Update #86: KotC 2 Version 1.75 Adds New Set Of 600 High-Resolution Spell Icons!
Hello everyone! In the past month, we had one update for KotC 2. The latest version can be
downloaded here for Windows and macOS, or from
Steam and
GOG.
Version 1.75 added high-resolution spell icons, which can also be used as dialogue icons. It took me ages to complete the set, and then I had to upgrade the interface and fix a few bugs in order to display the new icons correctly. But now it's finally done. I hope you like the result!
Separately, I couldn't resist creating a bunch of additional soundtracks for the upcoming KotC 2 adventure module The Dark Arena.
The new soundtracks include the ten-minute vocal soundtrack The Seeker, three-minute instrumental soundtrack Arenas Of Destiny, four-minute vocal soundtrack Far Away, and five-minute instrumental soundtrack Ready For Adventure. I can't wait to have these soundtracks play at suitable times in the upcoming modules!
Coming Up in KotC 2 Version 1.76
In the last few days, I've been working on a new custom dialogue interface feature. I've done some tests with a new dialogue box. I'll present it later on, once I'm happy with the result.
It's a bit more complicated than I thought initially because a bigger dialogue box is needed in full-screen mode. A separate custom graphic is also needed, ideally, for the frame of the dialogue icon because some dialogues have an icon and some don't.
Finally, it may be good to have a new player option for bold text inside the dialogue box in order to improve readability.
A script could also be used to change the style of the dialogue interface during the course of the adventure, perhaps depending on the player's choice (good or evil, law or chaos, for example) or based on the creature the party is conversing with.
Apart from work on the new module The Dark Arena, I'm planning to add story images for the module Augury of Chaos, plus new monster sprites for the Giant Snake, Giant Crab, Giant Scorpion, Giant Beetle, Snakeman, Gargoyle, Drake, Babau, and Mummy. I'm not forgetting the Mantis, but that will probably come later on.
List of Changes in KotC 2 Version 1.75
- Graphics: Added a brand new set of high-resolution spell icons, featuring more than 600 new icons for spells and psionic powers.
- Graphics: Expanded the set of existing spell icons. For example, there are now unique icons for each version of the Summon Elemental spells.
- Graphics: Added a new option under 'Display' allowing you to revert to the classic set of spell icons, if you prefer that one.
- Module Editor: You can use the new spell icons in scripted dialogues. This works because the format of the new spell icons is the same as the format of dialogue icons (64*64 pixels).
- Voice Effects: Increased the volume of voice effects and non-localised sound effects, by playing them as stereo sounds even if the sound file uses the mono-channel format.
- Sound Effects: Added a new sound effect for a metal gate or door opening: 'Door opening 4.wav'.
- Help Entries: Improved the help entries for the feats Armour Expertise I and Armour Expertise II. Also added a link to these feats in the help entry for 'Restricted Dexterity Bonus'.
Next Steps for Knights of the Chalice 2
The next development steps are the following:
- Work on the custom dialogue box, new story images for Augury of Chaos, and new monster sprites from 3D models. Continue work on the encounters & scenario of the upcoming KotC 2 module.
- Work on voice effects for Critical Hits & monsters, and some voiceovers. Implement new features such as monster abilities, subraces, feats, familiars, items.
- Fix any issues mentioned on Steam, GOG, heroicfantasygames.com, or by email.
If you have any feedback, suggestions or bug reports, please feel free to let me know here,
in the Forums, or by email at
enquiries@heroicfantasygames.com. I appreciate it!
Deepest Thanks for Your Unwavering Support, Brave Heroes of the Realm! Enjoy ^_^