- Joined
- Jul 22, 2019
- Messages
- 12,555


You eventually get the Fast Spells Feat but I like Greater Feint first to set up Sneaks.
Yes, but the question still remains. Why would you use them as a *pure* spell caster. Which is what this guy is saying:Oh for fuck sake. You do both.
You're using a class that doesn't get that many specialized feats for it compared to any other spell oriented class.There's evidently an argument that this is more effective than going for sneak attacks
Yes, but the question still remains. Why would you use them as a *pure* spell caster. Which is what this guy is saying:Oh for fuck sake. You do both.
You're using a class that doesn't get that many specialized feats for it compared to any other spell oriented class.There's evidently an argument that this is more effective than going for sneak attacks
Yeah but no one doing that, community too small, for reasons explained an hundred of time.Maybe this is in the interest for people wanting to adapt the classic modules into KotC2 https://www.artstation.com/jonpintar/store Pretty maps made based on the TSR era maps.
<goes into cahoots with bandits>
<extorts merchants with fake documents>
<sells copy of document to obviously evil bastard>
<gets money promised from bandits the next day>
<turns on bandits, kills them>
<turns in bandit body for bounty>
This game is great :D
Sure he does but casting spells is not what Rogues are about. You tell me that you pump INT instead of physical stats on a rogue? Mind you, i haven't played with a rogue so i have no practical knowledge but i always thought that you use rogue spells as secondary rogue tool, for buffs and if needed try a low DC spell. This is how i planned mine at least. You tell me that some people use Rogue as spellcaster first and pump INT, not DEX?
I've also gotten use out of our rogue as a backup range attacker. Especially nearing the end, I now have two characters in the party with Rapid Shot (Ranger and the Rogue). That has been great for taking down the mirror images of enemy spell casters, along with the fights around the castle with enemies positioned on the wall.
What’s evil about it lol?
Turnabout is fair play.
https://steamcommunity.com/discussions/forum/1/3183487463215080980/Please hurry up Pierre I want to play again![]()
Hi all! Here is version 1.40 of KotC 2. It's a small update. Here's the list of changes:
- Fixed a source of crashes when recruiting a new companion and summoning a creature This bug was introduced in version 1.39. My apologies for that! Anytime there's a bad bug like that, please email me at enquiries@heroicfantasygames.com
That's the quickest way for me to fix the issue. I heard about the bug only today (thank you Juhani!!).- Fixed a problem in the High Sewers script about the buried treasure of the Sharkman Druid
- Fixed an issue with the free trip attempt conducted as part of an Attack of Opportunity or Ready Versus Approach command.
- Expanded the in-game chart of damage rolls according to each size category.
- Fixed the help for the Death Knight special ability ' Conviction ' in the Feats & Abilities tab of the Character Sheet.
- Added some code to accelerate gameplay during combat. I haven't finished doing this. I'll add more optimisation code in coming updates.
Thank You, Stalwart Knights And Puissant Wizards! Take care! ^_^
Knights of the Chalice 2 Version 1.40
Hi all! Here is version 1.40 of KotC 2. It's a small update. Here's the list of changes:
Thank You, Stalwart Knights And Puissant Wizards! Take care! ^_^
- Fixed a source of crashes when recruiting a new companion and summoning a creature. This bug was introduced in version 1.39. My apologies for that! Anytime there's a bad bug like that, please email me at enquiries@heroicfantasygames.com. That's the quickest way for me to fix the issue. I heard about the bug only today (thank you Juhani!!).
- Fixed a problem in the High Sewers script about the buried treasure of the Sharkman Druid.
- Fixed an issue with the free trip attempt conducted as part of an Attack of Opportunity or Ready Versus Approach command.
- Expanded the in-game chart of damage rolls according to each size category.
- Fixed the help for the Death Knight special ability 'Conviction' in the Feats & Abilities tab of the Character Sheet.
- Added some code to accelerate gameplay during combat. I haven't finished doing this. I'll add more optimisation code in coming updates.
Knights of the Chalice 2 Version 1.41
Hello everyone! KotC 2 version 1.41 is here.
On this occasion, I've just created a new app branch named 'previous' for KotC 2 on Steam (thank you Nicola for the suggestion!). I'll put the last stable version in there in case the latest version has game-breaking bugs.
To access the 'previous' branch, please right click on KotC 2 in your Steam library then click on 'Properties'. Then click on the tab labelled 'Betas'. Then click on 'previous'.
However, I recommend just playing with the latest version. Simply let me know by email at enquiries@heroicfantasygames.comif there's a serious problem with the latest version, please. Thank you!!
Here's the list of changes in version 1.41:
Best Regards, Noble Paladins And Wise Mages! Enjoy!
- Added some code to accelerate gameplay during combat. That's still a work in progress but you should notice some improvement when moving through the effect of Stinking Cloud and other terrain spells.
- Added a transparency effect on character sprites when they're standing within a magical cloud.
- The Barbarian's Rage will now grant a +2 bonus to Willpower saving throws (+3 with Greater Rage and +4 with Mighty Rage). Also updated the in-game help entry of the Barbarian class to reflect this.
- Started work on the selection of Barbarian spirit animals during character creation. Please note: they don't do anything yet. But you can already check out their help entries. Feel free to comment on the spirit animals.
- You can no longer use the Ranger's Critical Shot ability against targets that are immune to Critical Hits.
- Fixed the spell school of the Necromancy spell Dominate Undead.
- A Burdened character will no longer be able to move items from a Bag of Holding to any of the inventory slots.
- The game will now display character Hit Points on top of sprites if the option to display the HPs in combat is turned on.
- Fixed a bug with the Bishop's feat Extra Turning.
- Fixed a bug preventing you from casting the Druid spell Summon Efreeti when you have immunity to fire damage.
- Fixed a rare bug with dialogue answers containing the name of an NPC.
- Added a link to the condition 'Dying' in the help entry for the feat Die Hard.
- Added extra tooltip information in the second page of Character Creation when mousing over the ability scores.
- Fixed a sprite issue in the second page of Character Creation.
- Fixed a scrolling issue in the stairway ambush of the Tutorial Adventure.
- Fixed a broken link in the help entry for the Energy Shield condition.
- Fixed a typo in the help entry for Perfect Balance.
- Fixed a typo in the help entry for Halflings.
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But is he a DUNGEON master?Pierre makes every class top tier.
The master.
They're made by Apple.So a wand of mass blur that costs 1500 to buy costs 2500 gold, 200 xp (which seems like a lot), and A FUCKING WATER GEM to recharge?!
I'd rather have crappy wands that I can use on a regular basis