Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,280
Location
Space Refrigerator
I'm very into cock and ball torture
It's crazy how one guy is doing this. Meanwhile you have studios like Larian that take years to implement just *one* singular class.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,292
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's crazy how one guy is doing this. Meanwhile you have studios like Larian that take years to implement just *one* singular class.
True, but it's way faster to develop a class when you don't have to bother with animations voices and all that.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,743
Location
Perched on a tree
True, but it's way faster to develop a class when you don't have to bother with animations voices and all that.

All these oh so crucial features.
I'm glad to see one dev at least has its priorities straight, gameplay...

I wonder if my 1.35 saves would be compatible since I didn't complete my low magic playthrough.
The Barbarian is really looking awesome now.


Reworked a lot of the code to improve gameplay speed during combat and elsewhere.

I thought a lot of optimization had already been done but it didn't stop Pierre from going even further. :obviously:
 
Last edited:

rojay

Augur
Joined
Oct 23, 2015
Messages
542
If you email him, you'll likely get a response in a week or so. Ask him if those features are in the works?
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,289
Testing the barbarian out, I think I can safely say that they are the best grapplers in the game now.

The ability to basically have true sight (blindsight) from level 1 ten+ times per day is something else.

Porpoise is the obvious choice for your 1st animal totem. I'm kinda torn as to which is better for the second one, spider or crocodile.

+10 speed is nice and immunity to web (among other things) is great, but there is enough water shit in the early game that I kinda think that crocodile is a good pick (not to mention the +2 to attack which is very valuable early on).
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,289
Testing the barbarian out, I think I can safely say that they are the best grapplers in the game now.
there goes my monks only niche, lmao, back to playing as a subpar martial.
I mean, monks still have more and stronger natural attacks when grappling, but with rage, animal totems, and the strength feats barbarians can now grapple anything right out of the gate with abilities that just flat out ignore stuff like concealment and mirrors.

Also spider totem, the natural speed increase barbs get, and the speed boots one can pick up early on makes it easy for your barbarian to get where they need to be. Even a half-giant barbarian.
 

barricade

Educated
Joined
Jun 19, 2022
Messages
94
how is the difficulty of this game compared to the first one?

because i finished it recently, kinda loved it, but once you reach like lvl 4 (not sure exactly) the game becomes way too easy and it made me frustrated. especially after hearing people telling how hard this game was.
and i never grinded any xp on world map, never used more than 1 mage/1 cleric, never used any crafting at all. and yet, i always felt like that my characters were way too op compared to 95% of enemies.

not sure if i can spend 40euros in a game that i'll destroy in 20 hours without any challenge.
 

barricade

Educated
Joined
Jun 19, 2022
Messages
94
when i said that i finished it recently i was talking about the first KOTC. just in case.

and yes, that was a serious question. feel free to answer tho, you don't have to hide behind smileys, i won't bite. lol
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,651

No, it's not but I like to answer to the graphic whores about KotC 2 sprites issues as it has nothing to do with a design choice, only a budget one and it was a unreached kickstarter goal.

No, I seriously doubt the sprite package KotC 2 is using now cost much less than the sprite package used by Low Magic Age. This is like the excuses Vogel always gives when he pretends he couldn't make his games look better. Yes, the low budget means that certain things aren't possible, but that doesn't mean there isn't room for improvement.

Codex criticism of graphics lead to Sword and Sorcery Underworld having much better graphics, as well as Together in Battle, Craig Stern's next game. I remember Stern was convinced that better graphics were out of his budget as well, but when the Codex convinced him to try, he found much better artists for the same price. In order to improve a game, one needs to be able to point out its faults. Blind fanboyism is only going to hurt the game.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,743
Location
Perched on a tree
how is the difficulty of this game compared to the first one?

because i finished it recently, kinda loved it, but once you reach like lvl 4 (not sure exactly) the game becomes way too easy and it made me frustrated. especially after hearing people telling how hard this game was.
and i never grinded any xp on world map, never used more than 1 mage/1 cleric, never used any crafting at all. and yet, i always felt like that my characters were way too op compared to 95% of enemies.

not sure if i can spend 40euros in a game that i'll destroy in 20 hours without any challenge.

It's harder with the original difficulty, aka very hard/Archmage.

I can't speak for other difficulty modes as the only thing I temper with are more feats and no gold for leveling up and the game is still a challenge.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,743
Location
Perched on a tree
No, I seriously doubt the sprite package KotC 2 is using now cost much less than the sprite package used by Low Magic Age. This is like the excuses Vogel always gives when he pretends he couldn't make his games look better. Yes, the low budget means that certain things aren't possible, but that doesn't mean there isn't room for improvement.

Codex criticism of graphics lead to Sword and Sorcery Underworld having much better graphics, as well as Together in Battle, Craig Stern's next game. I remember Stern was convinced that better graphics were out of his budget as well, but when the Codex convinced him to try, he found much better artists for the same price. In order to improve a game, one needs to be able to point out its faults. Blind fanboyism is only going to hurt the game.

Don't be a retard and compare Vogel to Pierre, it's like comparing an intern to a master craftman.
As for the looks, Pierre already added 3D models on top of the original tokens.

I don't see how any art design would hurt the game at this point, it's a game for true cRPG lovers which are there for the gameplay.

