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Baltika

Educated
Joined
Dec 31, 2010
Messages
110
So far La Resistance has a melee-oriented combat force, flamer bruthas, and mages/wizards/mage infantry. A generalist and tactitcian would not hurt.
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
Yeah, Guilliman's main strategic innovation was the Codex Astartes, which is pretty bad from a military organizational standpoint and was rightly rejected by Vulkan and Russ (...and certainly wasn't adopted by Magnus, the Custodian, or the Exile, so that's all of our leadership). Plus, at this point the other primarchs have ~12k years of military experience on him; even space marines can probably pick up a few strategic insights in that time.
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
root said:
codex astartes was just guilliman's ham-fisted attempt at stopping the spread of traitor legions, no? in pre-heresy days if the primarch fell to chaos (or one of his advisors or sumfin') the entire legion would swiftly follow, and legions in those days numbered from 10 to 100 or maybe even a million astartes.

Sources vary, but I think pre-Heresy legions were ~10k Space Marines, so less than twice as big as the M41 Black Templars. To me, it's not facially obvious that it's harder for Chaos to corrupt ten moderately faithful chapter masters vs. one supremely rigorously-vetted legion commander. Centralization in the pre-Heresy days generally seemed to be less of the problem than the fact that everyone was clueless about the threat posed by Chaos. E.g., they wrote off the blood rituals performed by the blood-crazed, bloodthirsty followers of a primarch with a blood grudge against the Emperor as "just those wacky World Eaters, doing their thing."

Beyond breaking the organization apart, Codex Astartes also provided a strictly regimented structure for each chapter, fixing the number and organization of combat specialists per chapter. Which I guess would work, if the enemies of mankind were only allowed to attack them in correpsonding proportions and numbers . . . Furthermore, the organizational structure was goofy. It's not the worst thing in the world if you assume the entire chapter was to fight as a single battle group, but the company structure doesn't make a lot of sense otherwise.

In conclusion, this was all cooked up not by military masterminds but by game designers who wanted an excuse for players to be able to create their own armies, and a template for them to follow if they so chose. It works toward that end, but the jerk responsible for the in-universe explanation is still a jerk.
 
Joined
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Messages
6,933
and legions in those days numbered from 10 to 100 or maybe even a million astartes.
In that HH book where three loyal legions battle three traitor legions and are then attacked in the back, in that battle where Ferrus Manus was slain by Fulgrim, they state that there's ten thousand astartes per legion.
 
Joined
Nov 15, 2009
Messages
2,817
Location
Third Reich from the Sun
Krap said:
Merkwürdigliebe said:
Very well votan for the boyz, there can never be enough waagh.

I figure we will manage to make the right decision between either Waaagh or Waaagh. The difficult choice is either Gork or Mork, which is better and why. :salute:
If you scroll down a bit in the update you'll see root doesn't give you the option to control the orks.

Damn it it mentioned "The state of the Waaagh", well then flip flopping for KAYOS!!1
 
Joined
Jan 9, 2011
Messages
2,781
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Root writes C'tan well. And both Deceiver and Void Dragon turned out to be capable and cunning schemers. Much better than "herp kill all life derp" version in the current 40k fluff.

A question to root - are the C'tan the oldest surviving beings in your universe?
 

Baltika

Educated
Joined
Dec 31, 2010
Messages
110
Say, what about Rogal Dorn? I'd rather have him then Guillman, heavy siege/tactics,defense expert and all. And will La Resistance play similar to the Exuberant Marines of the first chapter, morale and all?
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
So our enemies are Rainbow warriors, Tranny Chasers and Closeted Homosexuals Fascists with an Electra complex?
We must be the multi-headed dicks then. :smug:
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
Minions of the Mind, hear me, for I speak with the words of the Great Devourer.

I've sent out PMs to the other players in the Hive Fleet faction regarding confidential intel and instructions to access the innermost councils of the Mind, a.k.a. our private discussion forum. We have a decision to make, and it looks like root will be moving things along at a brisk pace, so go with the speed of a striking lictor.

If you didn't get a PM and you should have, let me know. A Mind divided divides the man.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
Kayerts said:
Minions of the Mind, hear me, for I speak with the words of the Great Devourer.

I've sent out PMs to the other players in the Hive Fleet faction regarding confidential intel and instructions to access the innermost councils of the Mind, a.k.a. our private discussion forum. We have a decision to make, and it looks like root will be moving things along at a brisk pace, so go with the speed of a striking lictor.

If you didn't get a PM and you should have, let me know. A Mind divided divides the man.
It hasss beeeen dooone.
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
Root, a few rules questions:

1. "Espionage," a.k.a. trying to spy on other factions: You'd mentioned this; is it sanctioned, or no? That is, is it something that we as players agree is a Bad Thing and against the spirit of the game? Or is it something that is within the spirit of the game (although obviously there is a strategic advantage conferred by taking steps to prevent it).

Seems hard to explain from an in-game perspective. (How e.g. the Resistance would plant spies among the Hive Fleets doesn't make a whole lot of sense, narratively speaking.)

2. Decision process: I take it the faction representatives are supposed to operate on a one man, one vote basis, right? In the event of ties, do rep.'s have some sort of discretionary powers?

3. Timeframe: Do I correctly read that all of us should get a decision to you by Thursday? That seems ambitious, given that we're spread over a pretty wide range of time zones and we have to set up private communication channels.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,064
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I have sent PM's to those of the Faggotry. I hope they like the method of communication I suggested.
 

Baltika

Educated
Joined
Dec 31, 2010
Messages
110
I consider it un-sportsmanlike, but for those of us less scrupulous, it is a good advantage, if they can pull it off. I say, allow it.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,050
Location
NZ
I'd say no to espionage. It's stupid and meta-gamey. If the faction did actually make an espionage breakthrough we would be told of it. Why should the Resistance suddenly learn what's going on in the Swarmlord's head?
 
Joined
Jan 9, 2011
Messages
2,781
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Planting a mole - no.

Sending probes or whatever fluff you want - yes. However, SIGINT should not yield too much valuable info.

Trying to lure a player to your camp - while it would make sense for chaos to do it I say no as it would be to meta-gamey. I play EVE and everybody is always butt-hurt if meta is involved.
 
Joined
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Messages
2,781
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
On this I vote A.

If we go B route then it will get all the way matagamey, with possible comms hacking and stuff like this.

If a game experience was designed from the start with the espionage in mind and all participants use same software for communications then it would make sense - everybody would be on equal ground. But right now - no.
 

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