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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Jermu

Savant
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Aug 13, 2017
Messages
525
Think I start real archmage ironman attempts now. Im pretty set for my party only thing I might change is the fighter for monk maybe.

1. Half-giant Fighter
2. Mantis Rogue
3. Elf Bard
4. Halfling Bishop (still figuring out domains). Probably first getting Mysticism + Reach. Tried Flux first time and that was great in late game for mass heal/harm so probably going to get that. Celerity is good for Death Snare and in general for harder fights. Aberration would be great for early+middle game if that fucker would stop trying to grapple 80% of time.
5. Human Psionicist
6. Human Blue Wizard

Companions
7. Zalapha
8. Pizarra, might need to use Driaghan and Erzimon for some fights.

Its pretty much same archmage party I just finished but swapping Death Knight for Fighter. I used his Smite ability zero times I kinda forgot that he even had it. I still like that class has great abilities. I might use Driaghan to store some xp for crafting a weapon for fighter after the crypt.

There are some problematic fights which I tested multiple times and cannot do much against bad initiative roll. Salamander and Death Snare are probably the biggest ones. Castle fights Im not too worried. Spider queen is easy after you have figured out that fight. Psionicist + Wizard was the most consist for me for Salamander because high dex + 1 spell from either class pretty much decides the outcome of that encounter.

I had 1 crash in my latest playthrough so if that happens I think it deletes the save file. Looking forward for that.
 

Rinslin Merwind

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Until which number it's reasonable to increase with level ups Strength for fighter Half-Giant and Mantis gladiator? Look, I know saying "The more STR the better", but mantis does not wear armor (so AC mostly from DEX) and Half-Giant slow as fuck and I starting to thinking about pumping DEX on these characters. Same with casters - INT is cool, but I fear for initiative in further battles, so I would like to know soft or hard cap for Dex and STR. Is there any cap at all? Because for INT there spreadsheet in help section (who the fuck has 50 INT, wtf, I think it's too much even for 3.5 edition), yet no such thing for str and dex.
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Until which number it's reasonable to increase with level ups Strength for fighter Half-Giant and Mantis gladiator? Look, I know saying "The more STR the better", but mantis does not wear armor (so AC mostly from DEX) and Half-Giant slow as fuck and I starting to thinking about pumping DEX on these characters. Same with casters - INT is cool, but I fear for initiative in further battles, so I would like to know soft or hard cap for Dex and STR. Is there any cap at all? Because for INT there spreadsheet in help section (who the fuck has 50 INT, wtf, I think it's too much even for 3.5 edition), yet no such thing for str and dex.
Wouldn't it easier for you to pump as much dex as you deem necessary to mitigate the respective weaknesses of the half giant and mantis then toss the remaining points into str?
 

Rinslin Merwind

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Wouldn't it easier for you to pump as much dex as you deem necessary to mitigate the respective weaknesses of the half giant and mantis then toss the remaining points into str?
Yes, I could do this too. But let's say I start to just pumping dex on these chars, but a) there only limited amount of levels (and therefore ability scorepoints) and b) I don't know how much Dex I need. For now party going relatively fine, but I am afraid to hit the wall in the middle of the game, thats why I asked. Btw, what is max level for character?
 

Serus

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Until which number it's reasonable to increase with level ups Strength for fighter Half-Giant and Mantis gladiator? Look, I know saying "The more STR the better", but mantis does not wear armor (so AC mostly from DEX) and Half-Giant slow as fuck and I starting to thinking about pumping DEX on these characters. Same with casters - INT is cool, but I fear for initiative in further battles, so I would like to know soft or hard cap for Dex and STR. Is there any cap at all? Because for INT there spreadsheet in help section (who the fuck has 50 INT, wtf, I think it's too much even for 3.5 edition), yet no such thing for str and dex.
As much STR. Mantis has natural armor + gladiator bonus to AC when waering light / no armour. Offence and hitting things is by far more important. Half-Giant speed is irrelevant + boots + 10 are cheap and there two to buy. Str all the way for str based builds (no dex-to-attack).
My opinion at least.
 