90% of the consumers prefer KotC 1 2D animated sprites but it is how it is.
 

barricade

Educated
Joined
Jun 19, 2022
Messages
94
how is the difficulty of this game compared to the first one?

because i finished it recently, kinda loved it, but once you reach like lvl 4 (not sure exactly) the game becomes way too easy and it made me frustrated. especially after hearing people telling how hard this game was.
and i never grinded any xp on world map, never used more than 1 mage/1 cleric, never used any crafting at all. and yet, i always felt like that my characters were way too op compared to 95% of enemies.

not sure if i can spend 40euros in a game that i'll destroy in 20 hours without any challenge.

It's harder with the original difficulty, aka very hard/Archmage.

I can't speak for other difficulty modes as the only thing I temper with are more feats and no gold for leveling up and the game is still a challenge.

thanks bro, sounds like my kind of crpg then, but that price still hurts tho :eek:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
The price is fine. If you are into this style if game, the price is more than generous. Fukkin' retarts whining about price while they willingly spend upwards to $100 for games that are shit.


Anyways I've gotten further. Still fun. The combat is legit. Love leveling up and the combat is varied. I'm gonna go over some complaints but don't get butthurt because this post is focused on a few negatives.

Dwarves get the shaft. They have super limited stats. Talk bigotry, and racism. Fukk that bullshit.

The path is really rigid. You really can't afford to miss any xp. Too bad, too. Because multiple scenarios do a nice job of giving you various ways to do them. This cutting off going back is annoying.

I did like the big town battle and the puzzles are cool. I just past the mino. He thought he was cool ambushing 6 of us, but a simple command put him in his place.

Now, I am level 6. Bring it on.
 
Last edited:

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,280
Location
Space Refrigerator
I'm very into cock and ball torture
I think Blackforge dwarves make for nice martials. Mountain dwarf isn't bad either with it's situational bonus against Trip and Grease - I remember there being a couple of difficult encounters that'd use trip against my party.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I'll have to try a barbarian out at some point. Sounds like Pierre has improved them somewhat.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
You know, I would have paid 60 for this, even for the broken piece of shit original that me and the boys beat (without a village or these dialogue ambushes) - there's nothing like playing a real RPG. And this was it. Yeah the encounters were broken as shit and the game crashed every 5 minutes but holy shit they just don't make games like this anymore.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
Oh yeah I forgot to say this. Barbarians are almost over powered. Their animal tokens are ridiculous. They should have less per day, imo.

As for dwarves they can be useful, but really limited. I do not get why their dex, int, and even wis are so handcuffed. I did read on steam that he is supposedly adding their 3e medium/heavy Armour benefits but their max stats should be increased. So, anti dwarf, lol, but I'm so pro dwarf, I still have 2. But, if you feel the need to power game, taking dwarf is probably one of the worse 3 options. That is ridiculous because, in factualness, they are bestest race. TRUE STORY.

And yeah, trip can be nasty. Just as nasty are enemies that have as much as 8 attacks even though you are level 5ish. Lolz
 
Last edited:

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,442
Location
The Crystal Mist Mountains
Regarding Dwarves, this is what Pierre said on the forums yesterday:

Hello everyone! Thank you for all the feedback and suggestions about the Dwarf.

I'm looking into this. Initially, I thought about a new subrace (the Diamond Dwarf) but now I am more leaning towards a new racial feat accessible to all Dwarves, as follows:

Dwarven Armour Training: You don’t receive any movement penalties for wearing Medium or Heavy armour. If you are a Samurai or you have the Champion’s feat Divine Armour, and you’re wearing armour, you receive a +1 bonus to your Armour Class instead.

Should be able to implement that shortly. Cheers! Best regards
:steamhappy:
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,289
Regarding Dwarves, this is what Pierre said on the forums yesterday:

Hello everyone! Thank you for all the feedback and suggestions about the Dwarf.

I'm looking into this. Initially, I thought about a new subrace (the Diamond Dwarf) but now I am more leaning towards a new racial feat accessible to all Dwarves, as follows:

Dwarven Armour Training: You don’t receive any movement penalties for wearing Medium or Heavy armour. If you are a Samurai or you have the Champion’s feat Divine Armour, and you’re wearing armour, you receive a +1 bonus to your Armour Class instead.

Should be able to implement that shortly. Cheers! Best regards
:steamhappy:
Yeah, I saw that too. I feel like it should be a racial thing to begin with (with maybe a feat to improve it) as dwarves kinda feel like they're getting the shaft in comparison to other races. I mean, a dwarven fighter might have no problem burning a feat on it, but it'd be more painful for a dwarven cleric for instance.

It's nice that he's taking it into account at least.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
Well.. dwarves already have that feature in pnp so he chose to take it out. Lol Glad he fixed the oversight. Now, he needs to fix the fubared stats. Dwarves having max 14 for int and dex is dumb. Having 16 max for wis is also dumb. I don't get these artificial Stat limits for any race, actually. Just give them a - in the appropriate stat(s) as well as appropriate +. I know as far as dex goes just dlap full plate or chain on and you good to go, but dwarven scouts have been a thing for decades and as master metal Smiths, Dwarves should need good dex and int. And, nobody gad more common sense and hard-core religious beliefs than Dwarves. Ha.

Still, rant aside, anyone whining about price us retart and should go away. R00fles!


Addenum: Fuck monks. Such faggy retartetness.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom