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Baldur's Gate Larian is moving away from D&D, no BG3 DLC or BG4

Old Hans

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Oct 10, 2011
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when has Larian ever released a DLC or expansion for one of their games?
 

Old Hans

Arcane
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Oct 10, 2011
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so does this mean Cazadors big fancy mansion will always only be accessible through some hacked together lower city outer wall trap door because they couldnt be bothered making the upper city.
 
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Joined
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Divinity 2 (the action game) had an expansion pack. But it was a proper expansion pack, and not a simple "dlc".
 

mondblut

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The only reason that amount of gay didn't really kill sales is because it was "Baldur's Gate", in my opinion. I'm pretty sure there's not a huge demand for that level of faggotry in gaming outside of the itch.io fur fag visual novels.

Wanna bet that people who played it because it's "lol that bear sex game lmao" outnumber people who played it because it's "baldur's gate" by the order of magnitude?
 

Crichton

Prophet
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Jul 7, 2004
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1,219
I'm not a Forgotten Realms fan, so I like the idea of a different direction, but I'm concerned about another original Larian ruleset/itemization. I hope they either find a table-top game with a more manageable license or get some help in systems design.

Tim Cain seems to be at loose ends these days and I reckon he'd fit right in at Larian. :troll:
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I doubt their relationship was all that easy. I seem to remember Sawyer talking about WOTC in 2005 for NWN 2 being much harder to work with than Lucasfilm for KOTOR 2.

Given Larian's checkered history with publishers I wouldn't be surprised if Sven, on a personal level, just doesn't wanna do it.
 

9ted6

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Yep. And this was pre Woke WoTC. Is just a guess but I believe that the insane amount of ch 3 bugs and poor performance was thanks to them demanding Larian to hire incompetent diversity hires, as well the wokization of character creation.
I have a feeling that a lot of the gay/tranny shit in BG3 was WotC mandated. Larian is somewhat woke already, but BG3 was over the top gay. The only reason that amount of gay didn't really kill sales is because it was "Baldur's Gate", in my opinion. I'm pretty sure there's not a huge demand for that level of faggotry in gaming outside of the itch.io fur fag visual novels. If Larian kept making games under WotC, assuming they're the ones that demanded as much gay representation as there was in BG3, Larian would eventually kill their brand name considering the climate we're currently in where there's a counter culture clash over things like this now.
Thankfully, there's mods to fix that.
Until the megalomaniac soyboys at Nexus remove them.
 

Space Satan

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Larian won't work with hasbro due to legal and licence issues
Sawyer won't work with Hasbro because they won't let him insert transgender shadovar revenants and LGBTQTASBGS+ sentient swords
They are not the same.
 

Butter

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sawyer_waiting.png
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.ign.com/articles/larian...-3-dlc-then-canceled-it-the-studio-was-elated

Larian Started Work on Baldur's Gate 3 DLC, Then Canceled It: 'The Studio Was Elated'​

"It wasn't really coming from the heart," says director Swen Vincke.​


During a talk at GDC 2024, Baldur's Gate 3 director Swen Vincke announced that Larian Studios would not be making any DLC, expansions or sequels for the highly-regarded RPG, which took home another Game of the Year award at Wednesday's Game Developers Choice Awards. However, speaking with IGN, Vincke did say that Larian began work on DLC and even gave some thought to a potential Baldur's Gate 4 before pivoting away to other projects.

"Because of all the success the obvious thing would have been to do a DLC, so we started on one. We started even thinking about BG4," Vincke says. "But we hadn’t really had closure on BG3 yet and just to jump forward on something new felt wrong. We had also spent a whole bunch of time converting the system into a video game and we wanted to do new things. There are a lot of constraints on making D&D, and 5th Edition is not an easy system to put into a video game. We had all these ideas of new combat we wanted to try out and they were not compatible."

Vincke has spoken before about the challenges about working with 5th Edition, particularly when it comes to how powerful players get when they reach Level 12 and beyond. Shortly after release, Larian Studios said that the team wanted to do new content but didn't know what yet. To date, Larian Studios has mostly focused on adding content that wasn't available at release, such as a new epilogue and additional endings.

