Pink Eye
Monk
It's crazy how one guy is doing this. Meanwhile you have studios like Larian that take years to implement just *one* singular class.
True, but it's way faster to develop a class when you don't have to bother with animations voices and all that.It's crazy how one guy is doing this. Meanwhile you have studios like Larian that take years to implement just *one* singular class.
True, but it's way faster to develop a class when you don't have to bother with animations voices and all that.
Reworked a lot of the code to improve gameplay speed during combat and elsewhere.
Oh I don't disagree at all.All these oh so crucial features.
I'm glad to see one dev at least has its priorities straight, gameplay...
there goes my monks only niche, lmao, back to playing as a subpar martial.Testing the barbarian out, I think I can safely say that they are the best grapplers in the game now.
I mean, monks still have more and stronger natural attacks when grappling, but with rage, animal totems, and the strength feats barbarians can now grapple anything right out of the gate with abilities that just flat out ignore stuff like concealment and mirrors.there goes my monks only niche, lmao, back to playing as a subpar martial.Testing the barbarian out, I think I can safely say that they are the best grapplers in the game now.
No, it's not but I like to answer to the graphic whores about KotC 2 sprites issues as it has nothing to do with a design choice, only a budget one and it was a unreached kickstarter goal.
how is the difficulty of this game compared to the first one?
because i finished it recently, kinda loved it, but once you reach like lvl 4 (not sure exactly) the game becomes way too easy and it made me frustrated. especially after hearing people telling how hard this game was.
and i never grinded any xp on world map, never used more than 1 mage/1 cleric, never used any crafting at all. and yet, i always felt like that my characters were way too op compared to 95% of enemies.
not sure if i can spend 40euros in a game that i'll destroy in 20 hours without any challenge.
No, I seriously doubt the sprite package KotC 2 is using now cost much less than the sprite package used by Low Magic Age. This is like the excuses Vogel always gives when he pretends he couldn't make his games look better. Yes, the low budget means that certain things aren't possible, but that doesn't mean there isn't room for improvement.
Codex criticism of graphics lead to Sword and Sorcery Underworld having much better graphics, as well as Together in Battle, Craig Stern's next game. I remember Stern was convinced that better graphics were out of his budget as well, but when the Codex convinced him to try, he found much better artists for the same price. In order to improve a game, one needs to be able to point out its faults. Blind fanboyism is only going to hurt the game.
how is the difficulty of this game compared to the first one?
because i finished it recently, kinda loved it, but once you reach like lvl 4 (not sure exactly) the game becomes way too easy and it made me frustrated. especially after hearing people telling how hard this game was.
and i never grinded any xp on world map, never used more than 1 mage/1 cleric, never used any crafting at all. and yet, i always felt like that my characters were way too op compared to 95% of enemies.
not sure if i can spend 40euros in a game that i'll destroy in 20 hours without any challenge.
It's harder with the original difficulty, aka very hard/Archmage.
I can't speak for other difficulty modes as the only thing I temper with are more feats and no gold for leveling up and the game is still a challenge.
Hello everyone! Thank you for all the feedback and suggestions about the Dwarf.
I'm looking into this. Initially, I thought about a new subrace (the Diamond Dwarf) but now I am more leaning towards a new racial feat accessible to all Dwarves, as follows:
Dwarven Armour Training: You don’t receive any movement penalties for wearing Medium or Heavy armour. If you are a Samurai or you have the Champion’s feat Divine Armour, and you’re wearing armour, you receive a +1 bonus to your Armour Class instead.
Should be able to implement that shortly. Cheers! Best regards
Yeah, I saw that too. I feel like it should be a racial thing to begin with (with maybe a feat to improve it) as dwarves kinda feel like they're getting the shaft in comparison to other races. I mean, a dwarven fighter might have no problem burning a feat on it, but it'd be more painful for a dwarven cleric for instance.Regarding Dwarves, this is what Pierre said on the forums yesterday:
Hello everyone! Thank you for all the feedback and suggestions about the Dwarf.
I'm looking into this. Initially, I thought about a new subrace (the Diamond Dwarf) but now I am more leaning towards a new racial feat accessible to all Dwarves, as follows:
Dwarven Armour Training: You don’t receive any movement penalties for wearing Medium or Heavy armour. If you are a Samurai or you have the Champion’s feat Divine Armour, and you’re wearing armour, you receive a +1 bonus to your Armour Class instead.
Should be able to implement that shortly. Cheers! Best regards