Jermu

Savant
Joined
Aug 13, 2017
Messages
525
Until which number it's reasonable to increase with level ups Strength for fighter Half-Giant and Mantis gladiator? Look, I know saying "The more STR the better", but mantis does not wear armor (so AC mostly from DEX) and Half-Giant slow as fuck and I starting to thinking about pumping DEX on these characters. Same with casters - INT is cool, but I fear for initiative in further battles, so I would like to know soft or hard cap for Dex and STR. Is there any cap at all? Because for INT there spreadsheet in help section (who the fuck has 50 INT, wtf, I think it's too much even for 3.5 edition), yet no such thing for str and dex.

For half-giant fighter cloudtop subrace is the best subrace in the whole game so that gives +4 dex. Just max out str/dex/con and you still have 6 points left for other stats to pump saves. And yeah its not worth it to rise dex over 14 just full on str. If you feel like your giant is too squishy feel free to use armor. For movement issues you can get armor bracelets later or just use armor with boosts that give speed.

For mantis gladiator you can start with maxing str/dex/con again and you have 20dex which is plenty for the whole game. Just pump str also at this point.

There are also belts which give +6str and +6dex which are handy for melee (also for casters since more dex is always good)

There is no max level at least you can get to level 21 after final fight. But expect to be lvl 20 before final fight
 

Serus

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Half-Giant's job is to get mad and murder things. Strength all the way.
Exactly this.
In addition strength is important not only for attack/damage but also there are strength checks when using the combat tricks: trip, grapple and bull rush IIRC. There are better ways to make your Half-Giants/melee chars a little more sturdy than sacrificing the most important stat.
 

Jermu

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Messages
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Seems like game was not hard enough so Pierre made some stealth buffs for enemies such as making the dragon in the tomb incorporeal. Thanks Pierre was looking forward for this kind of stuff when Im starting to do iron man attempts.
 
Self-Ejected

Pink Eye

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I'm very into cock and ball torture
I have to ask you all a favour guys.
I am done for the time being with KotC2 - i hope to return soon for a second run, with different builds and possibly play on Archmage or Ironman. But for now i'm done.
I'm thinking what to play next, mosty something tactical, CRPG or CRPG-ish. The option I came with:
1) Battle Brothers Legends (Darh, is it known when they will include the big perk mod (PTR?) into Legends?)
2) King's Arthur Knight's Tale
3) That Warhammer 40k Demon-something-something game
4) Solasta
5) Gloomhaven
6) Return to Kingmaker or try (more) WotR. Damn, I love the idea of mounted combat but hate the writing and a few other things so much.
7) Finish Underrail
8) Something else

Which one would you recommend?
Colony Ship is what Ive been playing besides Chalice, that and Battle Brothers
 

Jvegi

Arcane
Glory to Ukraine
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Messages
3,909
I've got the team kinda ready, although after making 12 characters, I thought I could fit more classes into my party.

I have:
Storm Warrior
Samurai
Bard
Cleric
Wizard
Psionicist
I have the storm warrior because I want the nature skill. I really wish I had one more melee dude, with dual wield or smth. I'm sure the squad could be much better, but I can always restart. I'm not pumping the difficulty up to the max, so I should manage.
 

Jermu

Savant
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Aug 13, 2017
Messages
525
You can get storm warrior companion which is actually quite good in prologue if you want so you can create other class
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
3,909
You can get storm warrior companion which is actually quite good in prologue if you want so you can create other class
I know that from reading the thread, but I think I want to avoid making decisions based on the game knowledge for my virgin run.

To be more specific:

Storm Warrior - hill dwarf 16/14/16/8/18/8
Samurai - half-giant 20/10/16/8/10/9
Bard - human 14/14/12/13/8/18
Cleric - half salamander 16/10/14/8/18/9
Wizard - deep kobold 9/16/14/20/10/10
Psionicist - stygian human 8/16/12/20/10/11
 

Serus

Arcane
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Small but great planet of Potatohole
I've got the team kinda ready, although after making 12 characters, I thought I could fit more classes into my party.

I have:
Storm Warrior
Samurai
Bard
Cleric
Wizard
Psionicist
I have the storm warrior because I want the nature skill. I really wish I had one more melee dude, with dual wield or smth. I'm sure the squad could be much better, but I can always restart. I'm not pumping the difficulty up to the max, so I should manage.
There is a great storm warrior npc, better than anything you (or anyone) can make due to his race. Take a fighter instead.

Edit: too late.
 

