into different part of the sewers and approach lava room from north (there plenty of different enemies though) After reaching lava room (and beating some creatures in center) you could position yourself little more better. Also there possibility that having Pizzara in party will strip enemy of surprise round, but I wasn't able to confirm this due to forgetting about her existence (and book) until all sewers were cleaned.
 

Darth Roxor

Wielder of the Huegpenis
Staff Member
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I understand that alternative title for this game could be Knights of Dexterity: Initiative Wars, but have you tried to approach this room from other side? There a passage where you could use warrior skill or water druid skill to swim into different part of the sewers and approach lava room from north

I did this on all my previous playthroughs, where funnily enough this encounter was never a problem in the least. But now I have neither a druid nor a fighter (or well technically I have Jorad and wossname mantis, but then I have to use them vs beholders and deprive a valuable other party member of xp, and my autism doesn't allow that), so I have to waltz through the ambush.

Also there possibility that having Pizzara in party will strip enemy of surprise round

Yes, it works like that.
 

Rinslin Merwind

Liturgist
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Sea of Eventualities
Phew. Finished Augury. Final fight was annoying due to Dragon being stuck in endless thinking loop and I had to replay whole battle anew. My Earth druid sat on floor in depression due Quicksand not working in room and majority of other AOE spells would fuck up whole party. And if someone reads this before starting game - don't be me and sell all rings granting resist to fire, good think I was able to craft some armor and luckily managed to dealt with sphere quickly enough. Also IMO XP as currency for crafting and transformation does not align with what XP supposed to represent. You can't just lose memories about epic battle with monsters for some sword. But maybe it's just me.
 

Pink Eye

Monk
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Space Refrigerator
Was it like that in Temple of Elemental Evil where you lose exp, or was it gold, for crafting? I don't remember...
 

Rinslin Merwind

Liturgist
Joined
Nov 4, 2017
Messages
1,265
Location
Sea of Eventualities
Was it like that in Temple of Elemental Evil where you lose exp, or was it gold, for crafting? I don't remember...
Yes, that's probably where it comes from.
Both gold and xp, plus you need certain spells or alignments for some enchantments.
While I liked ToEE, crafting system where you pay with xp wasn't my favorite part. It's up to preference, I guess.
 

Butter

Arcane
Joined
Oct 1, 2018
Messages
4,942
https://store.steampowered.com/news/app/1233530/view/3326484488059732977

Knights of the Chalice 2 Version 1.38
Hello everyone! Version
1.38
is a small update for KotC 2. Here is the list of changes:

  • When the game's dialogue interface displays the list of your party members and you have to select one or several party members, mousing over the name of each character will now display the character class and level, and you can right click to open the character sheet of the moused-over character.
  • The feat Healing Focus now allows a Psychic Healer to activate Cell Division as a level-1 power. Also corrected the in-game help entry for Healing Focus.
  • You can now right click on the spells of a character in the Party Creation Screen to display the help entry associated with each spell.
  • Fixed display problems in Puzzle Screens when the single-panel dialogue interface option is turned on.
  • Fixed character name display problems in the Level-Up Screen.
  • Fixed a bug in the level-up Hit Point rolls above level 20.
  • Fixed the Halberd sprite used by the weapon named Severance.
  • Fixed a bug with the AI when the enemy uses the Slide action to break the grapple of an allied mage.
  • Fixed a typographical error in the help entry for Game Controls Out Of Combat.
  • Fixed a bug with picking up items when the party is failing on a hidden search check.
  • Fixed the gold amount check when booking a room at the inn after using the skill Word of Honour.
  • Allies will now be marked as 'Defeated' (not Unconscious) if their Hit Points drop to zero or below.