When it came time to make DLC, though, Vincke says Larian was going through the motions. "You could see the team was doing it because everyone felt like we had to do it, but it wasn’t really coming from the heart, and we’re very much a studio from the heart. It’s what gotten us into misery and it’s also been the reasons for our success."

'They were elated'​

Vincke says that he took a vacation over the Christmas holidays, and when he returned his mind was made up. 'I came back and I told the team, ‘You know we’re not going to do it. We’re going to shift around and we’re going to start doing these other things that we talked about, that we planned on doing before we started on BG3.’ Those were always the plans for afterward, we have two games that we want to make, and we have lots of concepts. So let’s just have closure on BG3, it’s been great. We’ve done our job. It’s a story with a beginning, a middle, and an end. So let’s pass the torch to another studio to pick up this incredible legacy."

Asked how the studio responded, Vincke said the team was "elated."

“I thought they were going to be angry at me because I just couldn’t muster the energy. I saw so many elated faces, which I didn’t expect, and I could tell they shared the same feelings, so we were all aligned with one another. And I’ve had so many developers come to me after and say, ‘Thank god,'" Vincke says.

“I’m always the one where it starts with the initial idea and then I give it to the team and they start iterating it and they turn it into something much better. During BG3 I pitched to them what the next game would be…If I see they’re excited, I’ll say, ‘Okay let’s do that.’ If they’re not, it’s back to the drawing board. So they were very excited about a couple of the things we were planning on doing. Then the pivot to start doing BG3 DLC was expected because it’s what you do…We didn’t have any antagonism against BG4 or DLC, but the heart wasn’t there. It was more routine work than actually being excited. Now we have the excitement back in the room and that’s a big important thing.”

Vincke says the next game won't be Divinity: Original Sin 3, and that it will be "different than what you think it is" but that it's "still familiar." Elsewhere, Vincke said that the new project will "dwarf" the scope of Baldur's Gate 3, which would be quite impressive given the scope of that game.

In the meantime, Vincke has confirmed that Larian Studios is still working on more new content for Baldur's Gate 3, including cross-platform mod support. After that, though, the future of Astarion, Karlach, and the rest of Baldur's Gate 3's now-beloved characters will be in the hands of Wizards of the Coast.

One way or another, Baldur's Gate 3 leaves behind an impressive legacy. We gave it a perfect 10 in our original review and it has largely swept awards season. Even if you've finished it, there's still plenty more to see so make sure to check out our complete Baldur's Gate 3 walkthrough. As for Vincke, he reckons he's figured out Act 1 for his next game. But if it's anything like the development of Baldur's Gate 3, which took some six years to complete, it may be a while before we get to play it.[/I]
 

Lemming42

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Nov 4, 2012
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The Satellite Of Love
This is the right move, and a courageous one. They've pretty much perfected the style of game they want to make with BG3 and now it makes sense to apply that model (and the name recognition they now enjoy as a company) to an original self-made IP.

It better be sci-fi though.
 

duskvile

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Joined
Jun 3, 2023
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279
In what ways can they dwarf BG3? Will they make some real time action RPG?

Will they make new IP or something old but forgotten in new garment ?
 
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scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
662
I know BG3 gets a lot of shit here but Larian has some massive balls for being able to walk away from that pile of gold.

What pile of gold? Larian obviously ragequit from making BG3 DLCs cause WOTC was demanding too much money. At some point time invested in making more BG3 is time that can be invested in making Larian's next game instead which without a doubt will be super successful too.
 

Camel

Scholar
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Sep 10, 2021
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Larian better avoid BioWare's mistakes when moving to their own IPs.
 

PlayerEmers

Educated
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Sep 15, 2023
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327
Location
Brazil
Im wondering what are the odds of them doing something other than medieval high fantasy. Im fine if they do it again, but would be nice to see something else coming from them.
 

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