Jermu

Savant
Joined
Aug 13, 2017
Messages
525
You can get storm warrior companion which is actually quite good in prologue if you want so you can create other class
I know that from reading the thread, but I think I want to avoid making decisions based on the game knowledge for my virgin run.

To be more specific:

Storm Warrior - hill dwarf 16/14/16/8/18/8
Samurai - half-giant 20/10/16/8/10/9
Bard - human 14/14/12/13/8/18
Cleric - half salamander 16/10/14/8/18/9
Wizard - deep kobold 9/16/14/20/10/10
Psionicist - stygian human 8/16/12/20/10/11

Okay party looks good enough should be fine for normal-hard
 

Jermu

Savant
Joined
Aug 13, 2017
Messages
525
Yeah Im giving up with archmage ironman after practicing some fights then buffing encounters which were hard enough already seems retarded decision. Got twice into crypt but the dragon and fight after it got changed for the worse. I could probably still do it with some luck if I wanted to bring multiple psionicists but don't really want to do that.

Think Im benching this game now I got over 100hours on it after release so I just wait for the next module.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Yeah Im giving up with archmage ironman after practicing some fights then buffing encounters which were hard enough already seems retarded decision. Got twice into crypt but the dragon and fight after it got changed for the worse. I could probably still do it with some luck if I wanted to bring multiple psionicists but don't really want to do that.

Think Im benching this game now I got over 100hours on it after release so I just wait for the next module.

I burned down Dragon first time but I think probably better to use specialized weapons against it. Next fight (Forge) can be tanked with Summons.
 

anvi

Prophet
Village Idiot
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Oct 12, 2016
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I gave up on my Ranger and melee party, they are promising but the game is too much of a slog without cone of colds and fireballs and shit. So I made a new party using what I learned from the first 1 1/2 runs to try to make the most OP party. It's fun slaughtering the game. :smug:

But I'm kinda losing interest now, want to play some other stuff and come back to this for a good custom module sometime.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
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Insert Title Here Pathfinder: Wrath
I gave up on my Ranger and melee party, they are promising but the game is too much of a slog without cone of colds and fireballs and shit. So I made a new party using what I learned from the first 1 1/2 runs to try to make the most OP party. It's fun slaughtering the game. :smug:

But I'm kinda losing interest now, want to play some other stuff and come back to this for a good custom module sometime.

Game gets item flooded around Pizzara fight and I have trouble making it through the equipment dance. Same place I got bogged down in with D:OS II.
 

Jermu

Savant
Joined
Aug 13, 2017
Messages
525
Yeah Im giving up with archmage ironman after practicing some fights then buffing encounters which were hard enough already seems retarded decision. Got twice into crypt but the dragon and fight after it got changed for the worse. I could probably still do it with some luck if I wanted to bring multiple psionicists but don't really want to do that.

Think Im benching this game now I got over 100hours on it after release so I just wait for the next module.

I burned down Dragon first time but I think probably better to use specialized weapons against it. Next fight (Forge) can be tanked with Summons.

What do you mean by specialized weapon? Cant afford to craft at that point since spending xp/money for levels is more important. I often craft after crypt since the summon guy gives 80k gold or something.

Also forge is easy if you win initiative roll with psio or wiz before salamander so cant do too much about that fight.

The other fight that got changed is the last coffin with 3 undead guys. At least the caster has some new shit it did not have before I think. But the dragon having incorporeal is 100% new after last patch.
 

anvi

Prophet
Village Idiot
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Oct 12, 2016
Messages
6,651
Location
Kelethin
I gave up on my Ranger and melee party, they are promising but the game is too much of a slog without cone of colds and fireballs and shit. So I made a new party using what I learned from the first 1 1/2 runs to try to make the most OP party. It's fun slaughtering the game. :smug:

But I'm kinda losing interest now, want to play some other stuff and come back to this for a good custom module sometime.

Game gets item flooded around Pizzara fight and I have trouble making it through the equipment dance. Same place I got bogged down in with D:OS II.
The inventory management is insane. Especially with no auto sort on all the various gems and herbs and scrolls and pieces of metal and shit. Omg. Not a fun mini game.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
There's enough bags and chests you can store stuff in. You can use a system for them: one for gems, one for herbs, one for scrolls etc.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
There's enough bags and chests you can store stuff in. You can use a system for them: one for gems, one for herbs, one for scrolls etc.

Bigger problem is figuring out what to equip/craft/etc.
 

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