Thank You, Valiant Knights of the Realm! Best regards :)
 

Sacibengala

Arbiter
Joined
Aug 16, 2014
Messages
867
https://store.steampowered.com/news/app/1233530/view/3326484488059732977

Knights of the Chalice 2 Version 1.38
Hello everyone! Version
1.38
is a small update for KotC 2. Here is the list of changes:

  • When the game's dialogue interface displays the list of your party members and you have to select one or several party members, mousing over the name of each character will now display the character class and level, and you can right click to open the character sheet of the moused-over character.
  • The feat Healing Focus now allows a Psychic Healer to activate Cell Division as a level-1 power. Also corrected the in-game help entry for Healing Focus.
  • You can now right click on the spells of a character in the Party Creation Screen to display the help entry associated with each spell.
  • Fixed display problems in Puzzle Screens when the single-panel dialogue interface option is turned on.
  • Fixed character name display problems in the Level-Up Screen.
  • Fixed a bug in the level-up Hit Point rolls above level 20.
  • Fixed the Halberd sprite used by the weapon named Severance.
  • Fixed a bug with the AI when the enemy uses the Slide action to break the grapple of an allied mage.
  • Fixed a typographical error in the help entry for Game Controls Out Of Combat.
  • Fixed a bug with picking up items when the party is failing on a hidden search check.
  • Fixed the gold amount check when booking a room at the inn after using the skill Word of Honour.
  • Allies will now be marked as 'Defeated' (not Unconscious) if their Hit Points drop to zero or below.

Thank You, Valiant Knights of the Realm! Best regards :)
How he manages to update the game so fast at the same time on steam and gog while other devs with a publisher can't do that in a window of several days is beyond me.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
5,043
Location
Space Refrigerator
He finally fixed the display bug with puzzles. That made playing the dice game at tavern so annoying that I put the playthrough on hold. Maybe after I take a break from Colony Ship, or am waiting for next patch, I'll jump back in and start new run. I love starting new runs xd
 

Mauman

Learned
Joined
Jun 30, 2021
Messages
432
Decided finally to get this as I'm a bit of a build fag.

Saw this....

RWC7xhE.png

After playing a bunch of games with "body type" nonsense, I gotta say I find it amusing that I'm happy to see something so simple.
 

Mauman

Learned
Joined
Jun 30, 2021
Messages
432
What the fuck are you even playing?
Wait, don't tell me, I don't want to know...

I know you said you didn't want to know but there's been a thing lately to label male and female as "body type A" and "body type B" or something similar.

The ones that I can specifically remember that I played were Phantasy Star 2 and Elden Ring (note, English version's only. Jap versions aren't doing this crap).

I think there were a few others it cropped up but those were the ones that I specifically remembered.

It's pretty darn stupid.
 
Last edited:

Lim-Dûl

Educated
Joined
Apr 11, 2022
Messages
231
What the fuck are you even playing?
Wait, don't tell me, I don't want to know...

I know you said you didn't want to know but there's been a thing lately to label male and female as "body type A" and "body type B" or something similar lately.

The ones that I can specifically remember that I played were Phantasy Star 2 and Elden Ring (note, English version's only. Jap versions aren't pozzed).

I think there were a few others it cropped up but those were the ones that I specifically remembered.

It's pretty darn stupid.
This language is profoundly degrading and it's nearly incredible that the idiots who support this don't see it. I imagine this is one of the reasons why this language is being promoted, to try to reduce people to extremely simplistic sets of data.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
3,968
Location
The Crystal Mist Mountains
I just fought the Soul Sucker Mastermind battle. Our party's wizard, ranger, and Pizzara died. But on his last turn, our cleric cast True Resurrection to bring back the ranger; who stands up, dusts himself off, and then lands a perfect Critical Shot to finish the Mastermind.

"Suck on this, you son of a bitch!"
 

mamalulu

Barely Literate
Joined
Jun 8, 2022
Messages
3
I've come to the conclusion that this game is still kind of retarded. Even with the extended intro, the extended additional options for fights and extensive meta-knowledge, it still largely boils down to a quickdraw fiesta, and I'm not even in chapter 4 yet.

Also, another thing that I find insulting is how the game autosaves between streaks of fights in Finchbury, but Pierre couldn't be bothered to add that anywhere afterwards in the rest of the game (or at least from what I've seen thus far).
filedetails
So I stack up initiative to 35. I will be the first even with a nature 1.
 

Mauman

Learned
Joined
Jun 30, 2021
Messages
432
Quick question. Do I have to take an elf for certain searches in this game? Or will a rogue with 20+ int suffice?
 

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